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added gorilla and more
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SomeCabbage committed Jun 11, 2023
1 parent 54bd7d7 commit 2f4a994
Showing 1 changed file with 88 additions and 1 deletion.
89 changes: 88 additions & 1 deletion Resources/Prototypes/SimpleStation14/Entities/Mobs/NPCs/pets.yml
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,11 @@
- map: ["enum.DamageStateVisualLayers.Base"]
state: monkey
sprite: SimpleStation14/Mobs/pets/jackparker.rsi
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- type: Hands
- type: Speech
speechSounds: Monkey
Expand Down Expand Up @@ -228,6 +233,7 @@
- type: DiseaseCarrier
- type: CombatMode
canDisarm: true
- type: Cuffable

- type: MeleeWeapon
hidden: true
Expand Down Expand Up @@ -256,6 +262,86 @@
- type: Loadout
prototypes: [ JacksThings ]

- type: entity
name: gorilla
parent: MobMonkey
id: MobGorillaHughes
description: Don't sign up for human testin bud.
components:
- type: Sprite
drawdepth: Mobs
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: crawling
sprite: Mobs/Animals/gorilla.rsi
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- type: Physics
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeCircle
radius: 0.48
density: 200
mask:
- MobMask
layer:
- MobLayer
- type: Appearance
- type: DamageStateVisuals
states:
Alive:
Base: crawling
Critical:
Base: dead
Dead:
Base: dead
- type: Butcherable
spawned:
- id: FoodMeat
amount: 4
- type: Bloodstream
bloodMaxVolume: 300
- type: Puller
- type: UserInterface
interfaces:
- key: enum.StrippingUiKey.Key
type: StrippableBoundUserInterface
- type: Oni
modifiers:
coefficients:
Blunt: 2
Slash: 1.7
Piercing: 1.7
Asphyxiation: 2
stamDamageBonus: 1.7
- type: MobState
- type: MobThresholds
thresholds:
0: Alive
100: Critical
200: Dead
- type: Damageable
damageContainer: Biological
damageModifierSet: Oni
- type: Stamina
- type: MeleeWeapon
hidden: true
angle: 0
animation: WeaponArcFist
damage:
types:
Blunt: 7 # See oni component
- type: RandomBark
barks:
- Grunt.
- type: Loadout
prototypes: []


- type: startingGear
id: ShirosVest
equipment:
Expand All @@ -264,4 +350,5 @@
- type: startingGear
id: JacksThings
equipment:
hands: BriefcaseBrownFilled
inhand:
right hand: BriefcaseBrownFilled

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