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Increase city strength (Closed) #35

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
# DeCiv-Redux
DeCiv Redux 4.1.0
3 March 2012
DeCiv Redux 4.1.0<br>
3 March 2021

DeCiv, made by [9kgsofrice](https://github.com/9kgsofrice/DeCiv/), brought back from the dead by SpacedOutChicken

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4 changes: 2 additions & 2 deletions jsons/Buildings.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
"isNationalWonder": true,
"food": 2,
"production": 3,
"cityStrength": 2,
"cityStrength": 5,
"cityHealth": 50,
"science": 3,
"gold": 1,
Expand Down Expand Up @@ -2540,7 +2540,7 @@
"uniques": ["[+50]% Golden Age length", "Provides [1] [Power]"]
},
{
"name": "Encylopedia",
"name": "Encyclopedia",
"uniqueTo": "The Archive",
"replaces": "Monument",
"cost": 1,
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14 changes: 9 additions & 5 deletions jsons/ModOptions.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,13 @@
{
"isBaseRuleset": true,
"uniques": ["Can convert gold to science with sliders",
"uniques": [
"Can convert gold to science with sliders",
"Allow City States to spawn with additional units",
"Can trade civilization introductions for [100] Gold"],
"Can trade civilization introductions for [100] Gold"
],
"constants": {
"maxXPfromBarbarians": 100
}
}
"cityStrengthBase": 20.0, // Default was 8.0
"cityStrengthPerPop": 0.5, // Default was 0.4
"maxXPfromBarbarians": 100 // Default was 30
}
}
11 changes: 9 additions & 2 deletions jsons/Terrains.json
Original file line number Diff line number Diff line change
Expand Up @@ -265,16 +265,23 @@
"defenceBonus": -0.3
},
{
/*
TODO:
- Legacy code for compatibility
- Should be replaced with Swamp
- See also: https://github.com/SpacedOutChicken/DeCiv-Redux/issues/21
*/
"name": "Flood plains",
"type": "TerrainFeature",
"food": 1,
"movementCost": 1,
"defenceBonus": -0.1,
"occursOn": ["Desert", "Plains", "Grassland"],
// "occursOn": ["Desert", "Plains", "Grassland"],
"uniques": [
"Considered [Desirable] when determining start locations",
"Considered [Food] when determining start locations",
"Always Fertility [5] for Map Generation"
"Always Fertility [5] for Map Generation",
"Will not be displayed in Civilopedia"
]
},
{
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33 changes: 16 additions & 17 deletions jsons/TileSets/FantasyHex.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
{
"useColorAsBaseTerrain": "false",
"ruleVariants": {
// Hill farm
// Farm
"Snow+Farm": ["Snow","Farm"],
"Grassland+Hill+Farm": ["Grassland","Farm","Hill"],
"Plains+Hill+Farm": ["Plains","Farm","Hill"],
"Desert+Hill+Farm": ["Desert","Farm","Hill"],
"Tundra+Hill+Farm": ["Tundra","Farm","Hill"],
"Snow+Hill+Farm": ["Snow","Farm","Hill"],

//Special forest and jungle
"Grassland+Forest": ["Grassland","GrasslandForest"],
"Grassland+Jungle": ["Grassland","Jungle"],
Expand All @@ -27,22 +28,22 @@
"Snow+Hill+Jungle": ["Snow","Hill","SnowJungle"],

//Snow improvements for Tundra and Snow
//TODO hill and forest variants + new images for Landmark, etc
"Tundra+Barbarian encampment": ["Tundra","Barbarian encampment-Snow"],
"Tundra+Academy": ["Tundra","Academy"],
"Tundra+Citadel": ["Tundra","Citadel"],
"Tundra+Ancient ruins": ["Tundra","Ancient ruins-Snow"],
"Snow+Barbarian encampment": ["Snow","Barbarian encampment-Snow"],
"Snow+Academy": ["Snow","Academy"],
"Snow+Citadel": ["Snow","Citadel"],
"Snow+Ancient ruins": ["Snow","Ancient ruins-Snow"],
//TODO hill and forest variants + new images for Landmark, etc
"Tundra+Barbarian encampment": ["Tundra","Barbarian encampment-Snow"],
"Tundra+Academy": ["Tundra","Academy"],
"Tundra+Citadel": ["Tundra","Citadel"],
"Tundra+Ancient ruins": ["Tundra","Ancient ruins-Snow"],
"Snow+Barbarian encampment": ["Snow","Barbarian encampment-Snow"],
"Snow+Academy": ["Snow","Academy"],
"Snow+Citadel": ["Snow","Citadel"],
"Snow+Ancient ruins": ["Snow","Ancient ruins-Snow"],

//Sand improvements for Desert

//Jungle improvements for Jungle

//resources behind forest and jungle
//TODO all the resources...
//TODO all the resources...
//Grassland
"Grassland+Jungle+Oil": ["Grassland","Oil","Jungle"],
"Grassland+Forest+Horses": ["Grassland","Horses","GrasslandForest"],
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"Tundra+Hill+Jungle+Gems": ["Tundra","Hill","Gems","TundraJungle"],
"Tundra+Hill+Forest+Silver": ["Tundra","Hill","Silver","TundraHillForest"],
"Tundra+Hill+Forest+Gems": ["Tundra","Hill","Gems","TundraHillForest"],

"Desert+Wheat+Farm": ["Desert","Farm","Wheat"],
"Desert+Farm": ["Desert","Farm"],
"Desert+Flood plains+Wheat+Farm": ["Desert","Flood plains","Farm","Wheat"],
Expand Down Expand Up @@ -191,13 +192,12 @@
"Desert+Hill+Forest+Silver": ["Desert","Hill","Silver","DesertHillForest"],
"Desert+Hill+Forest+Gems": ["Desert","Hill","Gems","DesertHillForest"],


"Grassland+Forest+Ancient ruins": ["Grassland", "GrasslandForest","Ancient ruins"],
"Grassland+Cattle+Ancient ruins": ["Grassland","Ancient ruins","Cattle"],
"Grassland+Sheep+Ancient ruins": ["Grassland","Ancient ruins","Sheep"],
"Coast+Oil+Oil well": ["Coast","Offshore Platform"],

//Deciv Tile Improvements
//Deciv Tile Improvements
//Salvage site
"Grassland+Salvage site+Scrap": ["Grassland","Scrap","Salvage site"],
"Grassland+Forest+Salvage site+Scrap": ["Grassland","Scrap","GrasslandForest","Salvage site"],
Expand Down Expand Up @@ -313,6 +313,5 @@

//Furs
"Grassland+Forest+Furs+Camp": ["Grassland","GrasslandForest","Camp+Furs"]

}
}
}