This repository has been archived by the owner on Nov 24, 2024. It is now read-only.
Mind Over Matter v0.4 alpha
Changes:
- Slightly reduced frequency of portal storm awakenings. Once portal storms are more dangerous to the body as well as the mind I might increase it again.
- Revamped portal storm awakening. Now, if the EoC rolls an awakening that you already have, your powers go haywire and cause various debilitating effects. This means a non-psychic has no risks for staying outside other than the standard portal storm ones, but the more psychic you are, the riskier a portal storm is as a method of gaining power. If you've got an awakening or three, maybe try to find a matrix crystal...or go outside and roll the dice!
- Revamped matrix crystals to use EoCs instead of spells. This is more elegant and also means looking into one when you're already psychic causes a minor power overload.
- Added tier 3 feral psychic enemies: human whirlwind, pattern screamer, unending conflagration, and ephemeral riftwalker.
- Revamped pyrokinetic Cloak of Warmth and Blazing Aura so they produce actual heat around the character. Plans: look into whether it's possible to scale the heat to the ambient temperate
Bugfixes:
- Removed BONUS_BLOCK from Clairsentient powers to prepare for its upcoming removal
- Removed inappropriate self-damage from buff spells. No more shattering your own armor because you think too hard!
- Fixed a few power durations
- Fixed various typos
Outstanding Issues:
- The text on the matrix crystal psionic awakenings is currently a placeholder. Hopefully it's not too immersion breaking