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The Great Loadout Reorganizing (#1230)
# Description This was entirely too long overdue. I am reorganizing the entirety of all ingame loadouts, so that it is possible to see what jobs are actually missing loadout items. Every job in the game will have its own loadout tab, each of them all sharing the same organization hierarchy with *plainly visible blank spaces* that people can use to see what jobs are in need of having things added to them. Command category only contains Captain, Head of Personel, with space for Centcomm roles and Blueshield if we ever add those. Instead all of the "Department Specific Commands" are sorted with their respective departments. Which makes it really obvious if for instance there's an entire 2nd list of Head of Security drip... # TODO - [X] All of the Categories - [x] Localize the categories - [x] Make item groups for everything ## Organize Command - [x] Captain - [x] Head Of Personnel ## Organize Engineering - [x] atmos tech - [x] CE - [x] senior engineer - [x] station engineer - [x] tech assistant ## Organize Epistemics - [x] acolyte - [x] cataloger - [x] chaplain - [x] golemancer - [x] mystagogue - [x] mystic - [x] noviciate - [x] psionic mantis ## Organize Logistics - [x] cargo tech - [x] courier - [x] LO - [x] salvage ## Organize Medical - [x] chemist - [x] CMO - [x] doctor - [x] medical intern - [x] paramed - [x] senior physician ## Organize Security - [x] cadet - [x] corpsman - [x] detective - [x] HOS - [x] secoff - [x] senior officer - [x] warden ## Organize Service - [x] bartender - [x] botanist - [x] chef - [x] clown - [x] janitor - [x] lawyer - [x] mime - [x] musician - [x] reporter ## GUH - [x] Add literally everything we are missing - [x] Do literally all of the Job specific Item Groups <details><summary><h1>Media</h1></summary> <p> ![Example Media Embed](https://example.com/thisimageisntreal.png) </p> </details> # Changelog :cl: - fix: Reorganized Loadouts so that all Jobs now have their own job specific tabs. The code for them has been thoroughly reorganized too, such that figuring out which jobs are missing crap is way easier to do. - add: Captain's Personal Weapon loadout category. Currently only contains a choice between the antique laser pistol, or a pulse pistol. Whichever choice is made will be used as a target for a traitor objective. --------- Signed-off-by: VMSolidus <[email protected]>
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Resources/Locale/en-US/loadouts/jobs/engineering/engineering.ftl
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loadout-name-LoadoutEngineeringChickenSuit = eggmospheric technician suit | ||
loadout-description-LoadoutEngineeringChickenSuit = For the Eggmos tech who always knows where home is... | ||
loadout-description-LoadoutEngineeringUniformJumpskirtSenior = A skirt fit for the best of the best. | ||
loadout-description-LoadoutEngineeringUniformJumpsuitSenior = A suit fit for the best of the best. | ||
loadout-description-LoadoutEngineeringItemInflatable = A box containing inflatable walls and doors, for quickly patching up breaches. | ||
loadout-name-LoadoutAtmosphericTechnicianBeltUtility = utility belt (empty) | ||
loadout-name-LoadoutAtmosphericTechnicianBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) | ||
loadout-description-LoadoutAtmosphericTechnicianBeltUtilityAtmos = | ||
This standard engineering belt includes a holofan emitter, as well as a gas analyzer instead of a multitool. | ||
loadout-name-LoadoutChiefEngineerBelt = advanced utility belt (empty) | ||
loadout-name-LoadoutChiefEngineerBeltFilled = advanced utility belt (filled) | ||
loadout-name-LoadoutSeniorEngineerBeltUtility = utility belt (empty) | ||
loadout-name-LoadoutSeniorEngineerBeltUtilityEngineering = utility belt (filled) | ||
loadout-name-LoadoutSeniorEngineerBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) | ||
loadout-description-LoadoutSeniorEngineerBeltUtilityAtmos = | ||
This standard engineering belt includes a holofan emitter, as well as a gas analyzer instead of a multitool. | ||
loadout-name-LoadoutEngineeringBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) | ||
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loadout-description-LoadoutMedicalUniformJumpskirtSenior = A skirt fit for the best of the best. | ||
loadout-description-LoadoutMedicalUniformJumpsuitSenior = A suit fit for the best of the best. | ||
loadout-description-LoadoutMedicalHeadBeretSeniorPhysician = A beret fit for the best of the best. | ||
loadout-name-LoadoutMedicalDoctorBeltMedical = medical belt (empty) | ||
loadout-name-LoadoutMedicalDoctorBeltMedicalFilled = medical belt (filled) | ||
loadout-name-LoadoutMedicalDoctorBeltMedicalAdvancedFilled = medical belt (filled, advanced) | ||
loadout-description-LoadoutMedicalDoctorBeltMedicalAdvancedFilled = | ||
The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. | ||
loadout-name-LoadoutChiefMedicalOfficerBeltMedical = medical belt (empty) | ||
loadout-name-LoadoutChiefMedicalOfficerBeltMedicalAdvancedFilled = medical belt (filled, advanced) | ||
loadout-description-LoadoutChiefMedicalOfficerBeltMedicalAdvancedFilled = | ||
The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. | ||
loadout-name-LoadoutSeniorPhysicianBeltMedical = medical belt (empty) | ||
loadout-name-LoadoutSeniorPhysicianBeltMedicalAdvancedFilled = medical belt (filled, advanced) | ||
loadout-description-LoadoutSeniorPhysicianBeltMedicalAdvancedFilled = | ||
The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. |
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