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This repository has been archived by the owner on Nov 24, 2024. It is now read-only.

Mind Over Matter v0.4 alpha

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@Standing-Storm Standing-Storm released this 19 Feb 18:00
· 862 commits to main since this release
e770da5

Changes:

  1. Slightly reduced frequency of portal storm awakenings. Once portal storms are more dangerous to the body as well as the mind I might increase it again.
  2. Revamped portal storm awakening. Now, if the EoC rolls an awakening that you already have, your powers go haywire and cause various debilitating effects. This means a non-psychic has no risks for staying outside other than the standard portal storm ones, but the more psychic you are, the riskier a portal storm is as a method of gaining power. If you've got an awakening or three, maybe try to find a matrix crystal...or go outside and roll the dice!
  3. Revamped matrix crystals to use EoCs instead of spells. This is more elegant and also means looking into one when you're already psychic causes a minor power overload.
  4. Added tier 3 feral psychic enemies: human whirlwind, pattern screamer, unending conflagration, and ephemeral riftwalker.
  5. Revamped pyrokinetic Cloak of Warmth and Blazing Aura so they produce actual heat around the character. Plans: look into whether it's possible to scale the heat to the ambient temperate

Bugfixes:

  1. Removed BONUS_BLOCK from Clairsentient powers to prepare for its upcoming removal
  2. Removed inappropriate self-damage from buff spells. No more shattering your own armor because you think too hard!
  3. Fixed a few power durations
  4. Fixed various typos

Outstanding Issues:

  1. The text on the matrix crystal psionic awakenings is currently a placeholder. Hopefully it's not too immersion breaking