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Автоматическая компиляция чейнджлогов [ci skip]
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SierraHelper committed Jan 24, 2024
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37 changes: 37 additions & 0 deletions html/changelog.html
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Expand Up @@ -28,6 +28,43 @@ <h2>Sierra SS13</h2>
-->
<div class="changelog">

<h2 class="date">24.01 - 2024</h2>
<h3 class="author">Обновления Mucker:</h3>
<div class="changes bgimages16">
<div class="log rscdel">Robots can no longer roll traitor.</div>
<div class="log bugfix">Fixed shuttle docking issue.</div>
<div class="log bugfix">Fixed projector slides requiring you to be next to them to properly examine what they're projecting.</div>
</div>
<h3 class="author">Обновления Sbotkin:</h3>
<div class="changes bgimages16">
<div class="log tweak">NTNet IDs are randomized on the mapped NTNet devices.</div>
</div>
<h3 class="author">Обновления Slywater:</h3>
<div class="changes bgimages16">
<div class="log rscadd">Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.</div>
<div class="log rscdel">Killed innocent kittens.</div>
<div class="log bugfix">Zombies can pry open emergency shutters.</div>
<div class="log bugfix">Zombies can no longer delete machinery like shuttle consoles.</div>
<div class="log bugfix">Infected NPCs have clothes once again.</div>
<div class="log tweak">Monkey-like alien fauna can be infected with black goo.</div>
<div class="log tweak">Black goo infection now preserves hair.</div>
<div class="log balance">Re-instated post-mortem infection (with a lower chance of exposure).</div>
<div class="log balance">Nerfed zombie knock-down chance.</div>
<div class="log balance">Nerfed zombie brute & burn resistance.</div>
<div class="log balance">Decreased overall bite infection chance.</div>
<div class="log balance">Increased zombie attack speed.</div>
<div class="log balance">Increased the likelihood for zombies to break out of grabs.</div>
<div class="log balance">Reduces dialysis effectiveness for removing black goo.</div>
<div class="log rscdel">Removed the hulk mutation.</div>
<div class="log rscadd">Ghosted players can now possess zombie NPCs, either by dragging their ghost onto them, or by clicking "Join as Zombie" in the Ghost tab.</div>
</div>
<h3 class="author">Обновления emmanuelbassil:</h3>
<div class="changes bgimages16">
<div class="log bugfix">Using a sharp tool to engrave graffiti on floors/walls now properly leaves fingerprints.</div>
<div class="log bugfix">Doors with exposed wires no longer open when trying to access wires with empty hand.</div>
<div class="log tweak">Attacking simulated turfs and objects with punches now have the same behavior. Any turf or non-item object with a healthbar can be attacked; if minimum damage threshold is not reached will damage your hand.</div>
</div>

<h2 class="date">23.01 - 2024</h2>
<h3 class="author">Обновления UEDHighCommand:</h3>
<div class="changes bgimages16">
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35 changes: 35 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -23044,3 +23044,38 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY sierra_genchangelog.p
- rscadd: "\u0420\u0438\u043E\u0442-\u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\
\ \u0421\u0411 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0435\u043D \u0432\
\ \u043C\u0435\u043D\u044E Security suit cycler"
2024-01-24:
Mucker:
- rscdel: Robots can no longer roll traitor.
- bugfix: Fixed shuttle docking issue.
- bugfix: Fixed projector slides requiring you to be next to them to properly examine
what they're projecting.
Sbotkin:
- tweak: NTNet IDs are randomized on the mapped NTNet devices.
Slywater:
- rscadd: Added a changelog editing system that should cause fewer conflicts and
more accurate timestamps.
- rscdel: Killed innocent kittens.
- bugfix: Zombies can pry open emergency shutters.
- bugfix: Zombies can no longer delete machinery like shuttle consoles.
- bugfix: Infected NPCs have clothes once again.
- tweak: Monkey-like alien fauna can be infected with black goo.
- tweak: Black goo infection now preserves hair.
- balance: Re-instated post-mortem infection (with a lower chance of exposure).
- balance: Nerfed zombie knock-down chance.
- balance: Nerfed zombie brute & burn resistance.
- balance: Decreased overall bite infection chance.
- balance: Increased zombie attack speed.
- balance: Increased the likelihood for zombies to break out of grabs.
- balance: Reduces dialysis effectiveness for removing black goo.
- rscdel: Removed the hulk mutation.
- rscadd: Ghosted players can now possess zombie NPCs, either by dragging their
ghost onto them, or by clicking "Join as Zombie" in the Ghost tab.
emmanuelbassil:
- bugfix: Using a sharp tool to engrave graffiti on floors/walls now properly leaves
fingerprints.
- bugfix: Doors with exposed wires no longer open when trying to access wires with
empty hand.
- tweak: Attacking simulated turfs and objects with punches now have the same behavior.
Any turf or non-item object with a healthbar can be attacked; if minimum damage
threshold is not reached will damage your hand.
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5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-sierra-pr-1819.yml

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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-sierra-pr-1821.yml

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38 changes: 0 additions & 38 deletions html/changelogs/emmanuelbassil-rework-zombies.yml

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52 changes: 0 additions & 52 deletions html/changelogs/wb13-rework-zombies.yml

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