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# Description This PR rebases the Sacrificing mechanic from Nyanotrasen, while updating it to newer standards for the Reworked Psionics System. This does not rebase Golemancy, or Items Of Power, so the system for now exists solely to spike glimmer DOWN in the event of a code white, and merely produces brains to be placed inside cyborgs. Notably different from DeltaV's implementation of it, this system does not reduce a random amount of glimmer, and instead reduces glimmer by a base of 25, multiplied by the victim's Psionic Amplification(which is itself semi-random). Which means that certain individuals(Especially people with lots of powers, and/or the Power Overwhelming trait) are inherently more useful to sacrifice than other, weaker psionics. When I bring back Items Of Power, the chances of obtaining an Artifact are based on the victim's Dampening stat. https://github.com/user-attachments/assets/23e52f20-ac3e-4bd9-8122-cadec96cbdf3 # Changelog :cl: - add: Sacrificing Psions has been added. Psions can be sacrificed by Epistemics upon an altar in order to dramatically reduce glimmer. The more powerful the Psion to be sacrificed, the more glimmer is reduced. --------- Co-authored-by: deltanedas <[email protected]>
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using Content.Shared.Chapel; | ||
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namespace Content.Client.Chapel; | ||
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public sealed class SacrificialAltarSystem : SharedSacrificialAltarSystem; |
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using Content.Server.Bible.Components; | ||
using Content.Shared.Abilities.Psionics; | ||
using Content.Shared.Administration.Logs; | ||
using Content.Shared.Body.Components; | ||
using Content.Shared.Body.Systems; | ||
using Content.Shared.Database; | ||
using Content.Shared.Chapel; | ||
using Content.Shared.DoAfter; | ||
using Content.Shared.Humanoid; | ||
using Content.Shared.Mind; | ||
using Content.Shared.Popups; | ||
using Content.Shared.Psionics.Glimmer; | ||
using Robust.Shared.Audio.Systems; | ||
using Robust.Shared.Player; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Random; | ||
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namespace Content.Server.Chapel; | ||
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public sealed class SacrificialAltarSystem : SharedSacrificialAltarSystem | ||
{ | ||
[Dependency] private readonly GlimmerSystem _glimmer = default!; | ||
[Dependency] private readonly IPrototypeManager _proto = default!; | ||
[Dependency] private readonly IRobustRandom _random = default!; | ||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; | ||
[Dependency] private readonly SharedAudioSystem _audio = default!; | ||
[Dependency] private readonly SharedBodySystem _body = default!; | ||
[Dependency] private readonly SharedMindSystem _mind = default!; | ||
[Dependency] private readonly SharedPopupSystem _popup = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<SacrificialAltarComponent, SacrificeDoAfterEvent>(OnDoAfter); | ||
} | ||
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private void OnDoAfter(Entity<SacrificialAltarComponent> ent, ref SacrificeDoAfterEvent args) | ||
{ | ||
ent.Comp.SacrificeStream = _audio.Stop(ent.Comp.SacrificeStream); | ||
ent.Comp.DoAfter = null; | ||
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if (args.Cancelled || args.Handled || args.Args.Target is not { } target | ||
|| !TryComp<PsionicComponent>(target, out var psionic) | ||
|| !_mind.TryGetMind(target, out var _, out var _)) | ||
return; | ||
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Args.User):player} sacrificed {ToPrettyString(target):target} on {ToPrettyString(ent):altar}"); | ||
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// lower glimmer by a random amount | ||
_glimmer.Glimmer -= (int) (ent.Comp.GlimmerReduction * psionic.CurrentAmplification); | ||
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if (ent.Comp.RewardPool is not null && _random.Prob(ent.Comp.BaseItemChance * psionic.CurrentDampening)) | ||
{ | ||
var proto = _proto.Index(_random.Pick(ent.Comp.RewardPool)); | ||
Spawn(proto.ToString(), Transform(ent).Coordinates); | ||
} | ||
// TODO GOLEMS: create a soul crystal and transfer mind into it | ||
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// finally gib the targets old body | ||
if (TryComp<BodyComponent>(target, out var body)) | ||
_body.GibBody(target, gibOrgans: false, body, launchGibs: true); | ||
else | ||
QueueDel(target); | ||
} | ||
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protected override void AttemptSacrifice(Entity<SacrificialAltarComponent> ent, EntityUid user, EntityUid target) | ||
{ | ||
if (ent.Comp.DoAfter != null) | ||
return; | ||
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// can't sacrifice yourself | ||
if (user == target) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-self"), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// you need to be psionic OR bible user | ||
if (!HasComp<PsionicComponent>(user) && !HasComp<BibleUserComponent>(user)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-user"), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// and no golems or familiars or whatever should be sacrificing | ||
if (!HasComp<HumanoidAppearanceComponent>(user)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-user-humanoid"), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// prevent psichecking SSD people... | ||
// notably there is no check in OnDoAfter so you can't alt f4 to survive being sacrificed | ||
if (!HasComp<ActorComponent>(target) || _mind.GetMind(target) == null) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target-catatonic", ("target", target)), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// TODO: there should be a penalty to the user for psichecking like this | ||
if (!HasComp<PsionicComponent>(target)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target", ("target", target)), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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if (!HasComp<HumanoidAppearanceComponent>(target)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target-humanoid", ("target", target)), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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_popup.PopupEntity(Loc.GetString("altar-sacrifice-popup", ("user", user), ("target", target)), ent, PopupType.LargeCaution); | ||
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ent.Comp.SacrificeStream = _audio.PlayPvs(ent.Comp.SacrificeSound, ent)?.Entity; | ||
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var ev = new SacrificeDoAfterEvent(); | ||
var args = new DoAfterArgs(EntityManager, user, ent.Comp.SacrificeTime, ev, target: target, eventTarget: ent) | ||
{ | ||
BreakOnDamage = true, | ||
BreakOnUserMove = true, | ||
BreakOnTargetMove = true, | ||
BreakOnWeightlessMove = true, | ||
NeedHand = true | ||
}; | ||
DoAfter.TryStartDoAfter(args, out ent.Comp.DoAfter); | ||
} | ||
} |
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using Content.Shared.Random; | ||
using Content.Shared.DoAfter; | ||
using Robust.Shared.Audio; | ||
using Robust.Shared.GameStates; | ||
using Robust.Shared.Prototypes; | ||
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namespace Content.Shared.Chapel; | ||
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/// <summary> | ||
/// Altar that lets you sacrifice psionics to lower glimmer by a large amount. | ||
/// </summary> | ||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSacrificialAltarSystem))] | ||
public sealed partial class SacrificialAltarComponent : Component | ||
{ | ||
/// <summary> | ||
/// DoAfter for an active sacrifice. | ||
/// </summary> | ||
[DataField] | ||
public DoAfterId? DoAfter; | ||
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/// <summary> | ||
/// How long it takes to sacrifice someone once they die. | ||
/// This is the window to interrupt a sacrifice if you want glimmer to stay high, or need the psionic to be revived. | ||
/// </summary> | ||
[DataField] | ||
public TimeSpan SacrificeTime = TimeSpan.FromSeconds(8.35); | ||
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[DataField] | ||
public SoundSpecifier SacrificeSound = new SoundPathSpecifier("/Audio/Psionics/heartbeat_fast.ogg"); | ||
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[DataField] | ||
public EntityUid? SacrificeStream; | ||
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/// <summary> | ||
/// Base amount to reduce glimmer by, multiplied by the victim's Amplification stat. | ||
/// </summary> | ||
[DataField] | ||
public float GlimmerReduction = 25; | ||
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[DataField] | ||
public List<ProtoId<WeightedRandomEntityPrototype>>? RewardPool; | ||
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/// <summary> | ||
/// The base chance to generate an item of power, multiplied by the victim's Dampening stat. | ||
/// </summary> | ||
[DataField] | ||
public float BaseItemChance = 0.1f; | ||
} |
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using System.Linq; | ||
using Content.Shared.Buckle.Components; | ||
using Content.Shared.DoAfter; | ||
using Content.Shared.Examine; | ||
using Content.Shared.Verbs; | ||
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namespace Content.Shared.Chapel; | ||
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public abstract partial class SharedSacrificialAltarSystem : EntitySystem | ||
{ | ||
[Dependency] protected readonly SharedDoAfterSystem DoAfter = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<SacrificialAltarComponent, ExaminedEvent>(OnExamined); | ||
SubscribeLocalEvent<SacrificialAltarComponent, BuckleChangeEvent>(OnUnstrapped); | ||
SubscribeLocalEvent<SacrificialAltarComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerbs); | ||
} | ||
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private void OnExamined(Entity<SacrificialAltarComponent> ent, ref ExaminedEvent args) | ||
{ | ||
args.PushMarkup(Loc.GetString("altar-examine")); | ||
} | ||
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private void OnUnstrapped(Entity<SacrificialAltarComponent> ent, ref BuckleChangeEvent args) | ||
{ | ||
if (ent.Comp.DoAfter is not { } id) | ||
return; | ||
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DoAfter.Cancel(id); | ||
ent.Comp.DoAfter = null; | ||
} | ||
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private void OnGetVerbs(Entity<SacrificialAltarComponent> ent, ref GetVerbsEvent<AlternativeVerb> args) | ||
{ | ||
if (!args.CanAccess || !args.CanInteract || ent.Comp.DoAfter != null | ||
|| !TryComp<StrapComponent>(ent, out var strap) | ||
|| GetFirstBuckled(strap) is not { } target) | ||
return; | ||
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var user = args.User; | ||
args.Verbs.Add(new AlternativeVerb() | ||
{ | ||
Act = () => AttemptSacrifice(ent, user, target), | ||
Text = Loc.GetString("altar-sacrifice-verb"), | ||
Priority = 2 | ||
}); | ||
} | ||
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private EntityUid? GetFirstBuckled(StrapComponent strap) | ||
{ | ||
if (strap.BuckledEntities.Count <= 0) | ||
return null; | ||
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return strap.BuckledEntities.First(); | ||
} | ||
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protected virtual void AttemptSacrifice(Entity<SacrificialAltarComponent> ent, EntityUid user, EntityUid target) { } | ||
} |
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altar-examine = [color=purple]This altar can be used to sacrifice Psionics.[/color] | ||
altar-sacrifice-verb = Sacrifice | ||
altar-failure-reason-self = You can't sacrifice yourself! | ||
altar-failure-reason-user = You are not psionic or clerically trained! | ||
altar-failure-reason-user-humanoid = You are not a humanoid! | ||
altar-failure-reason-target = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} not psionic! | ||
altar-failure-reason-target-humanoid = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} not a humanoid! | ||
altar-failure-reason-target-catatonic = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} braindead! | ||
altar-sacrifice-popup = {$user} starts to sacrifice {$target}! |
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