Releases: SiriusTR/dle-experimental
Releases · SiriusTR/dle-experimental
DLE 1.12.32 beta 8
8th beta release for DLE 1.12.32. Changes since beta 7:
- Object tool "Delete all" button now has a prompt like the "delete" button
- Fixed object tool "Energy drain" checkbox using the wrong robot data field
- Fixed texture tool "Cleanup" button reverting frames of custom door textures that were in use
- Fixed segment light values being encoded/decoded incorrectly for Descent 1 levels
DLE 1.12.32 beta 7
7th beta release for DLE 1.12.32. Changes since beta 6:
- Added modification tracking for robot settings. HXM files will now only be saved if robot settings were modified since the level was opened.
DLE 1.12.32 beta 6
6th beta release for DLE 1.12.32. Changes since beta 5:
- Fixed issue where "scale lighting" would cause vertex light values to darken unexpectedly
- Further improvements to CPU usage with "Delta shading" view option enabled
DLE 1.12.32 beta 5
5th beta release for DLE 1.12.32. The previous releases were not centrally published. Major changes since version 1.12.31:
- Overload export now includes many objects (using generic types), doors, and texture names. Secondary textures are exported as decals.
- Fixed mishandled end-of-exit-tunnel sides on Overload export (caused errors in Overload Level Editor).
- DLE no longer automatically re-centers levels on save; commands for this have been added to the Edit menu instead (caused levels to be difficult to edit in Overload Level Editor).
- DLE no longer deletes sound clips from DTX patches for Descent 1 levels.
- Automatic adjustment of texture co-ordinates when modifying geometry can now be toggled on/off in Preferences.
- Fixed lag while dragging/dropping a vertex using the mouse.
- Fixed incorrect model displayed for Descent 1 reactors in the mine view.
- Fixed some issues with Align All and Align Children buttons in Texture tool.
- Performance improvements for light animations in the mine view (still more to go).
- Fixed unexpected behavior with the Split Lines command.
- Texture import transparency/see-through options are now available for bitmaps with adaptive palettes as well.