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FastWfcNet is a library that generates 2D output data that is locally similar to the 2D input data. This implementation is a port of the fast-wcf library to C# .NET. Several modifications have been made to use C# / .NET features where possible.
- .NET Standard 2.0 library with no dependencies
- Simple WinForms Demo Application (visit mxgmn's repository for example images / tilemaps)
- 2D Overlapping model with improved floor pattern detection
- 2D Tiling model with support for tiles that have no symmetry
- Fully documented codebase
The demo application allows you to try out the algorithm and get a feeling for what the different options do. The application's source code deals with handling bitmap images and as such can be used as a reference point when using the library to work with bitmap images.
The following example is taken from the demo application's source code and shows how a bitmap that is locally similar to the input bitmap can be generated.
/// <summary>
/// Runs WFC with overlapping model in a thread creating a <see cref="Bitmap"/> that is based
/// on the specified input.
/// </summary>
/// <param name="inputBitmap">The input image.</param>
/// <param name="options">The overlapping model options.</param>
/// <param name="seed">The seed for the random number generator.</param>
/// <returns>The resulting image or <c>null</c>.</returns>
private static Task<Bitmap> RunWfcAsync(Bitmap inputBitmap, OverlappingWfcOptions options, int seed)
{
return Task.Run<Bitmap>(() =>
{
// Fetch the pixels from the input image (convert Colors to ARGB for speed) and store them
// in an Array2D.
var inputColors = new Array2D<int>((uint)inputBitmap.Height, (uint)inputBitmap.Width);
for (uint x = 0; x < inputColors.Width; x++)
for (uint y = 0; y < inputColors.Height; y++)
inputColors[y, x] = inputBitmap.GetPixel((int)x, (int)y).ToArgb();
// Create WFC overlapping model instance with the created array, the options and the seed
// for the random number generator.
var wfc = new OverlappingWfc<int>(inputColors, options, seed);
// Run the WFC algorithm. The result is an Array2D with the result pixels/colors. Return value
// is null, if the WFC failed to create a solution without contradictions. In this case one
// should change the settings or try again with a different seed for the random number generator.
var result = wfc.Run();
// Failed...
if (result == null)
return null;
// Success: extract pixels/colors and put them into an image.
var resultBitmap = new Bitmap((int)result.Width, (int)result.Height);
for (uint x = 0; x < result.Width; x++)
for (uint y = 0; y < result.Height; y++)
resultBitmap.SetPixel((int)x, (int)y, Color.FromArgb(result[y, x]));
return resultBitmap;
});
}