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1) Removed unnecessary checks and code 2) Fixed the problem that the plugin does not work if z_charger_pound_dmg is not equal to 15
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@@ -1,94 +1,115 @@ | ||
#pragma semicolon 1 | ||
#pragma newdecls required | ||
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#include <sourcemod> | ||
#include <sdkhooks> | ||
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#define TEAM_SURVIVOR 2 | ||
#define TEAM_INFECTED 3 | ||
#define ZC_CHARGER 6 | ||
#define CHARGER_DMG_POUND 15.0 | ||
#define DEBUG 0 | ||
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bool bLateLoad; | ||
ConVar hDmgIncappedPound; | ||
#define TEAM_SURVIVOR 2 | ||
#define TEAM_ZOMBIE 3 | ||
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public Plugin myinfo = | ||
{ | ||
name = "Incapped Charger Damage", | ||
author = "Sir", | ||
description = "Modify Charger pummel damage done to Survivors", | ||
version = "1.0", | ||
url = "https://github.com/SirPlease/L4D2-Competitive-Rework" | ||
} | ||
#define ZC_CHARGER 6 | ||
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/* ------------------------------- | ||
* Init | ||
* ------------------------------- */ | ||
bool | ||
g_bLateLoad = false; | ||
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public APLRes AskPluginLoad2(Handle plugin, bool late, char[] error, int errMax) | ||
ConVar | ||
g_hCvarZChargerPoundDmg = null, | ||
g_hCvarDmgIncappedPound = null; | ||
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public Plugin myinfo = | ||
{ | ||
name = "Incapped Charger Damage", | ||
author = "Sir, A1m`", | ||
description = "Modify Charger pummel damage done to Survivors", | ||
version = "2.1", | ||
url = "https://github.com/SirPlease/L4D2-Competitive-Rework" | ||
}; | ||
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public APLRes AskPluginLoad2(Handle hMyself, bool bLate, char[] sError, int iErrMax) | ||
{ | ||
bLateLoad = late; | ||
return APLRes_Success; | ||
g_bLateLoad = bLate; | ||
return APLRes_Success; | ||
} | ||
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public void OnPluginStart() | ||
{ | ||
// hook already existing clients if loading late | ||
if (bLateLoad) { | ||
for (int i = 1; i < MaxClients+1; i++) { | ||
if (IsClientInGame(i)) { | ||
SDKHook(i, SDKHook_OnTakeDamage, OnTakeDamage); | ||
} | ||
} | ||
} | ||
hDmgIncappedPound = CreateConVar("charger_dmg_incapped", "15.0", "Pound Damage dealt to incapped Survivors."); | ||
} | ||
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/* ------------------------------- | ||
* General hooks / events | ||
* ------------------------------- */ | ||
g_hCvarDmgIncappedPound = CreateConVar("charger_dmg_incapped", "-1.0", "Pound Damage dealt to incapped Survivors."); | ||
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public void OnClientPostAdminCheck(int client) | ||
{ | ||
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage); | ||
g_hCvarZChargerPoundDmg = FindConVar("z_charger_pound_dmg"); | ||
LateLoadPlugin(); | ||
} | ||
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/* -------------------------------------- | ||
* GOT MY EYES ON YOU, DAMAGE | ||
* -------------------------------------- */ | ||
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Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]) | ||
void LateLoadPlugin() | ||
{ | ||
if (!inflictor || !attacker || !victim || !IsValidEdict(victim) || !IsValidEdict(inflictor)) { return Plugin_Continue; } | ||
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// only check player-to-player damage | ||
if (!IsClientAndInGame(attacker) || !IsClientAndInGame(victim)) { return Plugin_Continue; } | ||
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// check teams | ||
if (GetClientTeam(attacker) != TEAM_INFECTED || GetClientTeam(victim) != TEAM_SURVIVOR) { return Plugin_Continue; } | ||
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// only allow chargers | ||
if (GetEntProp(attacker, Prop_Send, "m_zombieClass") != ZC_CHARGER) { return Plugin_Continue; } | ||
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if (damage == CHARGER_DMG_POUND && (damageForce[0] == 0.0 && damageForce[1] == 0.0 && damageForce[2] == 0.0)) | ||
{ | ||
// POUND | ||
damage = IsIncapped(victim) ? GetConVarFloat(hDmgIncappedPound) : damage; | ||
return Plugin_Changed; | ||
} | ||
return Plugin_Continue; | ||
// hook already existing clients if loading late | ||
if (!g_bLateLoad) { | ||
return; | ||
} | ||
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for (int i = 1; i <= MaxClients; i++) { | ||
if (!IsClientInGame(i)) { | ||
continue; | ||
} | ||
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OnClientPutInServer(i); | ||
} | ||
} | ||
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/* -------------------------------------- | ||
* Shared function(s) | ||
* -------------------------------------- */ | ||
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bool IsClientAndInGame(int index) | ||
public void OnClientPutInServer(int iClient) | ||
{ | ||
return (index > 0 && index <= MaxClients && IsClientInGame(index)); | ||
SDKHook(iClient, SDKHook_OnTakeDamage, Hook_OnTakeDamage); | ||
} | ||
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bool IsIncapped(int client) | ||
/* @A1m`: | ||
Pound damage: | ||
- damageForce = 0 0 0 | ||
- Damage equal to convar 'z_charger_pound_dmg', def 15 | ||
- Game function: CTerrorPlayer::HandleAnimEvent | ||
[Hook_OnTakeDamage] Victim: Ellis (4), attacker: A1m` (2), inflictor: player (2), damage: 15.000000, damagetype: 128 | ||
weapon: None (-1), damageForce: 0.000000 0.000000 0.000000, damagePosition: 0.000000 0.000000 0.000000 | ||
m_carryVictim: -1, m_pummelVictim: 4, m_isCharging: 0 | ||
[Hook_OnTakeDamage] Victim: (Nick) 5, attacker: (Noname`) 2, inflictor: 2, damage: 15.000000, damagetype: 128 | ||
[Hook_OnTakeDamage] Weapon: -1, damageforce: 0.000000 0.000000 0.000000, damageposition: 0.000000 0.000000 0.000000 | ||
*/ | ||
Action Hook_OnTakeDamage(int iVictim, int &iAttacker, int &iInflictor, float &fDamage, int &iDamagetype, \ | ||
int &iWeapon, float fDamageForce[3], float fDamagePosition[3]) | ||
{ | ||
return view_as<bool>(GetEntProp(client, Prop_Send, "m_isIncapacitated")); | ||
} | ||
if (iDamagetype != DMG_CLUB | ||
|| fDamage != g_hCvarZChargerPoundDmg.FloatValue | ||
|| g_hCvarDmgIncappedPound.FloatValue <= 0.0 | ||
) { | ||
return Plugin_Continue; | ||
} | ||
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if (GetClientTeam(iVictim) != TEAM_SURVIVOR | ||
|| GetEntProp(iVictim, Prop_Send, "m_isIncapacitated", 1) < 1 | ||
) { | ||
return Plugin_Continue; | ||
} | ||
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if (iAttacker < 1 || iAttacker > MaxClients | ||
|| GetClientTeam(iAttacker) != TEAM_ZOMBIE | ||
|| GetEntProp(iAttacker, Prop_Send, "m_zombieClass") != ZC_CHARGER | ||
) { | ||
return Plugin_Continue; | ||
} | ||
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int iPummelVictim = GetEntPropEnt(iAttacker, Prop_Send, "m_pummelVictim"); | ||
if (iPummelVictim != iVictim) { | ||
return Plugin_Continue; | ||
} | ||
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#if DEBUG | ||
PrintToChatAll("[Hook_OnTakeDamage] Victim: (%N) %d, attacker: (%N) %d, inflictor: %d, damage: %f, damagetype: %d ", \ | ||
iVictim, iVictim, iAttacker, iAttacker, iInflictor, fDamage, iDamagetype); | ||
PrintToChatAll("[Hook_OnTakeDamage] Weapon: %d, damageforce: %f %f %f, damageposition: %f %f %f", \ | ||
iWeapon, fDamageForce[0], fDamageForce[1], fDamageForce[2], fDamagePosition[0], fDamagePosition[1], fDamagePosition[2]); | ||
#endif | ||
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fDamage = g_hCvarDmgIncappedPound.FloatValue; | ||
return Plugin_Changed; | ||
} |