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Merge pull request #494 from dyanikoglu/dev
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Release v4.26.0
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dyanikoglu authored Jul 9, 2024
2 parents bf4b049 + ec22237 commit 69ef81b
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Showing 13 changed files with 17 additions and 10 deletions.
4 changes: 2 additions & 2 deletions ALSV4_CPP.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "4.25.0",
"VersionName": "4.26.0",
"FriendlyName": "Advanced Locomotion System Community",
"Description": "Performance optimized community version of LongmireLocomotion's Advanced Locomotion System V4",
"Category": "Animation",
"CreatedBy": "Doga Can Yanikoglu",
"CreatedByURL": "https://github.com/dyanikoglu",
"DocsURL": "https://github.com/dyanikoglu/ALS-Community",
"SupportURL": "https://github.com/dyanikoglu/ALS-Community/issues",
"EngineVersion": "5.3.0",
"EngineVersion": "5.4.0",
"EnabledByDefault": true,
"CanContainContent": true,
"IsBetaVersion": false,
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#include "AI/ALS_BTTask_GetRandomLocation.h"
#include "AIController.h"
#include "NavFilters/NavigationQueryFilter.h"
#include "BehaviorTree/BlackboardComponent.h"
#include "BehaviorTree/Blackboard/BlackboardKeyType_Vector.h"

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3 changes: 2 additions & 1 deletion Source/ALSV4_CPP/Private/Character/ALSCharacter.cpp
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#include "Character/ALSCharacter.h"

#include "Components/StaticMeshComponent.h"
#include "Engine/SkeletalMesh.h"
#include "Components/SkeletalMeshComponent.h"
#include "Engine/StaticMesh.h"
#include "AI/ALSAIController.h"
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#include "Character/ALSPlayerCameraManager.h"


#include "Engine/World.h"
#include "Components/SkeletalMeshComponent.h"
#include "Character/ALSBaseCharacter.h"
#include "Character/ALSPlayerController.h"
#include "Character/Animation/ALSPlayerCameraBehavior.h"
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#include "Character/Animation/ALSCharacterAnimInstance.h"

#include "Character/ALSBaseCharacter.h"
#include "Library/ALSMathLibrary.h"
#include "Components/ALSDebugComponent.h"

#include "Curves/CurveFloat.h"
#include "Curves/CurveVector.h"

#include "Engine/World.h"
#include "TimerManager.h"

#include "Components/SkeletalMeshComponent.h"
#include "Components/CapsuleComponent.h"
#include "GameFramework/CharacterMovementComponent.h"

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#include "PhysicalMaterials/PhysicalMaterial.h"
#include "NiagaraSystem.h"
#include "NiagaraFunctionLibrary.h"
#include "Sound/SoundBase.h"


const FName NAME_Mask_FootstepSound(TEXT("Mask_FootstepSound"));
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#include "Character/Animation/Notify/ALSNotifyStateEarlyBlendOut.h"

#include "Components/SkeletalMeshComponent.h"
#include "Animation/AnimInstance.h"

#include "Character/ALSBaseCharacter.h"

void UALSNotifyStateEarlyBlendOut::NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
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2 changes: 2 additions & 0 deletions Source/ALSV4_CPP/Public/AI/ALS_BTTask_GetRandomLocation.h
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#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
#include "ALS_BTTask_GetRandomLocation.generated.h"

class UNavigationQueryFilter;

/** Picks a random location reachable through NavMesh within the Max Distance from the Owning Pawn's current location and assigns it to the specified Blackboard Key. */
UCLASS(Category=ALS, meta=(DisplayName = "Get Random Location"))
class ALSV4_CPP_API UALS_BTTask_GetRandomLocation : public UBTTask_BlackboardBase
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5 changes: 3 additions & 2 deletions Source/ALSV4_CPP/Public/Library/ALSMathLibrary.h
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#pragma once

#include "CoreMinimal.h"
#include "ALSCharacterEnumLibrary.h"

#include "Engine/World.h"
#include "Kismet/KismetSystemLibrary.h"
#include "CoreMinimal.h"
#include "Library/ALSCharacterStructLibrary.h"

#include "ALSMathLibrary.generated.h"

class UCapsuleComponent;
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