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[MIRROR] Use bloo for buckling/unbuckling text (#2768)
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Co-authored-by: SierraKomodo <[email protected]>
Co-authored-by: Lexanx <[email protected]>
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3 people authored Nov 24, 2024
1 parent e14dab5 commit fa9e9da
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions code/game/objects/buckling.dm
Original file line number Diff line number Diff line change
Expand Up @@ -355,16 +355,16 @@
if(M)
if(M != user)
user.visible_message(
SPAN_WARNING("\The [user] unbuckles \the [M] from \the [src]."),
SPAN_DANGER("You unbuckle \the [M] from \the [src]"),
SPAN_NOTICE("\The [user] unbuckles \the [M] from \the [src]."),
SPAN_NOTICE("You unbuckle \the [M] from \the [src]"),
SPAN_NOTICE("You hear metal clanking."),
exclude_mobs = list(M)
)
to_chat(M, SPAN_DANGER("\The [user] unbuckles you from \the [src]."))
else
user.visible_message(\
SPAN_WARNING("\The [user] unbuckles themselves from \the [src]."),
SPAN_DANGER("You unbuckle yourself from \the [src]."),
SPAN_NOTICE("\The [user] unbuckles themselves from \the [src]."),
SPAN_NOTICE("You unbuckle yourself from \the [src]."),
SPAN_NOTICE("You hear metal clanking.")
)
add_fingerprint(user)
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