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add support for v32 #minor (#60) #47

add support for v32 #minor (#60)

add support for v32 #minor (#60) #47

Workflow file for this run

name: Publish Packages
on:
push:
branches: [ master ]
jobs:
check_skip:
runs-on: ubuntu-latest
if: github.event_name == 'push' && !contains(github.event.head_commit.message, '#ignore')
steps:
- run: |
cat <<'MESSAGE'
github.event_name: '${{ github.event_name }}'
github.event.head_commit.message: '${{ github.event.head_commit.message }}'
MESSAGE
build:
needs: check_skip
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: |
6.x
8.x
- name: Build
run: dotnet build ./src/FortniteReplayDecompressor.sln --configuration Release
- name: Test
run: dotnet test ./src/FortniteReplayDecompressor.sln --no-build --configuration Release
- name: Get next version
id: versioning
uses: anothrNick/[email protected]
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DEFAULT_BUMP: patch
WITH_V: false
DRY_RUN: true
PRERELEASE: false
RELEASE_BRANCHES: master
VERBOSE: true
- name: Create PackageVersion
id: packageversion
run: echo ::set-output name=tag::${{ steps.versioning.outputs.new_tag }}
- name: Pack OozSharp
run: dotnet pack ./src/OozSharp/OozSharp.csproj -c Release -p:PackageVersion=${{ steps.packageversion.outputs.tag }} --output ./OozSharp
- name: Publish OozSharp
run: dotnet nuget push ./OozSharp/*.nupkg -s https://api.nuget.org/v3/index.json -k ${{ secrets.NUGET_TOKEN }} --no-symbols
- name: Update Unreal.Encryption
run: sed -i "s/ProjectReference Include=\"..\\\OozSharp\\\OozSharp.csproj\"/PackageReference Include=\"OozSharp\" Version=\"${{ steps.packageversion.outputs.tag }}\"/" ./src/Unreal.Encryption/Unreal.Encryption.csproj
- name: Pack Unreal.Encryption
uses: nick-invision/retry@v1
with:
timeout_minutes: 15
max_attempts: 3
retry_wait_seconds: 300
command: dotnet nuget locals http-cache -c && dotnet pack ./src/Unreal.Encryption/Unreal.Encryption.csproj -c Release -p:PackageVersion=${{ steps.packageversion.outputs.tag }} --output ./Unreal.Encryption
- name: Publish Unreal.Encryption
run: dotnet nuget push ./Unreal.Encryption/*.nupkg -s https://api.nuget.org/v3/index.json -k ${{ secrets.NUGET_TOKEN }} --no-symbols
- name: Pack Unreal.Core
run: dotnet pack ./src/Unreal.Core/Unreal.Core.csproj -c Release -p:PackageVersion=${{ steps.packageversion.outputs.tag }} --output ./Unreal.Core
- name: Publish Unreal.Core
run: dotnet nuget push ./Unreal.Core/*.nupkg -s https://api.nuget.org/v3/index.json -k ${{ secrets.NUGET_TOKEN }} --no-symbols
- name: Update FortniteReplayReader
run: sed -i "s/ProjectReference Include=\"..\\\Unreal.Core\\\Unreal.Core.csproj\"/PackageReference Include=\"Unreal.Core\" Version=\"${{ steps.packageversion.outputs.tag }}\"/" ./src/FortniteReplayReader/FortniteReplayReader.csproj
- name: Update Unreal.Core
run: sed -i "s/ProjectReference Include=\"..\\\Unreal.Encryption\\\Unreal.Encryption.csproj\"/PackageReference Include=\"Unreal.Encryption\" Version=\"${{ steps.packageversion.outputs.tag }}\"/" ./src/FortniteReplayReader/FortniteReplayReader.csproj
- name: Pack FortniteReplayReader
uses: nick-invision/retry@v1
with:
timeout_minutes: 15
max_attempts: 3
retry_wait_seconds: 300
command: dotnet nuget locals http-cache -c && dotnet pack ./src/FortniteReplayReader/FortniteReplayReader.csproj -c Release -p:PackageVersion=${{ steps.packageversion.outputs.tag }} --output ./FortniteReplayReader
- name: Publish FortniteReplayReader
run: dotnet nuget push ./FortniteReplayReader/*.nupkg -s https://api.nuget.org/v3/index.json -k ${{ secrets.NUGET_TOKEN }} --no-symbols
- name: Bump version and push tag
uses: anothrNick/[email protected]
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DEFAULT_BUMP: patch
WITH_V: false
PRERELEASE: false
RELEASE_BRANCHES: master