ClothingAddFaction Doesn't work well. #1151
Labels
Priority: 4-Low
Should be resolved at some point
Size: 4-Small
For small issues/PRs
Type: Bug
[Un]intentional issue with something
Description
We found this on N14 when adding the component to IDs to allow players to change factions, however the upstream
ClothingUniformMailCarrier
also uses the component to add Mailman faction.The issue for us is we use turrets which are hostile to one faction, but friendly to another, and adding the friendly faction doesn't overwrite the existing faction, so people still get shot.
This change or addition would mean you could sneak onto a syndicate ship if you manage to get a syndicate hardsuit or uniform for example, as it will be the same code issue.
Media
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