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[MIRROR] Changes to Laser DMR Damage, Accuracy, and ROF (#2885)
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Co-authored-by: Jebediahtechnic <[email protected]>
Co-authored-by: Lexanx <[email protected]>
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3 people authored Nov 26, 2024
1 parent b046b80 commit d843c8c
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Showing 2 changed files with 5 additions and 4 deletions.
6 changes: 3 additions & 3 deletions code/modules/projectiles/guns/energy/laser.dm
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Expand Up @@ -137,14 +137,14 @@
item_state = "laser"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4)
projectile_type = /obj/item/projectile/beam/sniper
one_hand_penalty = 5 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
one_hand_penalty = 8 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
slot_flags = SLOT_BACK
charge_cost = 40
max_shots = 8
fire_delay = 35
fire_delay = 30
force = 10
w_class = ITEM_SIZE_HUGE
accuracy = -2 //shooting at the hip
accuracy = -4 //shooting at the hip
scoped_accuracy = 9
scope_zoom = 2
wielded_item_state = "gun_wielded"
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3 changes: 2 additions & 1 deletion code/modules/projectiles/projectile/beams.dm
Original file line number Diff line number Diff line change
Expand Up @@ -223,8 +223,9 @@
name = "sniper beam"
icon_state = "xray"
fire_sound = 'sound/weapons/marauder.ogg'
damage = 35
damage = 60
armor_penetration = 10
distance_falloff = 0.5
damage_falloff_list = null

muzzle_type = /obj/projectile/laser/xray/muzzle
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