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Slight map changes
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- Updated Fatal Freight: Map 3 to include an uzi in the starting saferoom.
- Updated Detour Ahead Map 3 to block a shortcut and a stuck spot as well as adding a small pipe for Survivors to stand on on the ladder at the end of the map.
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SirPlease committed Jan 16, 2024
1 parent 4bc2dd9 commit c41f181
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Showing 2 changed files with 58 additions and 4 deletions.
41 changes: 40 additions & 1 deletion cfg/stripper/zonemod/maps/cdta_03warehouse.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -636,6 +636,25 @@ add:
"initialstate" "1"
"BlockType" "1"
}
; --- Block a BIG shortcut at 16% distance
{
"classname" "env_physics_blocker"
"BlockType" "0"
"initialstate" "1"
"maxs" "12 2 80"
"mins" "-42 -8 -80"
"targetname" "EB002a"
"origin" "-788 -7416 448"
}
{
"classname" "prop_dynamic"
"angles" "0 90 0"
"disableshadows" "1"
"model" "models/props_street/electrical_box01.mdl"
"rendercolor" "255 255 255"
"origin" "-776 -7424 356"
"solid" "6"
}

; =====================================================
; == OUT OF BOUNDS ==
Expand Down Expand Up @@ -666,6 +685,16 @@ add:
"initialstate" "1"
"BlockType" "0"
}
; --- Block a spot at 8% distance, near white truck
{
"classname" "env_physics_blocker"
"BlockType" "0"
"initialstate" "1"
"maxs" "4 20 80"
"mins" "-100 -10 -80"
"targetname" "EB001a"
"origin" "-4184 -6868 300"
}
; --- Prevent some perma-stuck spots before the apartments
{
"classname" "env_physics_blocker"
Expand Down Expand Up @@ -761,8 +790,18 @@ filter:
{
"hammerid" "2663236"
}
; --- Fix the drop at the end saferoom being a one way drop in all but one spot
add:
; --- add a pipe on the ladder to help survivors
{
"classname" "prop_dynamic"
"angles" "0 0 -90"
"disableshadows" "1"
"model" "models/props_mill/pipeset08d_128_001a.mdl"
"rendercolor" "255 255 255"
"origin" "6256 -13244 888"
"solid" "6"
}
; --- Fix the drop at the end saferoom being a one way drop in all but one spot
{
"classname" "env_physics_blocker"
"origin" "9156 -12779 827"
Expand Down
21 changes: 18 additions & 3 deletions cfg/stripper/zonemod/maps/l4d2_ff03_highway.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
; =================hittable 铁
; =====================================================

; --- Make the cars on road unhittable
; --- Make the cars on road unhittable 把路上的铁都变为无效
filter:
{
"targetname" "car2"
Expand Down Expand Up @@ -109,7 +109,7 @@ add:
}


; --- Remove 2 dumpsters
; --- Remove 2 dumpsters 去除两个垃圾箱
filter:
{
"hammerid" "3906996"
Expand All @@ -122,7 +122,22 @@ filter:
; =================item-spawn 物资
; =====================================================


; --- add smg/uzi in saferoom 在起点安全屋加入机枪
add:
{
"classname" "weapon_spawn"
"angles" "0 127 90"
"body" "0"
"count" "5"
"disableshadows" "0"
"skin" "0"
"solid" "6"
"spawn_without_director" "1"
"spawnflags" "10"
"weapon_selection" "any_smg"
"weaponskin" "-1"
"origin" "8536.5 -3004.71 -541.98"
}

; =====================================================
; =================delelte 删除物体
Expand Down

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