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Real-Time Chess App

A web-based chess application that allows players to compete in real-time. This app leverages modern web technologies to deliver a seamless and interactive chess-playing experience.

Features

  • Real-Time Gameplay: Play chess with friends or random opponents in real-time using WebSocket technology.
  • Valid Move Detection: Powered by chess.js, ensuring all moves adhere to chess rules.
  • Interactive UI: Built with React and styled with Tailwind CSS for a modern and responsive interface.
  • Dynamic Routing: Manage game states and navigation using react-router-dom.
  • TypeScript Support: Both backend and frontend are developed with TypeScript for type safety and better maintainability.
  • Game Manager: A gameManager class to manage user connections, game initialization, and move handling.
  • Chess Board UI: A chessboard component to render the board and handle user moves.

Installation and Setup

Backend

  1. Clone the repository and navigate to the backend directory:

    git clone https://github.com/Somesh-nayek/Real-time-Chess-.git
    cd backend
  2. Install dependencies:

    npm install
  3. Compile TypeScript (if applicable):

    tsc
  4. Start the server:

    node dist/index.js

Frontend

  1. Navigate to the frontend directory:

    cd frontend
  2. Install dependencies:

    npm install
  3. Start the development server:

    npm run dev

WebSocket Integration

The backend uses ws to manage real-time communication between players. Ensure your frontend connects to the WebSocket server when initiating a game.

WebSocket Messages

  • INIT_GAME: Sent when a new game starts, notifying each player of their color.
    • Payload: {"color": "w"} for white, {"color": "b"} for black.
  • MOVE: Sent after each valid move to update the opponent’s game state.
    • Payload: {"from": "e2", "to": "e4"} (example move from e2 to e4).
  • GAME_OVER: Sent when the game ends, announcing the winner.
    • Payload: {"winner": "White"} or {"winner": "Black"}.

Game Manager

The gameManager class handles the management of active games and user connections. It performs the following:

  • Add User: Adds a user to the list and assigns a game handler to the WebSocket connection.
  • Remove User: Removes a user from the list when they disconnect.
  • Game Initialization: If there is a pending user looking for an opponent, a new game is started. Otherwise, the user is added to the waiting list.
  • Move Handling: When a player makes a move, it is processed by the gameManager, which validates the move and updates both players about the new board state.

Chess Board Component

The ChessBoard component is responsible for rendering the chessboard UI and handling user moves. It uses chess.js for game logic and updates the board in real-time.

  • Board State: Represents the chessboard with pieces and their positions.
  • User Interaction: Players can click on squares to make moves.
  • Move Handling: Sends moves to the backend via WebSocket, updates the board after each move.

Technologies Used

Backend

  • Node.js and TypeScript for server-side logic.
  • chess.js for game logic and move validation.
  • ws for WebSocket communication.

Frontend

  • React for the user interface.
  • react-router-dom for navigation.
  • Tailwind CSS for styling.
  • Vite for a fast development build process.

Deployment

If deploying the application, configure the environment variables and ensure the backend and frontend communicate over the correct WebSocket URLs.

Future Plans

  • AI Opponent: Integrate a chess AI for single-player mode.
  • Leaderboards: Add player rankings and match history.
  • Replays: Allow players to view and analyze past games.

Contribution

Contributions are welcome! Please fork the repository, create a feature branch, and submit a pull request.

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