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sedatives nerf (#4605)
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increases metabolism by 10, since being knocked down for 10 minutes minimum is quite unfun
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infraredbaron authored Feb 16, 2020
1 parent a31439b commit fd32289
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions code/modules/reagents/reagents/toxins.dm
Original file line number Diff line number Diff line change
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taste_description = "bitterness"
reagent_state = LIQUID
color = "#009CA8"
metabolism = REM * 0.5
metabolism = REM * 5
overdose = REAGENTS_OVERDOSE

/datum/reagent/medicine/soporific/affect_blood(var/mob/living/carbon/M, var/alien, var/effect_multiplier)
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taste_description = "bitterness"
reagent_state = SOLID
color = "#000067"
metabolism = REM * 0.5
metabolism = REM * 5
overdose = REAGENTS_OVERDOSE * 0.5

/datum/reagent/medicine/chloralhydrate/affect_blood(var/mob/living/carbon/M, var/alien, var/effect_multiplier)
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else
spill_biomass(T)
remove_self(volume)
return TRUE
return TRUE

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