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Registration of Packet 0x2D #1336
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- Added: New trigger @HitReactive Reactive Armor plays a key role in the action mechanism and is currently under very fixed rules. It has been added as a new trigger with some variables to make it a bit more flexible. @HitReactive Local.Sound (r/w) =Sound ID, If it is blank or zero, no sound is produced. (Default: 01F1) Local.EffectID (r/w) = Effect ID, If it is empty or zero, no effect will occur. (Default: 0374a) Local.Damage (r/w) = This is the more1l, or PolyStr, value coming from the reactive armor spell to i_rune_reactive_armor. LOCAL.RefDamage (r/w) = The amount of damage that will be reflected to this other party LOCAL.RedDamage (r/w) = Amount to be deducted from damage received LOCAL.ReactiveDamType (r/w) = Type of damage received (Default: DAMAGE_FIXED andDAMAGE_REACTIVE) NOTE; 1. If no RefDamage or RedDamage values are entered, the system defaults to the Reactive Armor Effect value. 2. No damage amount can be less than 1.
If the NOREJOIN tag is one, the player cannot come back to life on that corpse. That is, the player comes back to life but not on the corpse. This tag does not prevent the player from coming back to life, it just prevents them from respawning on that corpse. The player always comes back to life, but not on that corpse.
If this setting is enabled, pets you own will appear to you with the original noto (old behavior). If this setting is not enabled, the assets you own will always appear natural to you. This setting only applies when the owning character is looking at the asset they own. It does not apply when someone else is looking at the asset you own.
f_onserver_mode f_onserver_resync_start f_onserver_resync_restart f_onserver_resync_failed f_onserver_resync_success f_onserver_resync_finish f_onserver_save_stage f_onserver_save_force f_onserver_save_try
f_onserver_mdb_connect f_onserver_mdb_query f_onserver_mdb_execute f_onserver_mdb_close f_onserver_mdb_tick
@Logout trigger When NPCs (mounts) are logged out of the session in any way, i.e. mounted or minimised, they will log out (disconnect) but will not trigger.
Note: Made in the same branch to avoid OptionFlag conflicts.
EventsPet = removed EventsNPC EventsNPCAnimal EventsNPCMonster EventsNPCMountable EventsNPCShop EventsChar EventsCharPlayer EventsCharStaff EventsPlayer: removed EventsItem EventsItemWeapon Note: All events were tested one by one and they work without any problems.
SRC/I = Char (Player) ARGO = Gold RETURN 1 = Prevents depositing gold into the bank. It works just like DROPON_ITEM/ITEMDROPON_ITEM. When using the virtual gold feature, there was no trigger triggered when physical gold was deposited into the bank, the Dropon_Item was not working because it was triggered lower down, and instead of moving the Dropon_Item up, a separate trigger was added to track the money on the server more easily from another location. Tested.
…ngs WOPTalkMode In some clients, different operations can be performed in return for this, for example, if this talkmode went from sphere as TALKMODE SPELL, the operation is performed according to this incoming talk mode according to the client versions. Here, the possibility of changing the talkmode according to the client version used is given. By default, TALKMODE_SPELL Default talk mode: TALKMODE_SPELL = 10 Sphere.ini; WOPTalkMode=0/14 Trigger; @spellcast Local.WOPTalkMode=0/14 Tested.
If the memory owner is not present, skills do not fail when taking damage, but if the memory owner is alive, skills fail when taking damage. Tested.
CLOSEVENDORMENU <vendor uid> OR CLOSEVENDORMENU empty if empty, 14 squares will close the sales menu of all near shops. If no value is entered, it closes the sales menu of all vendors in the surrounding area (14 squares). If a value is entered and this value is the vendor uid, it closes the sales menu of the vendor belonging to that serial number. CLOSECONTAINER <container uid> Actually, there is already a package for this, but since dealing with the package takes a long time, such a command was needed. When CLOSECONTAINER <container uid> is entered, that container is closed in the interface. Tested.
If you are around an entity that you own and you are trying to open a bank next to a bank, the "bank" command is perceived as a pet command and the bank does not open. There is no problem when you type "bank" after mounting the mount, but "bank" does not work when you dismount. (Issue Sphereserver#1331) tested.
Previously, many memories did not have morex information, but now for some reason many memories have morex information and for this reason the trigger was not triggered in almost most of the memories, the morex query was removed. Also, the slang did not represent the memory item,
a function that lets you get the final noto title of the character (read only for now)
Trigger was triggered after values were changed and hits, stam, mana gain could not be turned off.
src/network/send.cpp
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***************************************************************************/ | ||
PacketMobileAttributes::PacketMobileAttributes(const CChar *character) : PacketSend(XCMD_MobileAttributes, 17, PRI_NORMAL) | ||
{ | ||
ADDTOCALLSTACK("PacketDeathMenu::PacketDeathMenu"); |
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Copy paster error
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Copy paste error.
Could you explain why is bFull needed? Btw i'd name that fFull, to be consistent with sphere conventions |
maybe you don't always want to send this MobileAttribute? |
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