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fix(ImGuiImplGl3): enhance OpenGL compatibility checks for sampler objects #320

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Feb 2, 2025
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18 changes: 15 additions & 3 deletions imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@
import imgui.flag.ImGuiConfigFlags;
import imgui.flag.ImGuiViewportFlags;
import imgui.type.ImInt;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GLCapabilities;

import java.nio.ByteBuffer;
import java.util.regex.Matcher;
Expand Down Expand Up @@ -157,6 +159,7 @@ protected static class Data {
// protected boolean glProfileIsES3;
protected boolean glProfileIsCompat;
protected int glProfileMask;
protected GLCapabilities glCapabilities = null;
protected String glslVersion = "";
protected int fontTexture = 0;
protected int shaderHandle = 0;
Expand Down Expand Up @@ -273,6 +276,15 @@ public boolean init(final String glslVersion) {
data.glVersion = major * 100 + minor * 10;
data.glProfileMask = glGetInteger(GL_CONTEXT_PROFILE_MASK);
data.glProfileIsCompat = (data.glProfileMask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0;
if (data.glVersion < 330) { // Ignore in higher GL versions since they support sampler objects anyway
try {
data.glCapabilities = GL.getCapabilities();
} catch (IllegalStateException ignored) {
// IllegalStateException – if setCapabilities has never been called in the current thread or was last called with a null value
// This exception can be safely ignored as it does not impact the initialization process.
// GL_ARB_sampler_objects will be unavailable (and therefore not supported) if the GL version is less than 3.3.
}
}
}

// We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
Expand Down Expand Up @@ -381,7 +393,7 @@ protected void setupRenderState(final ImDrawData drawData, final int fbWidth, fi
glUniform1i(data.attribLocationTex, 0);
glUniformMatrix4fv(data.attribLocationProjMtx, false, props.orthoProjMatrix);

if (data.glVersion >= 330) {
if (data.glVersion >= 330 || (data.glCapabilities != null && data.glCapabilities.GL_ARB_sampler_objects)) {
glBindSampler(0, 0);
}

Expand Down Expand Up @@ -421,7 +433,7 @@ public void renderDrawData(final ImDrawData drawData) {
glActiveTexture(GL_TEXTURE0);
glGetIntegerv(GL_CURRENT_PROGRAM, props.lastProgram);
glGetIntegerv(GL_TEXTURE_BINDING_2D, props.lastTexture);
if (data.glVersion >= 330) {
if (data.glVersion >= 330 || (data.glCapabilities != null && data.glCapabilities.GL_ARB_sampler_objects)) {
glGetIntegerv(GL_SAMPLER_BINDING, props.lastSampler);
}
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, props.lastArrayBuffer);
Expand Down Expand Up @@ -525,7 +537,7 @@ public void renderDrawData(final ImDrawData drawData) {
glUseProgram(props.lastProgram[0]);
}
glBindTexture(GL_TEXTURE_2D, props.lastTexture[0]);
if (data.glVersion >= 330) {
if (data.glVersion >= 330 || (data.glCapabilities != null && data.glCapabilities.GL_ARB_sampler_objects)) {
glBindSampler(0, props.lastSampler[0]);
}
glActiveTexture(props.lastActiveTexture[0]);
Expand Down