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Shiptest Mirror PR 7: any% walls edition (#14)
* Removes the Wright, Prague, Midway, Goon, and Tart (#1855) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the Wright, Prague, Midway, Goon, and Tart. 2 of these were adminspawn and beyond awful, the rest are incredibly sub-par. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Maptainer Wishlist 2023 <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Goodbye Wright, Prague, Midway, Goon, and Tartarus! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: spockye <[email protected]> * Automatic changelog generation for PR #1855 [ci skip] * Automatic changelog compile [ci skip] * unfunny drinks adjustment update. (#1894) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Taking an axe to planetcracker and adjusting lizard wine to improve palpability and retain the neat sprite. (you need a cactus flower now instead of a tail) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game less "hahaha racism", more potential space for "DEAR GOD WHY" <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: planet cracker begone! tweak: lizard wine is now kalixcis wine and requires cactus fruit to make. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1894 [ci skip] * Lab counters and lab sink (#1886) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the chem lab counters and a table mounted sink ![obraz](https://user-images.githubusercontent.com/105491762/231283564-e7eb1cf2-06de-4494-9a7f-c17d13c68ae2.png) i would make it so you can store items inside of the counters but i don't get components so i'd have to be handheld trough the whole thing <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game more table variation <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added Lab Counters add: Added Lab sink /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1886 [ci skip] * fixes jungle_medtech_outbreak not spawning (#1910) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request at some point the DATUM for the ruin was removed, causing it to not spawn at all. This PR readds the datum! it also changes the outside turfs to the "lit" variant, and switches the lattices to the fake version and it adds some wooden lining ![2023 04 17-11 48 05](https://user-images.githubusercontent.com/79304582/232449449-3c765dea-456f-466d-b943-cd0a655e1ca3.png) ![image](https://user-images.githubusercontent.com/79304582/232450065-31a909e8-00fa-4457-a885-c734652fb60b.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game good ruins should, infact, spawn! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed jungle_medtech_outbreak /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1910 [ci skip] * Shuttle creator now properly assigns ship to ship area. (#1901) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The ship area of a newly created custom shuttle didn't have its mobile_port var assigned, which was causing runtimes and SGTs when trying to fly the custom shuttle. This PR properly sets that var by making area/ship/connect_to_shuttle() call link_to_shuttle(), where this was previously handled. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes custom shuttles usable again. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Fixed a bug causing custom shuttles to runtime and SGT when taking off. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1901 [ci skip] * changes observe warning (#1890) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request changes one sentence that is literally a lie that may mislead newer people <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game fight the fake news! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed the observe warning message /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: BarteG44 <[email protected]> Co-authored-by: Penelope Haze <[email protected]> * Automatic changelog generation for PR #1890 [ci skip] * Automatic changelog compile [ci skip] * Ports some skyrat cooking equipment (#1836) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports: https://github.com/Skyrat-SS13/Skyrat-tg/pull/16903 https://github.com/Skyrat-SS13/Skyrat-tg/pull/16958 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game You can make alternative variations for food processor and grinder. They use stamina to work and less comfortable to work with, but they're neat. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added cutting board Add: Added big mortar /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: MrSamu99 <[email protected]> Co-authored-by: thgvr <[email protected]> * Schmiedeberg Tweaks And Fixes (#1893) ## About The Pull Request Added a shuttle expansion permit to chief pharmacist's locker Added more seeds to the seed crate (replica pods, aloe, corn) There is no longer a Random Defib Mount in the chief pharmacist's locker The chemical press is now Rotated Correctly ## Why It's Good For The Game tweaks r good. ## Changelog :cl: tweak: The Schmiedeberg now has shuttle expansion permit, extra seeds have been added to the seed crate. /:cl: * Automatic changelog generation for PR #1893 [ci skip] * tiny talos fix (#1909) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes some missing pipes on the talos ![image](https://user-images.githubusercontent.com/79304582/232348697-67692038-fdc0-4ba9-a077-ee4a73bc63cc.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game fixes = good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed piping on the Talos /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1909 [ci skip] * removes a tinyfan from the aegis airlock (#1905) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![image](https://user-images.githubusercontent.com/79304582/232246844-3b627e39-b5f5-4261-8892-b4ef93b7c5c4.png) ships shouldn't have tinyfans! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game bad! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed tinyfan from aegis /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1905 [ci skip] * Automatic changelog compile [ci skip] * Jupiter-Class Stormrider (#1788) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a new pirate ship, the Jupiter-Class Stormrider. It's designed as an AI centric raiding ship, with the ability to dive into storms to recharge its powerbanks. ![2023 03 28-22 37 02](https://user-images.githubusercontent.com/94164348/228412101-48d75444-a7f9-4c41-a3eb-ad5b4303b327.png) ![2023 03 28-22 37 07](https://user-images.githubusercontent.com/94164348/228412110-2f589ea2-ce7c-47a8-8d1b-d30157b08ea6.png) https://user-images.githubusercontent.com/94164348/221093940-d3ce5262-8fe0-4877-bafb-e04381c32b44.mp4 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Pirate.... good? <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: An unknown warship has been spotted lurking in electrical storms. Be cautious, starfarers. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <[email protected]> * Automatic changelog generation for PR #1788 [ci skip] * Automatic changelog compile [ci skip] * The Pillbottle, and Pill Things. (#1585) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![2022 10 20-22 10 16](https://user-images.githubusercontent.com/94164348/197116962-64d22347-2a19-43fc-9614-0c56142c96b9.png) ![dreamseeker_mMxUmMmRjx](https://user-images.githubusercontent.com/94164348/197119938-c60ff760-a7a0-493d-95e3-ac5579a3f3ca.png) ![image](https://user-images.githubusercontent.com/94164348/197118936-6e777e9c-9452-4339-8c38-b7ee5afcd3eb.png) Adds the Pillbottle-Class Locust Carrier, a ship that hauls around 8 Pills. It is intended as an adminspawn ship mainly for stresstesting subshuttles (and being asked for). It's fairly resource starved, and has frankly terrible engines. The expectation is that it will utilize its 8 pods to gather resources and return to the mothership. Or fly off and die horribly. It has slots for 10 prisoners (that's like 3 pills and one third of a 4th). This pr also edits the pill, blackpill, and superpill to be subshuttles (compatible with the subshuttle system) by cutting out most of their equipment, converting their maps to shuttle datums, and giving them docking ports. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Tick the box below (put an X instead of a space between the brackets) if you have tested your changes and this is ready for review. Leave unticked if you have yet to test your changes and this is not ready for review. --> - [ ] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed. ## Why It's Good For The Game Subshuttles are fucking awesome. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Pillbottle-Class Locust Carrier has been added. These cramped vessels act as a mothership to a swarm of Pill-class Torture add: The pill and all variants are now subshuttles. add: Bad Ion Engines, for ships that need to go slow. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <[email protected]> Co-authored-by: spockye <[email protected]> * Automatic changelog generation for PR #1585 [ci skip] * Sugarcube and Space Police Housekeeping (#1654) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR updates the the Sugarcube mildly, while removing it from the normal rotation of ships. It's unfortunate, but it'll remain spawnable on the admin side. It also updates and moves the hunter_space_cop ship, turning it into a subshuttle to facilitate admin shenanigans. ![2022 12 29-13 39 19](https://user-images.githubusercontent.com/94164348/210013521-dfed2c6d-fac6-4016-aab8-0f2110db9974.png) ![2022 12 29-13 42 31](https://user-images.githubusercontent.com/94164348/210013729-6509e5d7-c2d7-4769-81c0-5774ae238ec9.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Tick the box below (put an X instead of a space between the brackets) if you have tested your changes and this is ready for review. Leave unticked if you have yet to test your changes and this is not ready for review. --> - [x] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed. ## Why It's Good For The Game One of these was going to be deprecated and the other just needed an update. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: The Kunai Dropship, a small ship designed to make admin shenanigans mildly easier del: The Sugarcube is no longer enabled, ask an admin if you'd like to have it spawned. tweak: Sugarcube has received a minor interior facelift. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <[email protected]> Co-authored-by: spockye <[email protected]> * Automatic changelog generation for PR #1654 [ci skip] * Automatic changelog compile [ci skip] * Removes the 3 rigger variants, and the syndicate boyardee (#1911) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR: removes the solgov rigger removes the srm rigger removes the deserter rigger removes the syndicate boyardee --- we do, in fact not need four versions of the rigger. Nor do we need another adminspawn version of the boyardee These are all old, and barely used shuttles. Let them rest. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Maptainer wishlist removals <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: removes the solgov rigger del: removes the srm rigger del: removes the deserter rigger del: removes the syndicate boyardee /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1911 [ci skip] * Automatic changelog compile [ci skip] * Adds the meatclown sprite (#1923) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes #1915 by adding the meatclown sprite that should've been here in the first place Sprite by Onule as featured in this /tg/ pr: https://github.com/tgstation/tgstation/pull/50622 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game No more will the gentle shiptester be haunted by invisible slippery food. Now they will be mocked by visible slippery food. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: meatclown sprite /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Hibou <[email protected]> * Automatic changelog generation for PR #1923 [ci skip] * Stock parts sprite upgrade (#1918) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates stock parts from Bay (t1-3), done by Azlan. Tier four are kitbashed, mostly. yes t4 are animated ![image](https://user-images.githubusercontent.com/81882910/233576766-1c1ce063-6d9d-4d19-ba9e-ccd36f58fab2.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game less pixel hunting <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: Updated stock parts sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1918 [ci skip] * Small bug fixes for IPC and NOBREATH mobs. (#1917) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Species with TRAIT_NOBREATH are supposed to take brute damage when in crit to avoid them staying critted forever. This pr fix the bug where they also took damage when already dead. Make IPC get their screen back after 6 seconds of revival instead of staying on BSOD. "remove" the extra post revival forcesay, since it may not stick with everyone's RP. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Species that don't breath taking brute damage for no reason when dead. fix: IPC staying on BSOD after revival. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: ritorizo <ritorizo@localhost> * Automatic changelog generation for PR #1917 [ci skip] * roulette machines now give you real money (#1913) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request changes the coins in the roulette machine to bundles of space dosh since coins ain't worth nothing anymore I kept the coin sound effects because there is nothing good to replace them and it is a flashy machine that makes flashy sounds <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixes #1904 <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: roulette machines now give you useable money /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1913 [ci skip] * Automatic TGS DMAPI Update (#1888) This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. --------- Co-authored-by: github-actions <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> * Automatic changelog compile [ci skip] * readds waste planets (#1927) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Waste planets are FIXED <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Waste planets are cool <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Waste planets will spawn again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1927 [ci skip] * Ports tg screen stuff (#1919) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports https://github.com/Quasar-13/Quasar-13/pull/299 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game looks better. more dark mode respect, no bar across the bottom ![image](https://user-images.githubusercontent.com/81882910/233586795-555c81e9-29a3-4585-b9f3-3cd5bab5e842.png) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Makes the input bar smaller add: Screen tips when you hover over items. Preference to disable or change their color. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: thgvr <[email protected]> Co-authored-by: Zephyr <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> * Automatic changelog generation for PR #1919 [ci skip] * Automatic changelog compile [ci skip] * Makes cooking oil a substitute for liquid gibs in soap production (#1928) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Splits the soapification reaction into two reactions, gibsoapification (liqud gibs + lye) and oilsoapification (cooking oil + lye), which produce the homemade and standard soap bars respectively. ## Why It's Good For The Game Now that shiptesters have access to lots of different plants regardless of ship choice via gardens, it's come to light that a few reagents you get access to via these plants don't really have a lot of use beyond clogging up your separator. This PR is an effort to give cooking oil a use to ships that don't come equipped with a deep fryer by letting you use it to make soap. Vegan friendly! ## Changelog :cl: add: New chemistry recipe for soap that uses cooking oil instead of liquid gibs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Hibou <[email protected]> * Automatic changelog generation for PR #1928 [ci skip] * Makes brimdemon butchering actually produce meat (#1929) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes #1925 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Replaces invisible snack meat with regular visible meat <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: brimdemons no longer drop weird generic meat /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1929 [ci skip] * ports the exosuit pka from tgstation (#1820) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports https://github.com/tgstation/tgstation/pull/60384 from tgstation <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I want exosuit pkas for the Vela <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: InvalidArgument3: Exosuit-mounted kinetic accelerator equipment. Unlocked through Mining Technology. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1820 [ci skip] * adds fox girls (#1936) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports https://github.com/tgstation/tgstation/pull/65839 will improve sprites later, probably Two variants, two has a darker tip but no wag, here's an example (whhy can't I make them stop snoring. dear god.) ![image](https://user-images.githubusercontent.com/81882910/235619765-2b3fb3aa-c85d-4106-ae64-8d3e07050633.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game lol <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Humans are now able to gene-mod (select in prefs) fox ears and tails. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1936 [ci skip] * Med tool resprite (#1935) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Here's a preview, advanced tools are animated and inhands are included. ![image](https://user-images.githubusercontent.com/81882910/235607055-0d332ac5-6b0e-45f5-8551-c1add4acd311.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game look better <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: New medical tool sprites from Any% /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1935 [ci skip] * Automatic changelog compile [ci skip] * Updates Actions (#1938) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Just updates the version of used actions in our CI, plus makes the (currently disabled) stale bot work a bit better. I'm going to reenable it after this PR is merged, so be ready for that. ## Changelog :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Update generate_documentation.yml Signed-off-by: Mark Suckerberg <[email protected]> * Update generate_documentation.yml Signed-off-by: Mark Suckerberg <[email protected]> * Update generate_documentation.yml Signed-off-by: Mark Suckerberg <[email protected]> * Update generate_documentation.yml Signed-off-by: Mark Suckerberg <[email protected]> * Updates Dependencies (#1818) ## About The Pull Request Updates auxmos and rust-g, as well as ports sunset-wasteland/sunset-wasteland#345 for (at least a slight) auxmos performance improvements on linux. This SHOULDN'T have any mechanical changes but I can't confirm that really ## Why It's Good For The Game Backend thing, might make the game run better or something ## Changelog :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: out-of-phaze <[email protected]> * Changes the airlock sounds (#1834) ## About The Pull Request So I think im going insane from the airlock sounds we have right now. They have no closing sound, and blend in constantly. This changes them to be less monotonous. Sounds are from [skyrat and whatever russian server they stole it from](https://github.com/Skyrat-SS13/Skyrat-tg/pull/1245) External airlocks sounds are from [paradise, which apparently are from yogstation](https://github.com/ParadiseSS13/Paradise/pull/6761) ## Why It's Good For The Game Sound design is usually good, despite being ignored ## Changelog :cl: add: Changes the airlock sounds /:cl: * Automatic changelog generation for PR #1834 [ci skip] * Port examine blocks (#1937) ## About The Pull Request ports https://github.com/tgstation/tgstation/pull/67937 looks like this (image from original pr), supports light+darkmode fun fact: the tgui styling was already here because we updated tgui ![image](https://user-images.githubusercontent.com/81882910/235993169-49a83bcd-a02a-411f-b447-5ee2256efd42.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Looks better in chat <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Examining and other chat outputs now display in blocks to make them easier to see /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1937 [ci skip] * Mining equipment & Fauna slight rebalance (#1891) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Knocks crushers off legion loot table (leaves old crusher) Tweaks how crushers apply their damage, slightly. Slightly weaker overall (no trophy touching yet) Increases throw force of mini egun to 11 for reasons. Find out in game! ## Why It's Good For The Game Ammo good. Crusher bad. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Goliaths, Ice whelps, and Whitesands basilisks should be easier to kill now. Try AP ammo. balance: Crushers no longer drop from legion bodies, only old crushers. balance: Tweaked how crushers distribute their damage. balance: Survivor suits no longer make you run at hyperspeed balance: Laser weaponry should be a little more effective versus most common fauna. fix: Added a sound to help show when a whitesands basilisk absorbs a bullet /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1891 [ci skip] * Removes tendril and portal GPS Signals (#1930) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As title. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Every so often I hear someone saying we should do this and I want to try it. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: tendrils no longer emit a GPS signal. Go out and explore! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1930 [ci skip] * Resprites most of the old soulful hardsuits (#1933) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes soul. Icons, inhands, mob states included. May do digi/kepori in the future. Inspired mostly by Azlan's work and toiled by me. Here's a preview: ![image](https://user-images.githubusercontent.com/81882910/235572662-c01f6c6c-b460-4e20-ad1e-496015ebc11c.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Less crust more good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: Most of the old hardsuits have been resprited /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1933 [ci skip] * Nanotrasen Mimir-Class Rehabilitation (Prison) Vessel (#1724) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the Mimir-Class Rehabilitation (Prison) Vessel Removes the Tartarus It's meant to simulate perma and the gulag, mixed with a bunch of maint stuff and low security staff. Starts with 3 security and 1 patient/prisoner. ![2023 04 20-14 53 43](https://user-images.githubusercontent.com/55075747/233496215-50d2bdae-8515-41d6-8be1-ab7ceaf8562e.png) ![2023 04 20-14 53 46](https://user-images.githubusercontent.com/55075747/233496220-d6708625-1bea-433b-a8b6-d7b7228ebf47.png) ![mimirreal](https://user-images.githubusercontent.com/55075747/233496222-6ae72eb0-9e5d-4604-8624-e5f10f51030a.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Tick the box below (put an X instead of a space between the brackets) if you have tested your changes and this is ready for review. Leave unticked if you have yet to test your changes and this is not ready for review. --> - [x] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed. ## Why It's Good For The Game The tartarus was our security/perma ship, so I want something better. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Adds a mimir (sleepy) code: adds some supporting code for the mimir (sleepy) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Bjarl <[email protected]> * Automatic changelog generation for PR #1724 [ci skip] * Squishes the Cricket (#1922) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes the cricket an adminspawn ship, for the time being. ## Why It's Good For The Game The Cricket is something of a relic, based on one of the very first iterations of a faction that's been reworked at least twice since then and which still does not have any assets that reflect the current lore. On top of that, it's an antiquated design that reflects a fairly early period in Shiptest balance and which is sorely in need of a complete overhaul or outright replacement. What makes this a particularly pressing issue is the fact that the Cricket is one of vanishingly few ships that has an omni-lathe, and as such it's been getting increasing amounts of play as more players catch onto this. Which is to say, it has Luxembourg Syndrome and is causing players to latch onto an image of Solgov that's completely incorrect on top of it all. ## Changelog :cl: del: Disabled the Cricket /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1922 [ci skip] * Minor tweak to elzuose "meat" (#1943) ## About The Pull Request Elzuose are plants, but their butchering product is ETHEREAL meat. Now it tastes like wood. ## Why It's Good For The Game Consistency, eluzose salad one day maybe i don't know. ## Changelog :cl: fix: eluzose no longer have ethereal meat, or any kind of meat at all /:cl: --------- Signed-off-by: AverageUser67 <[email protected]> * Automatic changelog generation for PR #1943 [ci skip] * Fishing hut rework (#1908) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request changes the fishing hut ruin from a shitty box to something mildly better ![2023 04 16-20 08 55](https://user-images.githubusercontent.com/105491762/232333188-d056148b-595a-4ec6-825a-0373076a22ed.png) ![image](https://user-images.githubusercontent.com/105491762/232333424-2956e843-28b7-4834-b3e2-439bf71bf980.png) ![image](https://user-images.githubusercontent.com/105491762/232333493-6244d217-4cb0-423d-9b0e-46b712adb069.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game eww ![image](https://user-images.githubusercontent.com/105491762/232333531-ab4d3dc6-5aa0-4b29-a4cb-5a647e9a48ba.png) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added carp spawner tweak: Reworked the fishing hut ruin /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1908 [ci skip] * Reworks the Twinkleshine-Class (#1825) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![2023 05 13-23 20 45](https://github.com/shiptest-ss13/Shiptest/assets/75212565/de6f3a47-7be8-4800-ae73-9fc386e4bf01) ![twinklerework5](https://github.com/shiptest-ss13/Shiptest/assets/75212565/f1808576-70e3-4b56-b977-5b5e7d665fdd) The Twinkleshine is a CyberSun-made Syndicate display of force, staffed by every branch of the Syndicate. Despite the silly name, the presence of one in a sector implies it to be of importance to the Syndicate, and enemies within sight can only pray that the Twinkleshine crew are incompetent enough to shoot themselves with their own weaponry (or blow themselves up with the supermatter on-board). It is staffed by: - 1 Captain - 1 Lieutenant (previously the Operative - serves as a warden/hos) - 2 Medics - 2 Engineers (previously the Mechanics) - 5 Operatives (previously the Troopers) - 1 Bartender - 1 Miner - 2 Deck Assistants <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Few days ago, an admin spawned a Twinkleshine, and I got to captain it. The Twinkleshine is old. It sucks. This, hopefully, fixes that. Originally, this was going to be minor fixes, but ended up becoming an attempt at reworking the ship to a more modern state - the hull has been redone and is mostly symmetrical, the old spacepod was replaced with a Dark Gygax, the supermatter shouldn't be activated upon spawning the ship, there's more turf decals and a bigger lot-of-things, added a bartender and a miner, people can actually tell who they are and what they do, and there is now a box moth. Rejoice. Also, this is the first time I've ever mapped a ship. What better way to begin with a giant battleship? <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Reworks the Twinkleshine /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meemofcourse <[email protected]> * Automatic changelog generation for PR #1825 [ci skip] * Enables Kansatsu + Minor Changes (#1853) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Enables the Kansatsu for player spawning. Also files off some of the edges. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I have yet to see a case where it's been worth having as an adminspawn, to the point of the last 'Syndicate Intel Gathering Mission' I saw in game using the Komodo, because it's too small for a big gimmick, and I'd rather keep it than remove it (for now). <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: The Kansatsu-Class is now available for spawning. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1853 [ci skip] * ORM QOL: input/output directions can now be changed separately (#1953) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the ability to whack an ORM with a multitool while its panel is open to change whether or not alt+clicking it will rotate the input direction, output direction, or both. Default functionality on a fresh or mapped ORM is still both. ## Why It's Good For The Game Currently ORMs can only output on the tile directly opposite the tile they take in ore from. This worked fine back on a station, but on a ship space is limited, and the crewmember mining might be the crewmember needing those materials immediately afterward. Now, shiptesters no longer have to fear ORMs spitting their contents into walls or furniture when building one in a corner, dead end, or other spot where having the input/output tiles be directly opposite each other posed logistical problems. ## Changelog :cl: code: multitools now change the alt+click behavior of an ORM tweak: ORMs can now have their input and output tiles onto the same tile, or two tiles at a right angle, as well as the old behavior of having them on opposite sides of the machine /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1953 [ci skip] * Literally removes RnD from every ship (#1958) ![as_we_speak](https://github.com/shiptest-ss13/Shiptest/assets/60533805/84feba91-d1f6-42dc-bf40-ceda42ae18bc) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes RnD from every ship, potentially as we speak. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Ships are too independent and the job of the scientist and medic is far too stale- All they do is stand in one place and click buttons. Removing RnD encourages cooperation and more interaction with the outpost cargo system. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Fixes RnD balance /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Automatic changelog generation for PR #1958 [ci skip] * repo maint * Sand Survivor Rework (#1940) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reworks how Sand Survivors spawn their loot. Instead of an outfit datum, they now create a corpse similiarly to how legions do it, this allows their contents to have some variety, more ease of expansion, and generally Improves the file. How I could write better code in a day than White Sands functioned with for iunno how long is byond me https://user-images.githubusercontent.com/94164348/236322169-c303f934-634f-447d-950f-78a55346d152.mp4 ![image](https://user-images.githubusercontent.com/94164348/236376947-6e484ed0-f136-4787-9e74-fad0f5c21d11.png) ![image](https://user-images.githubusercontent.com/94164348/236377018-e2dc1661-fe78-4c6a-8be2-8bf24e5d00b2.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Consistency + Just kinda cool <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Sand Planet hermits now have randomized inventories. And Hair. Sometimes. add: Sand Planet hermits can now drop different races add: legions will now drop a variety of species balance: drop rates for legions have been changed in a fe…
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