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MosleyTheMalO committed Nov 5, 2024
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codedocs.tgstation13.org
46 changes: 46 additions & 0 deletions _maps/RandomZLevels/GUIDELINES.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/RandomZLevels/GUIDELINES.md - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Away Mission Creation Guidelines <aside>_maps/RandomZLevels/GUIDELINES.md</aside> <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/cd883afafcc887b412e052918a14fdce9f5db74a/_maps/RandomZLevels/GUIDELINES.md0"><img src="git.png" width="16" height="16" title="_maps/RandomZLevels/GUIDELINES.md0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><p>So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create.
To ensure a consistent standard of quality across away missions, following the guidelines (split into recommended and required)
is beneficial to ensure your PR is merged.</p>
<h2 id="recommendations">Recommendations</h2>
<ul>
<li>Create a design document
<ul>
<li>This one is good because it lets you make a coherent thought of what you want your away mission to be, and for others to understand its purpose.</li>
</ul>
</li>
<li>Don't go alone
<ul>
<li>Away missions are hard work! Making a team of different specializations helps out massively with workload and speed of the project.</li>
</ul>
</li>
<li>Communicate with Maintainers
<ul>
<li>During the creation of your away mission, it is highly recommended you communicate with maintainers to ensure major changes do not have to be made when it's finished.</li>
</ul>
</li>
</ul>
<h2 id="design-requirements">Design Requirements</h2>
<ul>
<li>Minimum average time to complete: 60 minutes
<ul>
<li>Bare minimum, it should take a team of 4-6 60 minutes to complete.</li>
</ul>
</li>
<li>Design around 4-6 players
<ul>
<li>The optimal size of a gateway is 4-6, but know that more or less may participate.</li>
</ul>
</li>
<li>Not purely PvE
<ul>
<li>Design your gateway with more than just regular simplemobs in mind. Add puzzles, story, PVP, boss fights, etc. to spice up the gameplay instead of a slog of simplemobs.</li>
</ul>
</li>
<li>Loot should not be extreme
<ul>
<li>The gateway's loot should mostly be given in the purview of using it in the gateway itself (final boss loot and similar not withstanding).</li>
<li>Loot that's unusable outside the gateway is given more leeway.</li>
<li>Loot should not be the primary encouragement for someone to go through the gateway.</li>
</ul>
</li>
</ul></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/cd883afafcc887b412e052918a14fdce9f5db74a">cd883af</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
16 changes: 16 additions & 0 deletions _maps/map_files/biodome/modules/map legend.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>_maps/map_files/biodome/modules/map legend.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>_maps/map_files/biodome/modules/map legend.txt <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/blob/cd883afafcc887b412e052918a14fdce9f5db74a/_maps/map_files/biodome/modules/map legend.txt0"><img src="git.png" width="16" height="16" title="_maps/map_files/biodome/modules/map legend.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>[rooms.cage_1]
modules = [&quot;cage_1_axolotl.dmm&quot;, &quot;cage_1_creature.dmm&quot;]
# 1. A cage containing damp beasts.

[rooms.cage_2]
modules = [&quot;cage_2_amoung.dmm&quot;, &quot;cage_2_ghost.dmm&quot;]
# 1. A cage containing humanoid anomalies.

[rooms.cage_3]
modules = [&quot;cage_3_rabbit.dmm&quot;, &quot;cage_3_gnome.dmm&quot;]
# 1. A cage containing garden creatures.

[rooms.cage_4]
modules = [&quot;cage_4_cockroach.dmm&quot;, &quot;cage_4_spider.dmm&quot;]
# 1. A cage containing insects.
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/tree/cd883afafcc887b412e052918a14fdce9f5db74a">cd883af</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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