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SmiLeYre committed Jul 14, 2024
1 parent 4cd9214 commit a5322fb
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Showing 5 changed files with 35 additions and 33 deletions.
36 changes: 18 additions & 18 deletions modular_zzsplurt/modules/clothing/spacesuits/ert.dm
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ Contains:
name = "MK.III SWAT Helmet"
desc = "An advanced tactical space helmet."
icon_state = "deathsquad"
inhand_icon_state = "deathsquad"
inhand_icon_state = "sec_helm"
armor_type = /datum/armor/hardsuit/security/swat/mk3
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
Expand All @@ -24,7 +24,7 @@ Contains:
name = "MK.III SWAT Suit"
desc = "A prototype designed to replace the ageing MK.II SWAT suit. Based on the streamlined MK.II model, the traditional ceramic and graphene plate construction was replaced with plasteel, allowing superior armor against most threats. There's room for some kind of energy projection device on the back."
icon_state = "deathsquad"
inhand_icon_state = "swat_suit"
inhand_icon_state = "sec_hardsuit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/knife/combat)
armor_type = /datum/armor/hardsuit/security/swat/mk3
strip_delay = 130
Expand All @@ -39,7 +39,7 @@ Contains:
name = "emergency response team commander helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has blue highlights."
icon_state = "hardsuit0-ert_commander"
inhand_icon_state = "hardsuit0-ert_commander"
inhand_icon_state = "sec_helm"
hardsuit_type = "ert_commander"
armor_type = /datum/armor/hardsuit/security/ert
strip_delay = 130
Expand All @@ -55,7 +55,7 @@ Contains:
name = "emergency response team commander hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has blue highlights. Offers superb protection against environmental hazards."
icon_state = "ert_command"
inhand_icon_state = "ert_command"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor_type = /datum/armor/hardsuit/security/ert
Expand All @@ -75,59 +75,59 @@ Contains:
name = "emergency response team security helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has red highlights."
icon_state = "hardsuit0-ert_security"
inhand_icon_state = "hardsuit0-ert_security"
inhand_icon_state = "sec_helm"
hardsuit_type = "ert_security"

/obj/item/clothing/suit/space/hardsuit/ert/sec
name = "emergency response team security hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has red highlights. Offers superb protection against environmental hazards."
icon_state = "ert_security"
inhand_icon_state = "ert_security"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec

//ERT Engineering
/obj/item/clothing/head/helmet/space/hardsuit/ert/engi
name = "emergency response team engineering helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has orange highlights."
icon_state = "hardsuit0-ert_engineer"
inhand_icon_state = "hardsuit0-ert_engineer"
inhand_icon_state = "sec_helm"
hardsuit_type = "ert_engineer"

/obj/item/clothing/suit/space/hardsuit/ert/engi
name = "emergency response team engineering hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has orange highlights. Offers superb protection against environmental hazards."
icon_state = "ert_engineer"
inhand_icon_state = "ert_engineer"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi

//ERT Medical
/obj/item/clothing/head/helmet/space/hardsuit/ert/med
name = "emergency response team medical helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has white highlights."
icon_state = "hardsuit0-ert_medical"
inhand_icon_state = "hardsuit0-ert_medical"
inhand_icon_state = "sec_hardsuit"
hardsuit_type = "ert_medical"

/obj/item/clothing/suit/space/hardsuit/ert/med
name = "emergency response team medical hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has white highlights. Offers superb protection against environmental hazards."
icon_state = "ert_medical"
inhand_icon_state = "ert_medical"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med

//ERT Janitor
/obj/item/clothing/head/helmet/space/hardsuit/ert/jani
name = "emergency response team janitorial helmet"
desc = "The integrated helmet of an ERT hardsuit, this one has purple highlights."
icon_state = "hardsuit0-ert_janitor"
inhand_icon_state = "hardsuit0-ert_janitor"
inhand_icon_state = "sec_hardsuit"
hardsuit_type = "ert_janitor"

/obj/item/clothing/suit/space/hardsuit/ert/jani
name = "emergency response team janitorial hardsuit"
desc = "The standard issue hardsuit of the ERT, this one has purple highlights. Offers superb protection against environmental hazards. This one has extra clips for holding various janitorial tools."
icon_state = "ert_janitor"
inhand_icon_state = "ert_janitor"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/jani
allowed = list(/obj/item/tank/internals, /obj/item/storage/bag/trash, /obj/item/melee/flyswatter, /obj/item/mop, /obj/item/holosign_creator, /obj/item/reagent_containers/cup/bucket, /obj/item/reagent_containers/spray/chemsprayer/janitor)

Expand All @@ -136,14 +136,14 @@ Contains:
name = "emergency response team clown helmet"
desc = "The integrated helmet of an ERT hardsuit, this one is colourful!"
icon_state = "hardsuit0-ert_clown"
inhand_icon_state = "hardsuit0-ert_clown"
inhand_icon_state = "sec_hardsuit"
hardsuit_type = "ert_clown"

/obj/item/clothing/suit/space/hardsuit/ert/clown
name = "emergency response team clown hardsuit"
desc = "The non-standard issue hardsuit of the ERT, this one is colourful! Offers superb protection against environmental hazards. Does not offer superb protection against a ravaging crew."
icon_state = "ert_clown"
inhand_icon_state = "ert_clown"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/clown
allowed = list(/obj/item/tank/internals, /obj/item/bikehorn, /obj/item/instrument, /obj/item/food/grown/banana, /obj/item/grown/bananapeel)

Expand All @@ -152,7 +152,7 @@ Contains:
name = "paranormal response team helmet"
desc = "A helmet worn by those who deal with paranormal threats for a living."
icon_state = "hardsuit0-prt"
inhand_icon_state = "hardsuit0-prt"
inhand_icon_state = "sec_hardsuit"
hardsuit_type = "prt"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
actions_types = list()
Expand All @@ -162,7 +162,7 @@ Contains:
name = "paranormal response team hardsuit"
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats."
icon_state = "knight_grey"
inhand_icon_state = "knight_grey"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF
Expand All @@ -175,13 +175,13 @@ Contains:
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
name = "inquisitor's hardsuit"
icon_state = "hardsuit-inq"
inhand_icon_state = "hardsuit-inq"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor

/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
name = "inquisitor's helmet"
icon_state = "hardsuit0-inq"
inhand_icon_state = "hardsuit0-inq"
inhand_icon_state = "sec_hardsuit"
hardsuit_type = "inq"

/////////////SHIELDED//////////////////////////////////
28 changes: 14 additions & 14 deletions modular_zzsplurt/modules/clothing/spacesuits/hardsuit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -478,7 +478,7 @@
desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in travel mode."
alt_desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in combat mode."
icon_state = "hardsuit1-owl"
inhand_icon_state = "s_helmet"
inhand_icon_state = "syndie_helm"
hardsuit_type = "owl"
visor_flags_inv = 0
visor_flags = 0
Expand All @@ -489,7 +489,7 @@
desc = "A dual-mode advanced hardsuit designed for any crime-fighting situation. It is in travel mode."
alt_desc = "A dual-mode advanced hardsuit designed for any crime-fighting situation. It is in combat mode."
icon_state = "hardsuit1-owl"
inhand_icon_state = "s_suit"
inhand_icon_state = "syndie_hardsuit"
hardsuit_type = "owl"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl

Expand Down Expand Up @@ -550,7 +550,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/rd
name = "prototype hardsuit helmet"
desc = "A prototype helmet designed for research in a hazardous, low pressure environment. Scientific data flashes across the visor."
icon_state = "hardsuit0-rd"
icon_state = "rig_helm"
hardsuit_type = "rd"
resistance_flags = ACID_PROOF | FIRE_PROOF
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
Expand Down Expand Up @@ -626,7 +626,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/security/hos
name = "head of security's hardsuit helmet"
desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "hardsuit0-hos"
icon_state = "sec_helm"
hardsuit_type = "hos"
armor_type = /datum/armor/hardsuit/security/hos

Expand All @@ -644,7 +644,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/swat
name = "\improper MK.II SWAT Helmet"
icon_state = "swat2helm"
inhand_icon_state = "swat2helm"
inhand_icon_state = "sec_hardsuit"
desc = "A tactical SWAT helmet MK.II."
armor_type = /datum/armor/hardsuit/security/swat
resistance_flags = FIRE_PROOF | ACID_PROOF
Expand All @@ -659,7 +659,7 @@
name = "\improper MK.II SWAT Suit"
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat if worn with the complementary gas mask. The most advanced tactical armor available."
icon_state = "swat2"
inhand_icon_state = "swat2"
inhand_icon_state = "sec_hardsuit"
armor_type = /datum/armor/hardsuit/security/swat
resistance_flags = FIRE_PROOF | ACID_PROOF
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
Expand All @@ -675,14 +675,14 @@
/obj/item/clothing/head/helmet/space/hardsuit/swat/captain
name = "captain's SWAT helmet"
icon_state = "capspace"
inhand_icon_state = "capspacehelmet"
inhand_icon_state = "sec_hardsuit"
desc = "A tactical MK.II SWAT helmet boasting better protection and a reasonable fashion sense."

/obj/item/clothing/suit/space/hardsuit/swat/captain
name = "captain's SWAT suit"
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat with the complementary gas mask. The most advanced tactical armor available. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. Better not let the assistants get a hold of it."
icon_state = "caparmor"
inhand_icon_state = "capspacesuit"
inhand_icon_state = "sec_hardsuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/swat/captain
cell = /obj/item/stock_parts/power_store/cell/super

Expand All @@ -691,15 +691,15 @@
name = "cosmohonk hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-humor environment. Has radiation shielding."
icon_state = "hardsuit0-clown"
inhand_icon_state = "hardsuit0-clown"
inhand_icon_state = "sec_hardsuit"
armor_type = /datum/armor/hardsuit/clown
hardsuit_type = "clown"

/obj/item/clothing/suit/space/hardsuit/clown
name = "cosmohonk hardsuit"
desc = "A special suit that protects against hazardous, low humor environments. Has radiation shielding. Only a true clown can wear it."
icon_state = "hardsuit-clown"
inhand_icon_state = "clown_hardsuit"
inhand_icon_state = "sec_hardsuit"
armor_type = /datum/armor/hardsuit/clown
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/clown

Expand All @@ -716,7 +716,7 @@
name = "prototype RIG hardsuit helmet"
desc = "Early prototype RIG hardsuit helmet, designed to quickly shift over a user's head. Design constraints of the helmet mean it has no inbuilt cameras, thus it restricts the users visability."
icon_state = "hardsuit0-ancient"
inhand_icon_state = "anc_helm"
inhand_icon_state = "rig_helm"
armor_type = /datum/armor/hardsuit/engine/ancient
hardsuit_type = "ancient"
resistance_flags = FIRE_PROOF
Expand All @@ -725,7 +725,7 @@
name = "prototype RIG hardsuit"
desc = "Prototype powered RIG hardsuit. Provides excellent protection from the elements of space while being comfortable to move around in, thanks to the powered locomotives. Remains very bulky however."
icon_state = "hardsuit-ancient"
inhand_icon_state = "anc_hardsuit"
inhand_icon_state = "rig_hardsuit"
armor_type = /datum/armor/hardsuit/engine/ancient
slowdown = 3
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
Expand Down Expand Up @@ -828,7 +828,7 @@
name = "death commando spacesuit"
desc = "An advanced hardsuit favored by commandos for use in special operations."
icon_state = "deathsquad"
inhand_icon_state = "swat_suit"
inhand_icon_state = "sec_hardsuit"
hardsuit_type = "syndi"
armor_type = /datum/armor/hardsuit/shielded/swat
strip_delay = 130
Expand All @@ -844,7 +844,7 @@
name = "death commando helmet"
desc = "A tactical helmet with built in energy shielding."
icon_state = "deathsquad"
inhand_icon_state = "deathsquad"
inhand_icon_state = "sec_helm"
hardsuit_type = "syndi"
armor_type = /datum/armor/hardsuit/shielded/swat
strip_delay = 130
Expand Down
Binary file modified modular_zzsplurt/modules/clothing/spacesuits/icons/mob/suit.dmi
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Binary file modified modular_zzsplurt/modules/clothing/spacesuits/icons/obj/suits.dmi
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4 changes: 3 additions & 1 deletion modular_zzsplurt/modules/clothing/spacesuits/odst.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@
worn_icon = 'modular_zzsplurt/modules/clothing/spacesuits/icons/mob/head.dmi'
worn_icon_muzzled = 'modular_zzsplurt/modules/clothing/spacesuits/icons/mob/head_muzzled.dmi'
icon_state = "hardsuit0-odst"
worn_icon_state = "ert_odst"
inhand_icon_state = "sec_helm"
hardsuit_type = "odst"
armor_type = /datum/armor/odst_hardsuit

Expand All @@ -17,7 +19,7 @@
worn_icon_digi = 'modular_zzsplurt/modules/clothing/spacesuits/icons/mob/suit_digi.dmi'
icon_state = "ert_odst"
worn_icon_state = "ert_odst"
inhand_icon_state = "ert_security"
inhand_icon_state = "sec_hardsuit"
hardsuit_type = "odst"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/odst
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/energy/sword, /obj/item/tank/internals)
Expand Down

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