[SEMI-MODULAR] [TEST MERGE] COMBAT REWORK PART ONE #994
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About The Pull Request
Good afternoon ladies and gentlemen, this is Part One of my rework of the current weapon systems. This is a attempt to get our systems to be up to date alongside TG. With this update I hope to use it as a stepping stone to continue building off of using PR s from Skyrat and TG to bring unique systems to our sadly out of date server.
Why It's Good For The Game
Updates our current code for the long process ahead.
A Port?
Hey revolver, don't mothers make good fathers? #41620
tgstation/tgstation#41620
I got guns #41804
tgstation/tgstation#41804
Yet more gun fixes #42722
tgstation/tgstation#42722
Makes unloading ballistic weapons better (Namely revolvers) #42837
tgstation/tgstation#42837
Ballistic guns autodoc #45578
tgstation/tgstation#45578
Gun sound revamp #46689
tgstation/tgstation#46689
Pre-Merge Checklist
Changelog
🆑
fix: fixs a snipers from bolting a round and perceiving it as non-existent.
soundadd: adds and reworks a bunch of firearm sounds.
sounddel: removes a bunch of firearm sounds.
refactor: refactors how some of the gun code functions, including new var.
qol: updates our code for more modern TG.
/:cl: