Extra inventory slots #111
Annotations
9 errors and 1 notice
code/controllers/subsystem/overlays.dm#L53
[22:48:17] Runtime in code/controllers/subsystem/overlays.dm,53: Invalid overlay: Icon object 'icons/obj/machines/computer.dmi' [0xc001c59] used in 'the quantum console' /obj/machinery/computer/quantum_console is missing icon state mining_off.
proc name: stack trace (/proc/_stack_trace)
src: null
call stack:
stack trace("Invalid overlay: Icon object \...", "code/controllers/subsystem/ove...", 53)
the quantum console (/obj/machinery/computer/quantum_console): build appearance list(/list (/list))
the quantum console (/obj/machinery/computer/quantum_console): add overlay(/list (/list))
the quantum console (/obj/machinery/computer/quantum_console): update icon(16777215)
the quantum console (/obj/machinery/computer/quantum_console): update appearance(16777215)
the quantum console (/obj/machinery/computer/quantum_console): update appearance(null)
the quantum console (/obj/machinery/computer/quantum_console): power change(Bitrunning Den (/area/station/cargo/bitrunning/den))
the quantum console (/obj/machinery/computer/quantum_console): power change(Bitrunning Den (/area/station/cargo/bitrunning/den))
Bitrunning Den (/area/station/cargo/bitrunning/den): SendSignal("area_power_change", /list (/list))
Bitrunning Den (/area/station/cargo/bitrunning/den): power change()
the Bitrunning Den APC (/obj/machinery/power/apc/auto_name/directional/west): update()
the Bitrunning Den APC (/obj/machinery/power/apc/auto_name/directional/west): energy fail(93)
power fail(30, 120)
/datum/round_event/grid_check (/datum/round_event/grid_check): start()
/datum/round_event/grid_check (/datum/round_event/grid_check): process(2)
Events (/datum/controller/subsystem/events): fire(0)
Events (/datum/controller/subsystem/events): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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code/modules/unit_tests/create_and_destroy.dm#L99
/datum/sprite_accessory/underwear/thong hard deleted 1 times out of a total del count of 1
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code/modules/unit_tests/create_and_destroy.dm#L99
/datum/sprite_accessory/bra/sports_bra_alt hard deleted 1 times out of a total del count of 1
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code/modules/unit_tests/create_and_destroy.dm#L99
/datum/sprite_accessory/socks/stirrups_thigh hard deleted 1 times out of a total del count of 1
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code/modules/unit_tests/create_and_destroy.dm#L99
/datum/sprite_accessory/underwear/lizared hard deleted 1 times out of a total del count of 1
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code/modules/unit_tests/create_and_destroy.dm#L99
/datum/sprite_accessory/undershirt/ilovent hard deleted 1 times out of a total del count of 1
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code/modules/unit_tests/create_and_destroy.dm#L99
/datum/sprite_accessory/socks/white_short hard deleted 1 times out of a total del count of 1
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code/modules/unit_tests/subsystem_init.dm#L22
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but could not get initialized.
The subsystem reported the following: Error initializing SSlua: FAILED (Couldn't find call_proc_by_id)
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
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