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Fix Particle Definition Conflicts #6760
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APickledWalrus
merged 8 commits into
SkriptLang:dev/patch
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APickledWalrus:patch/particle-conflicts
Jun 15, 2024
Merged
Fix Particle Definition Conflicts #6760
APickledWalrus
merged 8 commits into
SkriptLang:dev/patch
from
APickledWalrus:patch/particle-conflicts
Jun 15, 2024
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APickledWalrus
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Jun 3, 2024
UnderscoreTud
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Jun 3, 2024
Moderocky
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Jun 3, 2024
Can we get a specific regression test for this? |
This is needed as firework may also represent an entitydata.
APickledWalrus
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sovdeeth
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Jun 3, 2024
It is 1.14+
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Description
This PR aims to fix some particle-itemtype conflicts that were introduced in #6716
For example, some inputs such as
totem of undying
would parse as a visual effect rather than an itemtype. This caused errors with variables as visual effect serialization is broken. To combat this, I've made it so that visual effects are parsed after item types. Additionally, I've added some additional optional keywords to the affected particle definitions.We might also prefer a more aggressive route of requiring the usage of keywords like
particle
. I wanted to avoid this if possible. We may choose to pursue this if the parse-order changes reveal any unexpected issues.There is one breaking change that affects the
elder guardian
option that was added in 2.8.5. It now requiresparticle
. I attempted to force visual effect parsing after entity types/data, but that caused unexpected test failures.Target Minecraft Versions: any
Requirements: none
Related Issues: #6774