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Cleaning up some commas
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SpacedOutChicken committed Aug 6, 2022
1 parent 025ba92 commit 139de6e
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions jsons/UnitPromotions.json
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@
{
"name": "Shock",
"uniques": [
"[+25]% Strength <when fighting in [Open terrain] tiles>"
"[+25]% Strength <when fighting in [Open terrain] tiles>",
"[-25]% Strength <when fighting in [Open terrain] tiles> <vs [Promotion Nullifier] units>"
],
"unitTypes": ["Mounted", "Armor"]
Expand Down Expand Up @@ -152,7 +152,7 @@
//// Water (+ Air)
{
"name": "Evasion",
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>"
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>",
"[-33]% Strength <vs [Ranged] units> <when defending> <vs [Promotion Nullifier] units>"],
"unitTypes": ["Melee Water"]
},
Expand Down Expand Up @@ -326,7 +326,7 @@
"prerequisites": ["Loose Formation", "Shock"],
"uniques": [
"[+25]% Strength <vs [Wounded] units>",
"[-25]% Strength <vs [{Wounded} {Promotion Nullifier}] units>"
"[-25]% Strength <vs [{Wounded} {Promotion Nullifier}] units>",
"Heals [25] damage if it kills a unit"
],
"unitTypes": ["Mounted"]
Expand Down Expand Up @@ -700,7 +700,7 @@
"uniques": [
"[+25]% Strength <vs [Low Tech] units>",
"[+50]% Strength <vs cities>",
"[-25]% Strength <vs [{Low Tech} {Promotion Nullifier}] units>"
"[-25]% Strength <vs [{Low Tech} {Promotion Nullifier}] units>",
"Only available <if [Armaments Production Line] is constructed>"
],
"unitTypes": ["Scrapper", "Mounted", "Shooter", "Scout"]
Expand Down Expand Up @@ -729,7 +729,7 @@
"name": "Drone Support",
"prerequisites": ["Drone Recon"],
"uniques": [
"[-10]% Strength for enemy [Military] units in adjacent [All] tiles"
"[-10]% Strength for enemy [Military] units in adjacent [All] tiles",
"[+10]% Strength for enemy [Promotion Nullifier] units in adjacent [All] tiles"
],
"unitTypes": ["Scrapper", "Shooter", "Mounted", "Armor"]
Expand Down Expand Up @@ -786,7 +786,7 @@
"uniques": [
"[33]% chance to intercept air attacks",
"[+50]% Strength <vs [Air] units>",
"[+100]% Strength <vs [Helicopter] units>"
"[+100]% Strength <vs [Helicopter] units>",
"[-50]% Strength <vs [{Air} {Promotion Nullifier}] units>",
"[-100]% Strength <vs [{Helicopter} {Promotion Nullifier}] units>"
],
Expand Down Expand Up @@ -839,7 +839,7 @@
"uniques": [
"Automated",
"[+20]% Strength <vs [Wounded] units>",
"[-20]% Strength <vs [{Wounded} {Promotion Nullifier}] units>"
"[-20]% Strength <vs [{Wounded} {Promotion Nullifier}] units>",
"[+20]% Strength <vs cities>"
]
},
Expand All @@ -851,7 +851,7 @@
"name": "Tear Gas",
"uniques": [
"[+33]% Strength <vs [Low Tech] units>",
"[-33]% Strength <vs [{Low Tech} {Promotion Nullifier}] units>"
"[-33]% Strength <vs [{Low Tech} {Promotion Nullifier}] units>",
"[+10]% Strength <vs cities>"
]
},
Expand All @@ -862,7 +862,7 @@
"[+100]% Strength <vs [Low Tech] units>",
"[+100]% Strength <vs [Personnel] units>",
"[-100]% Strength <vs [{Low Tech} {Promotion Nullifier}] units>",
"[-100]% Strength <vs [{Personnel} {Promotion Nullifier}] units>"
"[-100]% Strength <vs [{Personnel} {Promotion Nullifier}] units>",
"[-50]% Strength <vs [Gas Mask] units>",
"[+50]% Strength <vs cities>",
"Only available <if [Chemical Weapons Laboratory] is constructed>"
Expand Down Expand Up @@ -926,7 +926,7 @@
"uniques": [
"No defensive terrain penalty",
"Ignores terrain cost"
],
]
},
{
"name": "Promotion Nullifier",
Expand All @@ -939,7 +939,7 @@
"[-25]% XP gained from combat <for units with [Reconnaissance I]>",
"[-50]% XP gained from combat <after adopting [Military Tradition]>"

],
]
},

// 'ability' promotions
Expand All @@ -949,7 +949,7 @@
"uniques": [
"[+20]% Strength <when fighting in [Friendly Land] tiles>",
"[+15]% Strength bonus for [Military] units within [2] tiles",
"[-20]% Strength <when fighting in [Friendly Land] tiles> <vs [Promotion Nullifier] units>"
"[-20]% Strength <when fighting in [Friendly Land] tiles> <vs [Promotion Nullifier] units>",
"[50]% XP gained from combat",
"Can construct [Citadel]",
"Uncapturable"
Expand Down

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