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CmdLine.h
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CmdLine.h
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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_CMDLINE_H
#define SE_INCL_CMDLINE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
extern CTString cmd_strWorld; // world to load
extern INDEX cmd_iGoToMarker; // marker to go to
extern CTString cmd_strScript; // script to execute
extern CTString cmd_strServer; // server to connect to
extern INDEX cmd_iPort; // port to connect to
extern CTString cmd_strPassword; // network password
extern CTString cmd_strOutput; // output from parsing command line
extern BOOL cmd_bServer; // set to run as server
extern BOOL cmd_bQuickJoin; // do not ask for players and network settings
// [Cecil] On game launch flag
void ParseCommandLine(CTString strCmd, BOOL bOnLaunch);
// [Cecil] Execute commands set by the command line
// Returns TRUE if a new game has been started as a result
BOOL ExecuteCommandLine(void);
#endif /* include-once check. */