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[MIRROR] Fixes zombies' destructive capabilities, cleans up NPC behaviour #1041

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merged 1 commit into from
Sep 17, 2023

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SierraHelper
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Оригинальный PR: Baystation12#34161

Environment attacks seemed to have broken over time, with atom damage refactors and such.
Being able to pry open doors should make life a bit easier for infected players, otherwise they can be stopped quite easily.
I've also tried to clean up the NPC behaviour a bit.

🆑wb13
bugfix: Zombies can now attack borgs and mechs, which were previously invulnerable to them.
bugfix: Mobs now drop any handheld items after zombifying.
bugfix: Zombies can once again destroy doors, shutters, and unreinforced walls -- albeit very slowly.
tweak: Zombie NPCs are better at prioritizing prey, and will defend themselves against non-human mobs.
balance: Nerfs the pain damage of zombie attacks, reducing their ability to incapacitate.
/🆑

@SierraHelper SierraHelper requested a review from a team as a code owner September 17, 2023 17:56
@SierraHelper SierraHelper added 🪞 MIR ЯОЯ 📜 CL валиден Ченджлог не содержит ошибок labels Sep 17, 2023
@SuhEugene SuhEugene merged commit 4f4b6e2 into dev-sierra Sep 17, 2023
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@SuhEugene SuhEugene deleted the upstream-pr-34161 branch September 17, 2023 19:15
SierraHelper added a commit that referenced this pull request Sep 17, 2023
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3 participants