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Rendering using Android hardware buffers #2128

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wcandillon
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This PR is a prototype that offers the same native view/Skia synchronization as we currently have but the big difference here is that we fully control the process. The TextureView is complete opaque and we don't control the frame drop policy.

  • Fix rendering loop, investigate if it can be improved.
  • Investigate if we can create the hardware buffer directly (SkSurfaces::WrapAndroidBuffer)
  • Cleanup
  • Test first time to frame
  • Make it backward compatible (create two separate renderer)
  • much more things to be done here

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