Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: update parse player elim for new version. Fixes #55 #57

Merged
merged 1 commit into from
Mar 31, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
29 changes: 21 additions & 8 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,13 +9,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Interfaces to support proper DI
- Register types to be parsed with DI

<<<<<<< HEAD
## [2.1.0] - 2023-11-18
## [2.2.2] - 2024-03-31
### Changed
- fix `ParseElimination` (see [issue 55](https://github.com/Shiqan/FortniteReplayDecompressor/issues/55))

## [2.2.1] - 2024-03-09
### Changed
- fix possible infinite loop while parsing broken replays (by [diopolgg](https://github.com/diopolgg))

## [2.2.0] - 2023-11-18
### Changed
- support .net8

=======
>>>>>>> origin
## [2.1.0] - 2023-09-10
### Changed
- support .net6
Expand All @@ -28,11 +33,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed
- add HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE (by [chrisai-dev](https://github.com/chrisai-dev))

<<<<<<< HEAD
## [2.0.6] - 2023-06-10
=======
## [2.0.6] - 2024-06-10
>>>>>>> origin
### Changed
- adding support for v25.00

Expand Down Expand Up @@ -118,3 +119,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
[1.1.1]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/1.1.1
[1.1.2]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/1.1.2
[2.0.0]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.0
[2.0.1]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.1
[2.0.2]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.2
[2.0.3]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.3
[2.0.4]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.4
[2.0.5]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.5
[2.0.6]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.6
[2.0.7]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.7
[2.0.8]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.0.8
[2.1.0]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.1.0
[2.2.0]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.2.0
[2.2.1]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.2.1
[2.2.2]: https://github.com/Shiqan/FortniteReplayDecompressor/releases/tag/2.2.2
2 changes: 1 addition & 1 deletion src/BenchmarkReader/BenchmarkReader.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.8" />
<PackageReference Include="BenchmarkDotNet" Version="0.13.12" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FortniteReplayReader\FortniteReplayReader.csproj" />
Expand Down
6 changes: 3 additions & 3 deletions src/ConsoleReader/ConsoleReader.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -28,8 +28,8 @@
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0-rc.2.23479.6" />
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0-rc.2.23479.6" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="8.0.0-rc.2.23479.6" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="8.0.0" />
</ItemGroup>
</Project>
4 changes: 2 additions & 2 deletions src/ConsoleReader/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,9 @@ private static void Main(string[] args)
var logger = provider.GetService<ILogger<Program>>();

var localAppDataFolder = GetFolderPath(SpecialFolder.LocalApplicationData);
var replayFilesFolder = Path.Combine(localAppDataFolder, @"FortniteGame\Saved\Demos");
//var replayFilesFolder = Path.Combine(localAppDataFolder, @"FortniteGame\Saved\Demos");
//var replayFilesFolder = @"F:\Projects\FortniteReplayCollection\_upload\";
//var replayFilesFolder = @"C:\Users\ferro\Downloads\";
var replayFilesFolder = @"C:\Users\ferro\Downloads\";
var replayFiles = Directory.EnumerateFiles(replayFilesFolder, "*.replay");

var sw = new Stopwatch();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,13 +9,13 @@
<None Remove="AthenaTeamStats\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="coverlet.msbuild" Version="6.0.0">
<PackageReference Include="coverlet.msbuild" Version="6.0.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="xunit" Version="2.6.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageReference Include="xunit" Version="2.7.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.7">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
Expand Down
21 changes: 21 additions & 0 deletions src/FortniteReplayReader.Test/PlayerElimTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,26 @@ public class PlayerElimTest
0xA6, 0x39, 0x20, 0x4A, 0xDC, 0x8E, 0xC2, 0x63, 0x53, 0xA2, 0xD5, 0xB8,
0x39, 0x08, 0x00, 0x00, 0x00, 0x00
}, EngineNetworkVersionHistory.HISTORY_OPTIONALLY_QUANTIZE_SPAWN_INFO, "++Fortnite+Release-11.31")]
[InlineData(new byte[] {
0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0,
0x3F, 0x2E, 0x48, 0xC9, 0x9A, 0xE1, 0xB4, 0xE4, 0x40, 0x53, 0x7E, 0x96,
0x8E, 0xFD, 0x47, 0xF1, 0xC0, 0x81, 0x47, 0x61, 0x66, 0x26, 0xDD, 0xB0,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x3F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0,
0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x3F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0,
0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x3F, 0x11, 0x10, 0x3F,
0x6B, 0xCD, 0x61, 0xF3, 0xA5, 0x44, 0x3F, 0x8A, 0x73, 0x78, 0xA2, 0xF1,
0x90, 0x6D, 0x59, 0x11, 0x10, 0xBF, 0x48, 0x07, 0x77, 0xC3, 0x03, 0x48,
0xA5, 0xAB, 0x30, 0xE9, 0x97, 0x74, 0x92, 0xA9, 0x03, 0x03, 0x01, 0x00,
0x00, 0x00
}, (EngineNetworkVersionHistory) 34, "++Fortnite+Release-29.01")]
public void ParsePlayerElimTest(byte[] rawData, EngineNetworkVersionHistory version, string branch)
{
using var stream = new MemoryStream(rawData);
Expand All @@ -144,6 +164,7 @@ public void ParsePlayerElimTest(byte[] rawData, EngineNetworkVersionHistory vers
{
Branch = branch
};

reader.ParseElimination(archive, new EventInfo { StartTime = 0 });

Assert.True(archive.AtEnd());
Expand Down
6 changes: 6 additions & 0 deletions src/FortniteReplayReader/FortniteReplayReader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -283,6 +283,12 @@ public virtual PlayerElimination ParseElimination(FArchive archive, EventInfo in
archive.SkipBytes(36);
}
}

if ((int) archive.EngineNetworkVersion >= 34)
{
archive.SkipBytes(80);
}

ParsePlayer(archive, elim.EliminatedInfo, version);
ParsePlayer(archive, elim.EliminatorInfo, version);

Expand Down
2 changes: 1 addition & 1 deletion src/FortniteReplayReader/FortniteReplayReader.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,6 @@
<ProjectReference Include="..\Unreal.Encryption\Unreal.Encryption.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0-rc.2.23479.6" />
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0" />
</ItemGroup>
</Project>
8 changes: 4 additions & 4 deletions src/OozSharp.Test/OozSharp.Test.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,13 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="xunit" Version="2.6.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageReference Include="xunit" Version="2.7.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.7">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="6.0.0">
<PackageReference Include="coverlet.collector" Version="6.0.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
Expand Down
8 changes: 4 additions & 4 deletions src/Unreal.Core.Test/Unreal.Core.Test.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -4,13 +4,13 @@
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.msbuild" Version="6.0.0">
<PackageReference Include="coverlet.msbuild" Version="6.0.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="xunit" Version="2.6.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageReference Include="xunit" Version="2.7.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.7">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
Expand Down
4 changes: 4 additions & 0 deletions src/Unreal.Core/Models/Enums/RepLayoutCmdType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,11 +31,15 @@ public enum RepLayoutCmdType
PropertyNativeBool = 21,
PropertySoftObject = 22,
PropertyWeakObject = 23,
PropertyInterface = 24,
NetSerializeStructWithObjectReferences = 25,

PropertyDouble = 94,
PropertyVector2D = 95,
PropertyInt16 = 96,
PropertyUInt16 = 97,
PropertyQuat = 98,

Enum = 99,
Ignore = 100
}
3 changes: 2 additions & 1 deletion src/Unreal.Core/Models/Enums/RepLayoutFlags.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,5 +8,6 @@ public enum RepLayoutFlags
{
None = 0, //! No flags.
IsSharedSerialization = (1 << 0), //! Indicates the property is eligible for shared serialization.
IsStruct = (1 << 1) //! This is a struct property.
IsStruct = (1 << 1), //! This is a struct property.
IsEmptyArrayStruct = (1 << 2), //! This is an ArrayProperty whose InnerProperty has no replicated properties.
}
6 changes: 5 additions & 1 deletion src/Unreal.Core/Models/Enums/ReplayHeaderFlags.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,5 +12,9 @@ public enum ReplayHeaderFlags
ClientRecorded = (1 << 0),
HasStreamingFixes = (1 << 1),
DeltaCheckpoints = (1 << 2),
GameSpecificFrameData = (1 << 3),
GameSpecificFrameData = (1 << 3),
ReplayConnection = (1 << 4),
ActorPrioritizationEnabled = (1 << 5),
NetRelevancyEnabled = (1 << 6),
AsyncRecorded = (1 << 7),
}
6 changes: 4 additions & 2 deletions src/Unreal.Core/ReplayReader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@
/// </summary>
private uint?[] IgnoringChannels = new uint?[DefaultMaxChannelSize]; // channel index, actorguid

public ReplayReader(ILogger logger, ParseMode mode)

Check warning on line 93 in src/Unreal.Core/ReplayReader.cs

View workflow job for this annotation

GitHub Actions / build (ubuntu-latest)

Non-nullable property 'Replay' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.

Check warning on line 93 in src/Unreal.Core/ReplayReader.cs

View workflow job for this annotation

GitHub Actions / build (windows-latest)

Non-nullable property 'Replay' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
{
_logger = logger;
_parseMode = mode;
Expand Down Expand Up @@ -416,14 +416,16 @@
_logger?.LogError("Header.Version < MIN_NETWORK_DEMO_VERSION. Header.Version: {}, MIN_NETWORK_DEMO_VERSION: {}", header.NetworkVersion, NetworkVersionHistory.HISTORY_EXTRA_VERSION);
throw new InvalidReplayException($"Header.Version < MIN_NETWORK_DEMO_VERSION. Header.Version: {header.NetworkVersion}, MIN_NETWORK_DEMO_VERSION: {NetworkVersionHistory.HISTORY_EXTRA_VERSION}");
}

if (header.NetworkVersion >= NetworkVersionHistory.HISTORY_USE_CUSTOM_VERSION)
{
var customVersionCount = archive.ReadInt32();

// version guid -> 16 bytes
// version -> 4 bytes
//var fguid = archive.ReadGUID();
//var latestVersion = archive.ReadInt32();
archive.SkipBytes(customVersionCount * 20);
}

header.NetworkChecksum = archive.ReadUInt32();
header.EngineNetworkVersion = archive.ReadUInt32AsEnum<EngineNetworkVersionHistory>();

Expand Down Expand Up @@ -1748,9 +1750,9 @@
OnExportRead(channelIndex, exportGroup);
}

if (Channels[channelIndex].IsIgnoringGroup(group.PathName) && _parseMode != ParseMode.Debug)

Check warning on line 1753 in src/Unreal.Core/ReplayReader.cs

View workflow job for this annotation

GitHub Actions / build (windows-latest)

Dereference of a possibly null reference.
{
Channels[channelIndex].IgnoreGroup(group.PathName);

Check warning on line 1755 in src/Unreal.Core/ReplayReader.cs

View workflow job for this annotation

GitHub Actions / build (windows-latest)

Dereference of a possibly null reference.
}

return true;
Expand Down Expand Up @@ -2034,7 +2036,7 @@
//};
}
}
bunch.ChType = chType;

Check warning on line 2039 in src/Unreal.Core/ReplayReader.cs

View workflow job for this annotation

GitHub Actions / build (windows-latest)

'DataBunch.ChType' is obsolete: 'UE_DEPRECATED(4.22, "ChType deprecated in favor of ChName.")'
bunch.ChName = chName;

// UChannel* Channel = Channels[Bunch.ChIndex];
Expand Down
2 changes: 1 addition & 1 deletion src/Unreal.Core/Unreal.Core.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,6 @@
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0-rc.2.23479.6" />
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0" />
</ItemGroup>
</Project>
8 changes: 4 additions & 4 deletions src/Unreal.Encryption.Test/Unreal.Encryption.Test.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -4,13 +4,13 @@
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.msbuild" Version="6.0.0">
<PackageReference Include="coverlet.msbuild" Version="6.0.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="xunit" Version="2.6.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageReference Include="xunit" Version="2.7.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.7">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
Expand Down
Loading