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Update about #3

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73 changes: 40 additions & 33 deletions docs/About/About.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
position: 100
sidebar_label: → I'm applying for a PhD
---

## Applying for Ph.D.

I'm looking for PhD opportunities in top US schools to continue my research.
Expand All @@ -10,59 +11,65 @@ contact me with my email address **1500013714 (at) pku (dot) edu (dot) cn**.

Moreover, I would appreciate if you recommend this tutorial to your collaborators.

## About the tutorial
## About the tutorial and research

A good CG research work has novelty, while a seminal work also helps other researchers/engineers/artists pursue novelty.
I wish to accelerate this process with this tutorial for my upcoming PhD application.
A good CG research work has novelty, while a seminal work also helps other researchers, engineers, and artists pursue novelty.
I wish to accelerate this process with this tutorial for my upcoming Ph.D. application.
Meanwhile, it's a practice of my mentor, [Li-yi Wei][Liyi bio], a Jedi master's
views on [being a good educator](https://blog.liyiwei.org/?p=4668) and [source code along with papers](https://blog.liyiwei.org/?p=868).

Blender Grease Pencil (GP) greatly inspired my research.
It wouldn't be possible without those generous helps in learning the code from members of GP,
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especially [Falk David](https://www.linkedin.com/in/falk-david-61654b203/?originalSubdomain=nl) and [Clément Foucault](http://www.clement-foucault.com/).

## SoP

#### Overview

I am applying for a Ph.D. program in Computer Science (CS) to continue my study of digital painting.
As my first-author paper, _Ciallo: The Next-Generation Vector Paint Program_ suggests,
I'm interested in Computer Graphics (CG), particularly in developing digital paint software like Adobe Photoshop and Illustration.
I am applying for a Ph.D. program in Computer Science (CS) to continue my study on digital painting.
I'm interested in Computer Graphics (CG), particularly developing digital paint software like Adobe Photoshop and Illustration.

My research has already made breakthrough in this topic. I wish to make further progress during my PhD career and attract more researchers work on it.
To achieve that, now I'm developing a tutorial website (yeah the one you are looking at) to teach the brush rendering from my research
and transferring it into [Blender][GP dev].
My research has already made a critical breakthrough in this topic.
I wish to progress further during my Ph.D. career and attract more researchers to work on it.
To achieve that, I'm developing a tutorial website (yeah, the one you are looking at) to teach the brush rendering from my research
and integrating it into [Blender][GP dev].

#### What I prepared in details
#### What I prepared in detail

In the project [Ciallo], I designed the algorithms and developed the program individually.
And I wrote and published the research paper under the supervision of [Li-Yi Wei][Liyi bio].
The features I developed have been anticipated by the CG researchers/engineers/artists for almost two decades,
which is the reason why our paper reviewers are ok with a bit of exaggeration ("the next-generation") in the title.
Now I'm developing the website to teach everyone interested in my research and
integrating the upgraded version of my research into the Blender Grease Pencil (GP).
In the project [Ciallo], I designed the algorithms and developed the program individually,
and later wrote and published the research paper under the supervision of [Li-Yi Wei][Liyi bio].
The features I developed, GPU brush rendering and vector fill, have been anticipated by CG researchers, engineers, and artists for almost two decades,
That's why our paper reviewers are okay with a bit of exaggeration ("the next-generation") in the title.
I'm now integrating my research into Blender Grease Pencil (GP), which greatly inspired my research .

Before I started working on the Ciallo, my initial goal was to fix several GP's rendering bugs in 2021,
but they turned out far more than simple bugs but the algorithms causing the bugs were under-researched.
It was reckless for me, a naive young man with zero CS research experience, to try solving them, but the results cannot be better.
I guess the courage comes from where I started to learn the CG: doing something truly helpful for digital painting.
Before I started working on the Ciallo, my initial goal was to fix several GP's rendering bugs.
They turned out far more than simple bugs, but the algorithms causing the bugs were under-researched.
It was reckless for me, a naive young man with zero CS research experience, to try solving them, but the results could not be better.
The courage comes from where I started to learn CG: doing something truly beneficial for digital painting.

#### Why digital painting

I've been using graphics design software for digital painting like Photoshop since high school.
Meanwhile, I love playing video games and watching Japanese animation (anime), both of which rely on graphics design.
But unluckily, nobody directed me to the road of CG for my own interest in high school.
I majored in Psychology at college and learned statistics and [AI](https://coursera.org/share/92365937af6386c044ca4752e80e25df) to follow the trend.
I've been using graphics design software for digital painting since high school.
Meanwhile, I love playing video games and watching Japanese animation (anime), both of which rely on graphics design software.
However, with limited career guidance, I should have asked for more help finding the path I love and excel in high school.
Randomly, I majored in Psychology at college, where I did a poor job.

But I determined my mind to pursue my true passions, game and anime, as a career after graduation.
At the time, there are infinite possible ways to contribute the game or anime industry for me.
I chose to research on digital painting, which I had already been familiar with and passionate on.
Also, a great research in digital painting can truly influence the industries and help artists produce more enjoyable artworks.
Luckily, I never gave up finding and was determined to pursue my true passions, game and anime, as a career after graduation.
At the time, there were infinite possible ways to contribute to the game or anime industry.
I chose to research digital painting, which I was already familiar with and passionate about.
Also, significant research in digital painting can truly benefit artists producing great artworks and influence the industries.

#### Career Plan

Therefore, my career goal is to keep contributing to the industries, starting from where I have made breakthrough.
There are a lot of easy-to-achieve but influential works waiting for our CG community to explore and discover.
Obviously, I cover tackle all the relevant works individually.
That's why during my academic career, I want to guide and inspire more researchers and engineers to work on them.
I'm eager to connect with individuals who share these interests.

#### Career Plan

Therefore, my career goal is to be a researcher and educator and keep contributing to the industries.
Many low-hanging fruits are waiting for our CG community to explore and discover, starting from where I have made the breakthrough.
I can only handle some of the relevant work individually.
That's why I want to guide and inspire more researchers and engineers to work on them during my academic career.
To begin with, I've created this tutorial series to help everybody learn my research.
I'm looking forward to assisting my collaborators working on the same research topic in the future.

[GP dev]: https://devtalk.blender.org/t/add-stamp-brush-and-fix-airbrush/30884/3
[Liyi bio]: https://www.liyiwei.org/personal/bio.html
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