Hardsuits #74
Annotations
6 errors and 1 notice
code/modules/unit_tests/worn_icons.dm#L53
/obj/item/clothing/head/helmet/space/hardsuit/odst using invalid worn_icon_state, "ert_odst" in worn_icon override file, 'modular_zzplurt/modules/clothing/spacesuits/icons/mob/head.dmi'
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code/modules/unit_tests/worn_icons.dm#L53
/obj/item/clothing/suit/space/hardsuit/odst using invalid worn_icon_state, "ert_odst" in worn_icon override file, 'modular_zzplurt/modules/clothing/spacesuits/icons/mob/suit.dmi'
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modular_zubbers/code/modules/storyteller/storytellers/_storyteller.dm#L109
[11:55:57] Runtime in modular_zubbers/code/modules/storyteller/storytellers/_storyteller.dm,109: WARNING: Storyteller The Guide picked a null from event pool at track Mundane.
proc name: stack trace (/proc/_stack_trace)
src: null
call stack:
stack trace("WARNING: Storyteller The Guide...", "modular_zubbers/code/modules/s...", 109)
The Guide (/datum/storyteller/guide): find and buy event from track("Mundane")
The Guide (/datum/storyteller/guide): handle tracks()
The Guide (/datum/storyteller/guide): process(20)
Gamemode (/datum/controller/subsystem/gamemode): fire(0)
Gamemode (/datum/controller/subsystem/gamemode): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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code/modules/unit_tests/subsystem_init.dm#L22
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but could not get initialized.
The subsystem reported the following: Error initializing SSlua: FAILED (Couldn't find call_proc_by_id)
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
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