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[AudioManager] Improve documentation (#6352)
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Signed-off-by: Jaechul Lee <[email protected]>
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Jaechul-Lee authored and dongsug-song committed Oct 16, 2024
1 parent 3ab406f commit 2c48f9b
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Showing 16 changed files with 266 additions and 81 deletions.
87 changes: 68 additions & 19 deletions src/Tizen.Multimedia/AudioManager/AudioDevice.cs
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Expand Up @@ -23,7 +23,11 @@
namespace Tizen.Multimedia
{
/// <summary>
/// Provides the ability to query the information of sound devices.
/// Represents an audio device in the system, providing functionality to query and manipulate its properties.
/// The <see cref="AudioDevice"/> class allows developers to interact with audio devices by retrieving
/// detailed information such as the device's ID, name, type, I/O direction, and its current running state.
/// Furthermore, it provides methods for getting and setting sample formats and rates, managing resampling options,
/// and restricting stream types to media-only, facilitating optimized audio handling for diverse applications.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public class AudioDevice
Expand Down Expand Up @@ -51,35 +55,47 @@ internal AudioDevice(IntPtr deviceHandle)
}

/// <summary>
/// Gets the ID of the device.
/// Gets the unique identifier of the audio device.
/// This ID serves as a reference to identify the device within the system and
/// is crucial for performing operations on specific devices.
/// </summary>
/// <value>The id of the device.</value>
/// <since_tizen> 3 </since_tizen>
public int Id => _id;

/// <summary>
/// Gets the name of the device.
/// Gets the name of the audio device.
/// This property provides a human-readable identifier for the device,
/// which can be used in user interfaces or logs to display information
/// about the current audio output/input device.
/// </summary>
/// <value>The name of the device.</value>
/// <since_tizen> 3 </since_tizen>
public string Name { get; }

/// <summary>
/// Gets the type of the device.
/// Gets the type of the audio device.
/// This property returns an enumerated value of type <see cref="AudioDeviceType"/>
/// that indicates the specific category of the device, such as speakers, microphones,
/// or headphones, which helps in distinguishing between different device functionalities.
/// </summary>
/// <value>The <see cref="AudioDeviceType"/> of the device.</value>
/// <since_tizen> 3 </since_tizen>
public AudioDeviceType Type => _type;

/// <summary>
/// Gets the IO direction of the device.
/// Gets the input/output (I/O) direction of the audio device.
/// This property indicates whether the device is designed for input (recording) or output (playback),
/// allowing developers to manage device usage appropriately in their applications.
/// </summary>
/// <value>The IO direction of the device.</value>
/// <since_tizen> 3 </since_tizen>
public AudioDeviceIoDirection IoDirection => _ioDirection;

/// <summary>
/// Gets the running state of the device.
/// Gets a value indicating whether the audio device is currently running.
/// This property checks the operational state of the device and returns <c>true</c>
/// if the device is active and processing audio, or <c>false</c> if it is idle or inactive.
/// </summary>
/// <value>true if the audio stream of device is running actually; otherwise, false.</value>
/// <since_tizen> 5 </since_tizen>
Expand All @@ -95,7 +111,10 @@ public bool IsRunning
}

/// <summary>
/// Gets the device's supported sample formats.
/// Retrieves a collection of audio sample formats supported by the device.
/// This method returns an enumerable list of <see cref="AudioSampleFormat"/> values
/// indicating the different audio formats the device can handle, enabling applications
/// to select a compatible format for audio processing.
/// </summary>
/// <returns>An IEnumerable&lt;AudioSampleFormat&gt; that contains supported sample formats.</returns>
/// <remarks>
Expand Down Expand Up @@ -127,7 +146,9 @@ IEnumerable<AudioSampleFormat> RetrieveFormats()
}

/// <summary>
/// Sets the device's sample format.
/// Sets the sample format for the audio device.
/// This method allows developers to specify a desired <see cref="AudioSampleFormat"/> for
/// audio playback or recording.
/// </summary>
/// <param name="format">The <see cref="AudioSampleFormat"/> to set to the device.</param>
/// <remarks>
Expand All @@ -142,7 +163,9 @@ public void SetSampleFormat(AudioSampleFormat format)
}

/// <summary>
/// Gets the device's sample format.
/// Gets the current sample format used by the audio device.
/// This method retrieves the current <see cref="AudioSampleFormat"/> the device is operating with,
/// allowing applications to verify or adjust to the active format being utilized for audio streams.
/// </summary>
/// <returns>The <see cref="AudioSampleFormat"/> of the device.</returns>
/// <remarks>
Expand Down Expand Up @@ -195,7 +218,9 @@ private uint ConvertRateToCoreValue(uint rate)
}

/// <summary>
/// Gets the device's supported sample rates.
/// Retrieves the sample rates that the audio device supports.
/// This method returns an enumerable list of supported sample rates, allowing developers
/// to select an appropriate rate for audio processing based on the capabilities of the device.
/// </summary>
/// <returns>An IEnumerable&lt;uint&gt; that contains supported sample rates.</returns>
/// <remarks>
Expand Down Expand Up @@ -229,7 +254,10 @@ IEnumerable<uint> RetrieveRates()
}

/// <summary>
/// Sets the device's sample rate.
/// Sets the sample rate for the audio device.
/// This method allows you to specify a desired sample rate (in Hz) for audio playback or recording.
/// Choosing an appropriate sample rate is important for maintaining audio quality and ensuring compatibility
/// with audio data formats.
/// </summary>
/// <param name="rate">The sample rate to set to the device.</param>
/// <remarks>
Expand All @@ -244,7 +272,9 @@ public void SetSampleRate(uint rate)
}

/// <summary>
/// Gets the device's sample rate.
/// Gets the current sample rate of the audio device.
/// This method retrieves the sample rate currently in use for audio processing, allowing
/// applications to ensure they are operating with the correct audio quality settings.
/// </summary>
/// <returns>The sample rate of the device.</returns>
/// <remarks>
Expand All @@ -261,7 +291,10 @@ public uint GetSampleRate()
}

/// <summary>
/// Sets the device's 'avoid resampling' property.
/// Sets the 'avoid resampling' property for the audio device.
/// This property controls whether the device should avoid resampling audio data during playback.
/// Enabling this feature can help preserve audio quality by preventing alterations to audio that
/// may happen during playback.
/// </summary>
/// <param name="enable">The 'avoid resampling' value to set to the device.</param>
/// <remarks>
Expand All @@ -279,7 +312,9 @@ public void SetAvoidResampling(bool enable)
}

/// <summary>
/// Gets the device's 'avoid resampling' property.
/// Gets the current state of the 'avoid resampling' property for the audio device.
/// This method returns whether the device is currently configured to avoid resampling audio data,
/// allowing developers to assess the current settings related to audio processing quality.
/// </summary>
/// <returns>The 'avoid resampling' property of the device.</returns>
/// <remarks>
Expand All @@ -298,7 +333,10 @@ public bool GetAvoidResampling()
}

/// <summary>
/// Sets the restriction of stream type only for media.
/// Sets a restriction on the audio device to allow only media streams.
/// This method configures the device to accept only audio streams of type
/// <see cref="AudioStreamType.Media"/>. When enabled, the device will reject
/// any other stream types, ensuring that it is exclusively used for media playback.
/// </summary>
/// <param name="enable">The 'media stream only' value to set to the device.</param>
/// <remarks>
Expand All @@ -315,7 +353,9 @@ public void SetMediaStreamOnly(bool enable)
}

/// <summary>
/// Gets the restriction of stream type only for media.
/// Retrieves the current restriction status of the audio device regarding media streams.
/// This method checks whether the device is currently configured to accept only media streams,
/// returning a boolean value that indicates the state of the restriction.
/// </summary>
/// <returns>The 'media stream only' property of the device.</returns>
/// <remarks>
Expand All @@ -334,15 +374,21 @@ public bool GetMediaStreamOnly()
}

/// <summary>
/// Returns a string that represents the current object.
/// Returns a string representation of the current instance.
/// This method provides a formatted string that includes key properties of the audio device,
/// such as its unique identifier, name, type, I/O direction, and running state.
/// This representation can be useful for logging, debugging, or displaying device information
/// in user interfaces.
/// </summary>
/// <returns>A string that represents the current object.</returns>
/// <since_tizen> 4 </since_tizen>
public override string ToString() =>
$"Id={Id}, Name={Name}, Type={Type}, IoDirection={IoDirection}, IsRunning={IsRunning}";

/// <summary>
/// Compares an object to an instance of <see cref="AudioDevice"/> for equality.
/// Compares the current instance of <see cref="AudioDevice"/> with another object for equality.
/// This method checks if the specified object is an instance of <see cref="AudioDevice"/>
/// and compares their unique identifiers to determine if they represent the same audio device.
/// </summary>
/// <param name="obj">A <see cref="Object"/> to compare.</param>
/// <returns>true if the two devices are equal; otherwise, false.</returns>
Expand All @@ -359,7 +405,10 @@ public override bool Equals(object obj)
}

/// <summary>
/// Gets the hash code for this instance of <see cref="AudioDevice"/>.
/// Retrieves the hash code for the current instance of <see cref="AudioDevice"/>.
/// This method generates a hash code based on the unique identifier of the audio device,
/// which can be useful for storing instances in hash-based collections such as dictionaries
/// or hash sets.
/// </summary>
/// <returns>The hash code for this instance of <see cref="AudioDevice"/>.</returns>
/// <since_tizen> 4 </since_tizen>
Expand Down
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Expand Up @@ -20,6 +20,12 @@ namespace Tizen.Multimedia
{
/// <summary>
/// Provides data for the <see cref="AudioManager.DeviceConnectionChanged"/> event.
/// This event is triggered when there is a change in the connection status of an audio device,
/// such as when a device is connected or disconnected from the system.
/// The <see cref="AudioDeviceConnectionChangedEventArgs"/> class encapsulates information
/// about the device involved in the connection change and its current connection state,
/// allowing developers to easily respond to changes in the audio subsystem and update
/// application behavior accordingly.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public class AudioDeviceConnectionChangedEventArgs : EventArgs
Expand All @@ -31,14 +37,23 @@ internal AudioDeviceConnectionChangedEventArgs(AudioDevice device, bool isConnec
}

/// <summary>
/// Gets the device.
/// Gets the device that is involved in the connection change.
/// This property returns an instance of <see cref="AudioDevice"/>, which represents
/// the specific audio device that has been connected or disconnected.
/// This information is essential for applications that need to manage multiple audio devices,
/// allowing them to identify the affected device and adjust their functionality accordingly.
/// </summary>
/// <value>The <see cref="AudioDevice"/>.</value>
/// <since_tizen> 3 </since_tizen>
public AudioDevice Device { get; }

/// <summary>
/// Gets the connection state of the device.
/// Gets the current connection state of the device.
/// This property indicates whether the audio device is currently connected to the system.
/// It will return <c>true</c> if the device is connected and <c>false</c> if it has
/// been disconnected. This information is crucial for determining the audio routing and
/// playback options, enabling applications to appropriately react to the presence
/// or absence of audio devices in the environment.
/// </summary>
/// <value>true if the device is connected; otherwise, false.</value>
/// <since_tizen> 3 </since_tizen>
Expand Down
4 changes: 3 additions & 1 deletion src/Tizen.Multimedia/AudioManager/AudioDeviceIoDirection.cs
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Expand Up @@ -17,7 +17,9 @@
namespace Tizen.Multimedia
{
/// <summary>
/// Specifies the audio device directions.
/// Defines the data flow directions for audio devices, indicating whether
/// a device is for input, output, or both. This helps in managing audio
/// interactions within applications effectively.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum AudioDeviceIoDirection
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Expand Up @@ -19,7 +19,11 @@
namespace Tizen.Multimedia
{
/// <summary>
/// Provides data for the <see cref="AudioManager.DeviceRunningChanged"/> event.
/// Provides the data for the <see cref="AudioManager.DeviceRunningChanged"/> event,
/// which is triggered when the running state of an audio device changes.
/// This class encapsulates information about the specific audio device
/// that has undergone a state change, as well as its current running status,
/// allowing subscribers to respond appropriately to changes in audio device activity.
/// </summary>
/// <since_tizen> 5 </since_tizen>
public class AudioDeviceRunningChangedEventArgs : EventArgs
Expand All @@ -44,4 +48,4 @@ internal AudioDeviceRunningChangedEventArgs(AudioDevice device, bool isRunning)
/// <since_tizen> 5 </since_tizen>
public bool IsRunning { get; }
}
}
}
39 changes: 28 additions & 11 deletions src/Tizen.Multimedia/AudioManager/AudioDeviceType.cs
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Expand Up @@ -17,58 +17,75 @@
namespace Tizen.Multimedia
{
/// <summary>
/// Specifies the audio device types.
/// Represents the various types of audio devices available in the system.
/// This enumeration categorizes audio devices based on their functionality and
/// connection type, enabling developers to easily identify and utilize
/// the appropriate audio device for their applications. The types include
/// built-in speakers and microphones, external connections like audio jacks,
/// Bluetooth, HDMI, USB audio, and network audio devices, facilitating
/// effective audio management in diverse scenarios.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public enum AudioDeviceType
{
/// <summary>
/// Built-in speaker.
/// Represents the built-in speaker of the device, typically used for
/// playback of audio through the device's internal audio output.
/// </summary>
BuiltinSpeaker,

/// <summary>
/// Built-in receiver.
/// Represents the built-in receiver, usually utilized for phone calls
/// and communication through the device, providing audio input and output.
/// </summary>
BuiltinReceiver,

/// <summary>
/// Built-in microphone.
/// Represents the built-in microphone, used for capturing audio input
/// from the environment, such as for voice commands, calls, or recordings.
/// </summary>
BuiltinMic,

/// <summary>
/// Audio jack that can be connected to wired accessories such as headphones and headsets.
/// Indicates an audio jack that allows the connection of wired accessories
/// such as headphones and headsets, providing a physical interface for
/// audio playback and recording.
/// </summary>
AudioJack,

/// <summary>
/// Bluetooth media (A2DP).
/// Represents Bluetooth media devices using the A2DP (Advanced Audio
/// Distribution Profile) standard for streaming high-quality audio wirelessly.
/// </summary>
BluetoothMedia,

/// <summary>
/// HDMI.
/// Represents HDMI audio output, allowing the transmission of high-fidelity
/// audio and video to external displays or audio receivers through an HDMI cable.
/// </summary>
Hdmi,

/// <summary>
/// Device for forwarding.
/// Represents devices used for forwarding audio data, which may involve
/// relaying audio signals to other devices or systems for processing or playback.
/// </summary>
Forwarding,

/// <summary>
/// USB audio.
/// Represents USB audio devices, which connect through USB ports to provide
/// audio input and output, such as external sound cards or USB microphones.
/// </summary>
UsbAudio,

/// <summary>
/// Bluetooth voice (SCO).
/// Represents Bluetooth voice devices using the SCO (Synchronous Connection
/// Oriented) profile, primarily used for voice communication over Bluetooth.
/// </summary>
BluetoothVoice,

/// <summary>
/// Device for the transmission of audio data over a network
/// Represents devices that transmit audio data over a network, enabling audio
/// streaming or communication over internet or local networks.
/// </summary>
Network
}
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