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Mind Over Matter v0.7 beta

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@Standing-Storm Standing-Storm released this 27 Apr 04:57
· 37 commits to main since this release
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Note--this update is for latest experimental.

Content:

People have mentioned that Mind Over Matter is somewhat OP, and frankly they're right. All characters in CDDA become unstoppable eventually but MoM makes it come a little too quickly, so some of these changes are designed to extend that time.

  • New mechanic added: Drain. While each use of a power takes stamina, sometimes powers will also cause Drain, a longer-term condition that requires more rest to cure. Drain starts off mild but as it increases, it reduces your maximum stamina and stats and makes you hungry and tired. More powerful power are more likely to stack Drain. (Essentially, I wanted to use weariness to represent the longer-term cost of psionic powers but that's impossible, so this is the solution)
  • Awakenings can fail. The chance of a successful awakening starts off very high, but the more times you're awakened the lower the chance of future awakenings. Portal storms have a slightly lower chance of awakening you than matrix crystals do
  • You can only awaken once per storm now
  • Nearly all powers scale with Intelligence, and in multiple ways. Generally damage, range, duration, and sometimes AoE all scale at +5% per point of Intelligence above 10. They also scale down per point of Intelligence below 10, so that pain greatly inhibits your powers (hard to concentrate through the pain). This also means that if you play with multiple mods and end up with Intelligence 50+, you will annihilate everything in your path. This is intended.
  • Many, many changes to power range, damage, and so on to account for the scaling. Many powers will be weaker at level 1 but max damage and duration now scale with level.
  • Added a Project PHAVIAN secret location. It's not as grand as the XEDRA main labs, since portal research went on for decades while psionics research went for only a few years, but they're out there. Also added items to breadcrumb to the location
  • Added some Project PHAVIAN scientists, with appropriate loot, to regular labs and to Research Facilities. They were caught there in the lockdowns.
  • Added extra snippets
  • Added new items and recipes
  • LV429 damage reduced
  • Flexibility now reduces fall damage by a percentage instead of completely eliminating it
  • Brought content in line with latest experimental