Releases: SigmundGranaas/forgero
Releases · SigmundGranaas/forgero
v0.12.4+1.20.1
What's Changed
- [Patch]: Created a new setup for registering common tags by @SigmundGranaas in #1049
- [Patch]: Fix generated common wood recipes by @SigmundGranaas in #1048
- [Patch]: Improved recipe generator validations by @SigmundGranaas in #1050
Full Changelog: v0.12.3+1.20.1...v0.12.4+1.20.1
v0.12.3+1.20.1
What's Changed
- [Patch]: Added create dependencies to common materials by @SigmundGranaas in #1029
- [Compat]: Natures Spirit Compat by @JorisDeBeer in #987
- [Compat]: Compat with newly release BiomesWeveGone by @JorisDeBeer in #993
- [Compat]: Modern Industrialization by @JorisDeBeer in #995
- [Compat]: Tech Reborn by @JorisDeBeer in #996
- [Compat]: Lets Do Blooming Nature by @JorisDeBeer in #1003
- [Compat]. Fruitful Fun by @JorisDeBeer in #1004
- [Compat]: Lets Do Beach Party by @JorisDeBeer in #1007
- [Compat]: Letsdo Vinery by @JorisDeBeer in #1013
- [Compat]: Letsdo Meadow by @JorisDeBeer in #1014
- [Compat]: Gardens of the Dead by @JorisDeBeer in #1015
- [Compat]: Ribbits by @JorisDeBeer in #1021
- [Compat]: Dragonloot by @JorisDeBeer in #1022
- [Compat]: Create Garnished Additions Compatibility by @SigmundGranaas in #1032
- [Compat]: Letsdo NetherVinery by @JorisDeBeer in #1012
- [Compat]: Mythic Metals Decorations by @JorisDeBeer in #1016
- [Patch]: Redid all json and folders to get up to the current standard of compat by @JorisDeBeer in #978
- [Patch]: Fixed explosion handler not taking self damage by @SigmundGranaas in #1033
- [Patch]: Fixed wrong modifiers in some files by @JorisDeBeer in #1017
- [Patch]: Corrected compatibility slugs by @SigmundGranaas in #1035
Full Changelog: v0.12.2+1.20.1...v0.12.3+1.20.1
v0.12.2+1.20.1
What's Changed
- [Patch]: Made the simple wood recipes accept tags for wood by @SigmundGranaas in #980
- [Patch]: Remove windows and macos from build actions by @SigmundGranaas in #982
- [Patch]: Added wood or tag to the rest of the simple recipes by @SigmundGranaas in #983
- [Feature]: Schematic trades for villagers by @JorisDeBeer in #962
- [Feature]: Modonomicon book by @JorisDeBeer in #959
- [Compat]: Added advanced Netherite Compat by @JorisDeBeer in #981
- [Compat]: Naturalist Compat by @JorisDeBeer in #937
- [Compat]: Ecologics compat by @JorisDeBeer in #958
- [Compat]: Deeper and Darker Compat by @JorisDeBeer in #949
- [Compat]: BetterEnd compatibility by @JorisDeBeer in #957
- [Compat]: Ad Astra by @JorisDeBeer in #975
- [Compat]: Create compat by @JorisDeBeer in #974
- [Patch]: Attacker target for status effect handler by @SigmundGranaas in #985
- [Patch]: More basic recipe generators fixed for compats by @JorisDeBeer in #988
- [Patch]: Fixed up some stone palettes by @JorisDeBeer in #989
- [Patch]: Fixed some small bits in the new modonomicon book by @JorisDeBeer in #991
- [Patch]: Added Create Tags by @JorisDeBeer in #1001
- [Patch]: Update
CONTRIBUTORS.md
by @JorisDeBeer in #1005 - [Patch]: Added StatusEffect handler tests by @SigmundGranaas in #986
- [Feature]: World predicates by @SigmundGranaas in #965
- [Patch]: Fixed broken random predicate by @SigmundGranaas in #967
Full Changelog: v0.12.1+1.20.1...v0.12.2+1.20.1
v0.12.1+1.20.1
What's Changed
- [Patch]: Reworked mastercrafted string by @JorisDeBeer in #924
- [Patch]: Fixed wrong tag in sword recipe generator by @JorisDeBeer in #929
- [Patch]: Update Gradle and improve the build script by @Steveplays28 in #930
- [Patch]: Changed bone palette to be darker by @JorisDeBeer in #950
- [Feature]: Added a name_replace_planks function to the generator by @SigmundGranaas in #952
- [Patch]: Removed old stats by @JorisDeBeer in #961
- [Patch]: Fixed betternether compat by @JorisDeBeer in #960
- [Patch]: Fix for sonatype CI failure by @SigmundGranaas in #972
- [Patch]: Fixed incorrect stats on Blaze Rod by @JorisDeBeer in #971
- [Patch]: Removed composite attributes of materials that dont use them by @JorisDeBeer in #973
- [Patch]: Added logging of a predicate failed to be created by @SigmundGranaas in #968
- [Version]: 0.12.1 by @SigmundGranaas in #976
Full Changelog: 0.12.0+1.20.1...v0.12.1+1.20.1
v0.12.0+1.20.4: Bows & arrows
What's Changed
- [Feat]: Dynamic arrow damage by @SigmundGranaas in #840
- [Patch]: Reduced banglum attack damage by @SigmundGranaas in #841
- [Patch]: Fix 1.20.4 build issues by @SigmundGranaas in #842
- [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer in #844
- [Patch]: Fix broken type predicates by @SigmundGranaas in #845
- [Patch]: Bow/Arrow fixes by @SigmundGranaas in #846
- [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas in #847
- [Patch]: Weight affecting draw speed by @SigmundGranaas in #848
- [Patch]: Visual bow patches by @SigmundGranaas in #849
- [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas in #850
- [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas in #852
- [Patch]: Unify draw_progress calculation by @SigmundGranaas in #853
- [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas in #855
- [Patch]: Switched base arrow from stone to flint by @SigmundGranaas in #856
- [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas in #859
- [Patch]: Arrow results + handle model improvements by @SigmundGranaas in #860
- [Patch]: Added bow attributes to materials by @SigmundGranaas in #861
- Material-fixes by @JorisDeBeer in #863
- [Patch]: Complete bow balancing by @JorisDeBeer in #862
- [Patch]: Added new names to the different bow variations by @SigmundGranaas in #864
- [Patch]: Fixed properties being tested before being applied by @SigmundGranaas in #866
- [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas in #867
- [Patch]: Fix bow use conflicts by @SigmundGranaas in #868
- [Patch]: Bumped version of gradle validation action by @SigmundGranaas in #869
- [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas in #871
- [Patch]: Add 1 damage to bows by @JorisDeBeer in #872
- [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas in #874
- [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas in #875
- [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer in #876
- [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas in #878
- [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas in #881
- [Pach]: Selection and filter handler testing suite by @SigmundGranaas in #883
- [Patch]: Gametests for speed handlers by @SigmundGranaas in #884
- [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas in #885
- [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas in #887
- [Patch]: Entity hit tests by @SigmundGranaas in #888
- [Patch]: Renamed vein mining packages by @JorisDeBeer in #889
- [Patch]: Baked model selection rewrite by @SigmundGranaas in #873
- [Patch]: Updated configuration for Reposilite by @SigmundGranaas in #891
- [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas in #892
- [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas in https://github.com//pull/895
- [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas in #894
- [Feature]: Name composition api by @SigmundGranaas in #901
- [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas in #903
- [Patch]: Reworked variant schematic texture by @JorisDeBeer in #906
- [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas in #907
- [Patch]: Fix incorrect soft binding material count by @JorisDeBeer in #909
- [Feat]: Plug-in based Predicate API by @SigmundGranaas in #858
- [Feature]: Added support for custom parent model files by @SigmundGranaas in #918
- [Patch]: Fix reach issues by @SigmundGranaas in #915
- [Patch]: Added debug logging by @SigmundGranaas in #919
- [Patch]: Recipe fixes by @SigmundGranaas in #920
- [Patch]: New banner and readme fixes by @SigmundGranaas in #921
- [Patch]: Bow documentation by @SigmundGranaas in #922
Full Changelog: v0.11.12-rc-1+1.20.4...v0.12.0+1.20.4
v0.12.0+1.20.1: Bows & arrows
What's Changed
- [Feature]: Two way serialization using Codecs by @SigmundGranaas in #837
- [Patch]: Gradle config optimization and cleanup by @SigmundGranaas in #832
- [Feat]: Dynamic arrow damage by @SigmundGranaas in #840
- [Patch]: Reduced banglum attack damage by @SigmundGranaas in #841
- [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer in #844
- [Patch]: Fix broken type predicates by @SigmundGranaas in #845
- [Patch]: Bow/Arrow fixes by @SigmundGranaas in #846
- [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas in #847
- [Patch]: Weight affecting draw speed by @SigmundGranaas in #848
- [Patch]: Visual bow patches by @SigmundGranaas in #849
- [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas in #850
- [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas in #852
- [Patch]: Unify draw_progress calculation by @SigmundGranaas in #853
- [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas in #855
- [Patch]: Switched base arrow from stone to flint by @SigmundGranaas in #856
- [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas in #859
- [Patch]: Arrow results + handle model improvements by @SigmundGranaas in #860
- [Patch]: Added bow attributes to materials by @SigmundGranaas in #861
- Material-fixes by @JorisDeBeer in #863
- [Patch]: Complete bow balancing by @JorisDeBeer in #862
- [Patch]: Added new names to the different bow variations by @SigmundGranaas in #864
- [Patch]: Fixed properties being tested before being applied by @SigmundGranaas in #866
- [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas in #867
- [Patch]: Fix bow use conflicts by @SigmundGranaas in #868
- [Patch]: Bumped version of gradle validation action by @SigmundGranaas in #869
- [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas in #871
- [Patch]: Add 1 damage to bows by @JorisDeBeer in #872
- [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas in #874
- [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas in #875
- [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer in #876
- [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas in #878
- [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas in #881
- [Pach]: Selection and filter handler testing suite by @SigmundGranaas in #883
- [Patch]: Gametests for speed handlers by @SigmundGranaas in #884
- [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas in #885
- [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas in #887
- [Patch]: Entity hit tests by @SigmundGranaas in #888
- [Patch]: Renamed vein mining packages by @JorisDeBeer in #889
- [Patch]: Baked model selection rewrite by @SigmundGranaas in #873
- [Patch]: Updated configuration for Reposilite by @SigmundGranaas in #891
- [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas in #892
- [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas in https://github.com//pull/895
- [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas in #894
- [Feature]: Name composition api by @SigmundGranaas in #901
- [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas in #903
- [Patch]: Reworked variant schematic texture by @JorisDeBeer in #906
- [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas in #907
- [Patch]: Fix incorrect soft binding material count by @JorisDeBeer in #909
- [Feat]: Plug-in based Predicate API by @SigmundGranaas in #858
- [Feature]: Added support for custom parent model files by @SigmundGranaas in #918
- [Patch]: Fix reach issues by @SigmundGranaas in #915
- [Patch]: Added debug logging by @SigmundGranaas in #919
- [Patch]: Recipe fixes by @SigmundGranaas in #920
- [Patch]: New banner and readme fixes by @SigmundGranaas in #921
- [Patch]: Bow documentation by @SigmundGranaas in #922
Full Changelog: v0.11.12+1.20.1...0.12.0
v0.12.0-rc-5+1.20.4
What's Changed
- [Feat]: Dynamic arrow damage by @SigmundGranaas in #840
- [Patch]: Reduced banglum attack damage by @SigmundGranaas in #841
- [Patch]: Fix 1.20.4 build issues by @SigmundGranaas in #842
- [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer in #844
- [Patch]: Fix broken type predicates by @SigmundGranaas in #845
- [Patch]: Bow/Arrow fixes by @SigmundGranaas in #846
- [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas in #847
- [Patch]: Weight affecting draw speed by @SigmundGranaas in #848
- [Patch]: Visual bow patches by @SigmundGranaas in #849
- [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas in #850
- [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas in #852
- [Patch]: Unify draw_progress calculation by @SigmundGranaas in #853
- [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas in #855
- [Patch]: Switched base arrow from stone to flint by @SigmundGranaas in #856
- [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas in #859
- [Patch]: Arrow results + handle model improvements by @SigmundGranaas in #860
- [Patch]: Added bow attributes to materials by @SigmundGranaas in #861
- Material-fixes by @JorisDeBeer in #863
- [Patch]: Complete bow balancing by @JorisDeBeer in #862
- [Patch]: Added new names to the different bow variations by @SigmundGranaas in #864
- [Patch]: Fixed properties being tested before being applied by @SigmundGranaas in #866
- [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas in #867
- [Patch]: Fix bow use conflicts by @SigmundGranaas in #868
- [Patch]: Bumped version of gradle validation action by @SigmundGranaas in #869
- [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas in #871
- [Patch]: Add 1 damage to bows by @JorisDeBeer in #872
- [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas in #874
- [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas in #875
- [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer in #876
- [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas in #878
- [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas in #881
- [Pach]: Selection and filter handler testing suite by @SigmundGranaas in #883
- [Patch]: Gametests for speed handlers by @SigmundGranaas in #884
- [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas in #885
- [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas in #887
- [Patch]: Entity hit tests by @SigmundGranaas in #888
- [Patch]: Renamed vein mining packages by @JorisDeBeer in #889
- [Patch]: Baked model selection rewrite by @SigmundGranaas in #873
- [Patch]: Updated configuration for Reposilite by @SigmundGranaas in #891
- [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas in #892
- [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas in https://github.com//pull/895
- [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas in #894
- [Feature]: Name composition api by @SigmundGranaas in #901
- [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas in #903
- [Patch]: Reworked variant schematic texture by @JorisDeBeer in #906
- [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas in #907
- [Patch]: Fix incorrect soft binding material count by @JorisDeBeer in #909
- [Feat]: Plug-in based Predicate API by @SigmundGranaas in #858
- [Feature]: Added support for custom parent model files by @SigmundGranaas in #918
- [Patch]: Fix reach issues by @SigmundGranaas in #915
Full Changelog: v0.11.12-rc-1+1.20.4...v0.12.0-rc-5+1.20.4
v0.12.0-rc-5+1.20.1
What's Changed
- [Patch]: Reworked variant schematic texture by @JorisDeBeer in #906
- [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas in #907
- [Patch]: Fix incorrect soft binding material count by @JorisDeBeer in #909
- [Feat]: Plug-in based Predicate API by @SigmundGranaas in #858
- [Feature]: Added support for custom parent model files by @SigmundGranaas in #918
- [Patch]: Fix reach issues by @SigmundGranaas in #915
Full Changelog: v0.12.0-rc-4+1.20.1...v0.12.0-rc-5+1.20.1
v0.12.0-rc-4+1.20.1
What's Changed
- [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas in https://github.com//pull/895
- [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas in #894
- [Feature]: Name composition api by @SigmundGranaas in #901
- [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas in #903
Full Changelog: v0.12.0-rc-3+1.20.1...v0.12.0-rc-4+1.20.1
v0.12.0-rc-3+1.20.1
What's Changed
- [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas in #892
Full Changelog: v0.11.12+1.20.1...v0.12.0-rc-3+1.20.1