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* Armor changes and additions Added: Clothing now has a accessible UI as with tools, you can currently only check the armor stats. Added generic helmets to go along with their suit counterparts. Added generic reinforced shoes and jackboots for the general crew, which helps highlight Ironhammer's palette in-game. Refactor: Moved some suits and headwear out of the Security uniform file. Space suit helmets no longer an unnecessary subtype of helmet. An armor type has been created for head items, and it follows close to the layout of suits. Moved head/helmet.dm into head/armor.dm. Mapchanges: Replaces the paths of the aforementioned items. Balance: Preacher's coat and jacket follow after the stats of the Guild jackets. The SCAF suits have been unashamedly buffed so that they outperform all equipment onboard the ship. Helmets perform better against melee, while relatively keeping the general stats of their suit counterparts. Combat RIGs have been adjusted as they already still out-perform nearly everything in the repo. Acolyte armor has been beefed up, while taking on an additional slowdown malus. The light RIG has been adjusted, and no longer gives full bio protection since it's not airtight. Hazard RIG, generic voidsuit, and gem-encrusted voidsuit have been given slight adjustements regarding their energy armor. The Syndicate space suit now actually is capable of performing some kind of role. Excelsior armor has been given straight buffs, suffers from the same problem of players avoiding it due to not being able to compete with other onboard suits, while being a clear declaration. Fixes: The Agrolyte skaf is no longer offset of the mob sprite by one pixel. Tweaks: Adjusted the cloth spawners for the new items with stats in mind. Acolytes can find jackets in their lockers as an alternative to their heavier skafs. * Re-adjusts some values Re-adjusts some values with feedback from Coureere. * Small oversight. Only melee was meant to have a higher stat. * ironhammer bulletproof helmet Removes armor values from combat gloves, and changes their object path. * Removes the armor UI * Removes unused tmpl file.
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