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Glimmer Rework 1: "Swingy Glimmer" #1480
Glimmer Rework 1: "Swingy Glimmer" #1480
Conversation
Signed-off-by: VMSolidus <[email protected]>
…us/Einstein-Engines into Return-Of-Swingy-Glimmer
This is ready for review again. |
One question, does the prober still locks itself active above 500 glimmer? If the answer is yes, how can the glimmer at 500 be the new normal if the prober is locked?(Ignore this question if the above is no) |
The Prober locking math is based on enum thresholds set in the GlimmerSystem, which I really don't like this at all, and should probably at some point refactor probers and glimmer structures in general so that they retain their own logic for it. But anyway the probers lock themselves at 750 instead of 500 with this PR, and unlock themselves when it dips below that point again. But since it "Fluctuates between two targets" based on the amount of glimmer sources, even if it goes to 750, that doesn't guarantee the probers will stay locked. |
Description
This PR brings back a feature that was present in the Psionic Refactor Version 1, which ultimately never made it into the game. I have substantially reworked the underlying math behind Glimmer, such that it operates on a Logistic Curve described by this equation:
Instead of 0 being the "Normal" amount of glimmer, the "Normal" amount is the "seemingly arbitrary" number 502.941. This number is measured first by taking the derivative of the Glimmer Equation, and then solving for the derivative equal to 1. Above this constant, glimmer grows exponentially more difficult to increase. Below this constant, glimmer grows exponentially easier to increase. It will thus constantly attempt to trend towards the "Glimmer Equilibrium".
Probers, Drainers, Anomalies, and Glimmer Mites all cause glimmer to "Fluctuate", either up or down the graph. This gives a glimmer that swings constantly to both high and low values, with more violent swings being caused by having more probers/anomalies etc. A great deal of math functions have been implemented that allow for various uses for glimmer measurements, and psionic powers can even have their effects modified by said measurements.
The most significant part of this rework is what's facing Epistemics. It's essentially no longer possible for Probers to cause a round-ending chain of events known as "Glimmerloose". You can ALWAYS recover from high glimmer, no matter how high it gets. As a counterpart to this, Probers have had the math behind their research point generation reworked. Research output follows an inverse log base 4 curve. Which can be found here: https://www.desmos.com/calculator/q183tseun8
I wouldn't drop this massive update on people without a way for them to understand what's going on. So this PR also features the return(and expansion of), the much-demanded Psionics Guidebook.
Media
Psionics Guidebook
Changelog
🆑 VMSolidus, Gollee