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[MIRROR] Update default subsystem runlevels to game and postgame #1106

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merged 1 commit into from
Oct 3, 2023

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@SierraHelper SierraHelper commented Oct 3, 2023

Оригинальный PR: Baystation12#34198

This update should resolve certain subsystems (Chemical reactions, event management, etc) starting to fire when the server fails to start a game mode and reverts to the lobby.

Changelog

🆑 SierraKomodo
tweak: Changed the default run levels subsystems initialize at to post-game setup.
bugfix: Random events should no longer start firing if the server fails to start a round and returns to the lobby.
/:cl:

Other Changes

  • Added RUNLEVELS_GAME and RUNLEVELS_PREGAME presets for game run levels.
  • Changed default subsystem runlevel from RUNLEVELS_DEFAULT to RUNLEVELS_GAME, effectively removing RUNLEVEL_SETUP from the default processing subsystem.
  • Presence subsystem now uses RUNLEVELS_GAME, effectively adding RUNLEVEL_POSTGAME to its processing list.

@SierraHelper SierraHelper requested a review from a team as a code owner October 3, 2023 11:09
@SierraHelper SierraHelper added the 📜 CL валиден Ченджлог не содержит ошибок label Oct 3, 2023
@SuhEugene SuhEugene merged commit a239503 into dev-sierra Oct 3, 2023
10 of 11 checks passed
@SuhEugene SuhEugene deleted the upstream-pr-34198 branch October 3, 2023 16:25
SierraHelper added a commit that referenced this pull request Oct 3, 2023
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3 participants