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4 changes: 2 additions & 2 deletions _maps/RandomZLevels/GUIDELINES.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/RandomZLevels/GUIDELINES.md - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Away Mission Creation Guidelines <aside>_maps/RandomZLevels/GUIDELINES.md</aside> <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/9e83ae2164e8bfb3d229766893bf96f6d72bad5d/_maps/RandomZLevels/GUIDELINES.md0"><img src="git.png" width="16" height="16" title="_maps/RandomZLevels/GUIDELINES.md0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><p>So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create.
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/RandomZLevels/GUIDELINES.md - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Away Mission Creation Guidelines <aside>_maps/RandomZLevels/GUIDELINES.md</aside> <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/f7020a6a5f35f2c038499d92cf5bfce83263b43a/_maps/RandomZLevels/GUIDELINES.md0"><img src="git.png" width="16" height="16" title="_maps/RandomZLevels/GUIDELINES.md0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><p>So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create.
To ensure a consistent standard of quality across away missions, following the guidelines (split into recommended and required)
is beneficial to ensure your PR is merged.</p>
<h2 id="recommendations">Recommendations</h2>
Expand Down Expand Up @@ -43,4 +43,4 @@ <h2 id="design-requirements">Design Requirements</h2>
<li>Loot should not be the primary encouragement for someone to go through the gateway.</li>
</ul>
</li>
</ul></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/9e83ae2164e8bfb3d229766893bf96f6d72bad5d">9e83ae2</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
</ul></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/f7020a6a5f35f2c038499d92cf5bfce83263b43a">f7020a6</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
4 changes: 2 additions & 2 deletions _maps/map_files/biodome/modules/map legend.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/map_files/biodome/modules/map legend.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>_maps/map_files/biodome/modules/map legend.txt <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/9e83ae2164e8bfb3d229766893bf96f6d72bad5d/_maps/map_files/biodome/modules/map legend.txt0"><img src="git.png" width="16" height="16" title="_maps/map_files/biodome/modules/map legend.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>[rooms.cage_1]
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/map_files/biodome/modules/map legend.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>_maps/map_files/biodome/modules/map legend.txt <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/f7020a6a5f35f2c038499d92cf5bfce83263b43a/_maps/map_files/biodome/modules/map legend.txt0"><img src="git.png" width="16" height="16" title="_maps/map_files/biodome/modules/map legend.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>[rooms.cage_1]
modules = [&quot;cage_1_axolotl.dmm&quot;, &quot;cage_1_creature.dmm&quot;]
# 1. A cage containing damp beasts.

Expand All @@ -13,4 +13,4 @@
[rooms.cage_4]
modules = [&quot;cage_4_cockroach.dmm&quot;, &quot;cage_4_spider.dmm&quot;]
# 1. A cage containing insects.
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/9e83ae2164e8bfb3d229766893bf96f6d72bad5d">9e83ae2</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/f7020a6a5f35f2c038499d92cf5bfce83263b43a">f7020a6</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/map_files/tramstation/maintenance_modules/map legend.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>_maps/map_files/tramstation/maintenance_modules/map legend.txt <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/9e83ae2164e8bfb3d229766893bf96f6d72bad5d/_maps/map_files/tramstation/maintenance_modules/map legend.txt0"><img src="git.png" width="16" height="16" title="_maps/map_files/tramstation/maintenance_modules/map legend.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>[rooms.arrivalsecupper]
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/map_files/tramstation/maintenance_modules/map legend.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>_maps/map_files/tramstation/maintenance_modules/map legend.txt <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/f7020a6a5f35f2c038499d92cf5bfce83263b43a/_maps/map_files/tramstation/maintenance_modules/map legend.txt0"><img src="git.png" width="16" height="16" title="_maps/map_files/tramstation/maintenance_modules/map legend.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>[rooms.arrivalsecupper]
modules = [&quot;arrivalsecupper_1.dmm&quot;, &quot;arrivalsecupper_2.dmm&quot;, &quot;arrivalsecupper_3.dmm&quot;]
# 1. Small S connection that connects Arrivals, EVA and Security. Has a simple side room with misc maintenance gear.
# 2. Small S connection that connects Arrivals, EVA and Security. Has a large viewing window into space with a table seat.
Expand Down Expand Up @@ -189,4 +189,4 @@
# 1. Extra secure storage for Engineering with a filled pac#man and some extra shield generators/meteor shields.
# 2. Side extension with bits of maintenance loot/atmos machinery. Has 2 extra random reagent tanks.
# 3. Side room with 4 loot closets with random maintenance loot.
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/9e83ae2164e8bfb3d229766893bf96f6d72bad5d">9e83ae2</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/f7020a6a5f35f2c038499d92cf5bfce83263b43a">f7020a6</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
4 changes: 2 additions & 2 deletions _maps/safehouses.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/safehouses/README.md - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Safe House <aside>_maps/safehouses/README.md</aside> <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/9e83ae2164e8bfb3d229766893bf96f6d72bad5d/_maps/safehouses/README.md0"><img src="git.png" width="16" height="16" title="_maps/safehouses/README.md0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2 id="creating-a-new-safe-house">Creating a new safe house</h2>
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/safehouses/README.md - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Safe House <aside>_maps/safehouses/README.md</aside> <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/f7020a6a5f35f2c038499d92cf5bfce83263b43a/_maps/safehouses/README.md0"><img src="git.png" width="16" height="16" title="_maps/safehouses/README.md0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2 id="creating-a-new-safe-house">Creating a new safe house</h2>
<ol>
<li>Create a new map inside the <code>_maps\safe_houses</code> folder using the TGM format.</li>
<li>Create a new dm file inside <code>modules\bitrunning\virtual_domain\safe_houses</code> folder..</li>
Expand All @@ -13,4 +13,4 @@ <h2 id="notes">Notes</h2>
<li>For compatibility, your safe house should have a route open from the top center xy [3x0] of the map.</li>
<li>If you want a custom safehouse for a custom map with no modularity, no problem. Make whatever sizes you want, just ensure there are exit and goal effects placed.</li>
<li>Some maps can alter what is spawned into the safehouse by placing objects in the safehouse area. I'm using the left corner, starting from the top, for things like space gear. </li>
</ul></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/9e83ae2164e8bfb3d229766893bf96f6d72bad5d">9e83ae2</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
</ul></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/f7020a6a5f35f2c038499d92cf5bfce83263b43a">f7020a6</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
4 changes: 2 additions & 2 deletions _maps/virtual_domains.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/virtual_domains/README.md - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Making new virtual domains <aside>_maps/virtual_domains/README.md</aside> <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/9e83ae2164e8bfb3d229766893bf96f6d72bad5d/_maps/virtual_domains/README.md0"><img src="git.png" width="16" height="16" title="_maps/virtual_domains/README.md0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2 id="required">REQUIRED:</h2>
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/virtual_domains/README.md - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Making new virtual domains <aside>_maps/virtual_domains/README.md</aside> <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/f7020a6a5f35f2c038499d92cf5bfce83263b43a/_maps/virtual_domains/README.md0"><img src="git.png" width="16" height="16" title="_maps/virtual_domains/README.md0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2 id="required">REQUIRED:</h2>
<ol>
<li>One way that the encrypted cache can spawn. This can be from a mob drop, a landmark (place a few, it'll pick one), or a signal landmark if you have a points system.</li>
<li>Place a virtual domain baseturf helper in each area.</li>
Expand All @@ -23,4 +23,4 @@ <h2 id="notes">Notes</h2>
<p>You can also create a specific safehouse if you find yourself needing the same gear over and over again. There is a readme for that as well.</p>
<p>Boss zones should give players pretty ample space, I've been using a 23x23 minimum area.</p>
<p>While it's not a hard set rule, 75x75 is the guideline for max size. The main issue is keeping them in the domain for too long.</p>
<p>You have the option of baking in your own safehouse and ignoring the 7x6 guideline. To do this, you will still need a safehouse landmark and a file to load - even if it's empty. Ensure that you have the necessary landmarks placed that normally go in a safehouse on the map itself.</p></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/9e83ae2164e8bfb3d229766893bf96f6d72bad5d">9e83ae2</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
<p>You have the option of baking in your own safehouse and ignoring the 7x6 guideline. To do this, you will still need a safehouse landmark and a file to load - even if it's empty. Ensure that you have the necessary landmarks placed that normally go in a safehouse on the map itself.</p></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/f7020a6a5f35f2c038499d92cf5bfce83263b43a">f7020a6</a> (master) β€” <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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