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Releases: SiriusTR/dle-experimental

DLE 1.12.32 beta 8

14 Dec 18:14
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DLE 1.12.32 beta 8 Pre-release
Pre-release

8th beta release for DLE 1.12.32. Changes since beta 7:

  • Object tool "Delete all" button now has a prompt like the "delete" button
  • Fixed object tool "Energy drain" checkbox using the wrong robot data field
  • Fixed texture tool "Cleanup" button reverting frames of custom door textures that were in use
  • Fixed segment light values being encoded/decoded incorrectly for Descent 1 levels

DLE 1.12.32 beta 7

23 Sep 04:18
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DLE 1.12.32 beta 7 Pre-release
Pre-release

7th beta release for DLE 1.12.32. Changes since beta 6:

  • Added modification tracking for robot settings. HXM files will now only be saved if robot settings were modified since the level was opened.

DLE 1.12.32 beta 6

17 Sep 03:56
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DLE 1.12.32 beta 6 Pre-release
Pre-release

6th beta release for DLE 1.12.32. Changes since beta 5:

  • Fixed issue where "scale lighting" would cause vertex light values to darken unexpectedly
  • Further improvements to CPU usage with "Delta shading" view option enabled

DLE 1.12.32 beta 5

10 Sep 04:40
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DLE 1.12.32 beta 5 Pre-release
Pre-release

5th beta release for DLE 1.12.32. The previous releases were not centrally published. Major changes since version 1.12.31:

  • Overload export now includes many objects (using generic types), doors, and texture names. Secondary textures are exported as decals.
  • Fixed mishandled end-of-exit-tunnel sides on Overload export (caused errors in Overload Level Editor).
  • DLE no longer automatically re-centers levels on save; commands for this have been added to the Edit menu instead (caused levels to be difficult to edit in Overload Level Editor).
  • DLE no longer deletes sound clips from DTX patches for Descent 1 levels.
  • Automatic adjustment of texture co-ordinates when modifying geometry can now be toggled on/off in Preferences.
  • Fixed lag while dragging/dropping a vertex using the mouse.
  • Fixed incorrect model displayed for Descent 1 reactors in the mine view.
  • Fixed some issues with Align All and Align Children buttons in Texture tool.
  • Performance improvements for light animations in the mine view (still more to go).
  • Fixed unexpected behavior with the Split Lines command.
  • Texture import transparency/see-through options are now available for bitmaps with adaptive palettes as well.