[MIRROR] Fixes zombies' destructive capabilities, cleans up NPC behaviour #1041
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Оригинальный PR: Baystation12#34161
Environment attacks seemed to have broken over time, with atom damage refactors and such.
Being able to pry open doors should make life a bit easier for infected players, otherwise they can be stopped quite easily.
I've also tried to clean up the NPC behaviour a bit.
🆑wb13
bugfix: Zombies can now attack borgs and mechs, which were previously invulnerable to them.
bugfix: Mobs now drop any handheld items after zombifying.
bugfix: Zombies can once again destroy doors, shutters, and unreinforced walls -- albeit very slowly.
tweak: Zombie NPCs are better at prioritizing prey, and will defend themselves against non-human mobs.
balance: Nerfs the pain damage of zombie attacks, reducing their ability to incapacitate.
/🆑