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Description
Adds a movement slow when traversing through plastic flaps. The movement slow is considered difficult terrain and is reduced by the Parkour Training trait, and increased by the Bad Knees trait.
Why / Balance
It doesn't make sense for the plastic flaps used mostly for breaking into Logistics to have basically zero cost going through them. Going through flaps should slow you down.
Adding a movement cost is also an opportunity to increase the impact of Parkour Training and Bad Knees, and provides a clear and obvious use-case for taking Parkour Training.
Regular plastic flaps (the ones that don't suffocate you inside) have a 60% slow, and airtight plastic flaps have a 75% slow.
For airtight plastic flaps, Parkour Training halves the slow to 37.5%, and Bad Knees increases the slow up to the maximum modified slow cap of 90%.
This will make going through airtight plastic flaps more dangerous due to the prolonged Blunt damage from no pressure EXCEPT if you have Parkour Training, in which you will only sustain minimal Blunt damage.
Media
(No Trait) Regular Flaps Then Airtight Flaps
video-2025-01-17_08.14.mp4
(Parkour Training) Regular Flaps Then Airtight Flaps
video-2025-01-17_08.11.mp4
(Bad Knees) Regular Flaps Then Airtight Flaps
video-2025-01-17_08.12.mp4
Updated Trait Descriptions
Changelog
🆑 Skubman