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STARFLY 13 Identity Creation #14

Merged
merged 7 commits into from
Dec 19, 2023
Merged

STARFLY 13 Identity Creation #14

merged 7 commits into from
Dec 19, 2023

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lectronyx
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About The Pull Request

Changes server branding and some lore content.

Why It's Good For The Game

ACLF doesn't have any ships, they're an activist group - and we want Roseus to be more prominent. We've renamed ACLF uniform to something more Roseus-branded. Elzuosa are still from Kalixcis, and now have their own unique language. Server branding is changed.

Changelog

🆑
add: New title screen and credits branding!
add: Kalixcian language for the Elzuosa!
add: Yeosa language type, which speaks Yeosa'Unathi and understands Sinta'Unathi. May be changed on Partial Understanding addition
add: Yeosa'Unathi to the regular lizard language type, so Sinta'Unathi can understand Yeosa but not speak it. May be changed on Partial Understanding addition
tweak: Turned ACLF uniform into the Roseus Galactic uniform.
imageadd: New title screen and credits banners for STARFLY 13 branding.
imagedel: Old Shiptest title screen and credits banner.
/:cl:

unit0016 and others added 6 commits December 16, 2023 20:25
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not be viewable. -->
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request process. -->

## About The Pull Request
Adds a brand-new - well, [new to
shiptest](https://cohost.org/bluwu016/post/885120-a-compilation-of-my) -
ruin to the Icemoon roster, focused on the service department.

It's flavored around being an *incredibly* old NT Spaceworks vessel
that's been carved in half and crashed - what's present only being the
fore of the ship. Being mainly service-focused, it's loot is pretty dry
~~as is it's sole threat.~~
If more current-day mappers/balance-heads have any words about how to
fluff out either of those pools a bit more with the screenshots below,
lemme know. I'll listen well.

(Notarized loot summary removed as updating it was a pain in the ass,
lmao.)

It strikes me as leaning on the underwhelming side from looking at the
other ruins present here but we'll. See? I suppose? It's good practice
for me in the whole, "making something I have memorized and that looks
good normally look sicker ruined".

<details><summary>Pictures (All but SDMM Outdated)</summary>
<p>

Ignore that there's no rust, the firelocks are open here, and some
stuff's knocked around, I was testing it prior to me tacking the rust on
and took pics after running around it in-person.


![image](https://github.com/shiptest-ss13/Shiptest/assets/50649185/51a3cc54-1727-4241-9592-639f892621bf)


![image](https://github.com/shiptest-ss13/Shiptest/assets/50649185/580e39fe-bbf9-481f-aff8-cc25f860638d)

StrongDMM View:

![2023-11-09 15 02
20](https://github.com/shiptest-ss13/Shiptest/assets/50649185/5b94af63-d2d8-42bd-a823-0d300d66191f)

</p>
</details> 
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
This isn't what I intended to do when I was like, "oh yeah, I have a
goofy ahh downstream out of boredom, ya'll want some of our better
ships" but w/e here it is anyways. Ya'll need ruins. I made (another)
ruin.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: A new icemoon ruin has been added, should you be in need of service
department goodies.
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: BluBerry016 <[email protected]>
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not be viewable. -->
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request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Adds a new pubby crash map along with the requisite area and ruin codes

## Why It's Good For The Game

It adds another ruin... this is a good thing

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: Immortalartisan
add: A new sandworld ruin based on deprecated ship pubby   
/:cl:

![pubby in game light
dark](https://github.com/shiptest-ss13/Shiptest/assets/64680018/25eb6742-a769-41de-b158-ff55661121ed)
SDMM view with areas

![image_2023-11-10_094953863](https://github.com/shiptest-ss13/Shiptest/assets/64680018/e3e76193-e194-47de-9596-e665a27e0673)


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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
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---------

Co-authored-by: goober3 <[email protected]>
Co-authored-by: spockye <[email protected]>
We're removing more Sarathi references, paving the way for the Yeosa'Unathi, and adding more Starfly branding.
@lectronyx
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What the hell? I'm the only person who contributed to this -- I didn't change anything about the pubby ship, just looked at it briefly and then closed without saving. I'm so confused.

@lectronyx
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I think I've figured out what the issue was - looks like I forgot one line? GitHub's just being stupidly petty.

@lectronyx lectronyx self-assigned this Dec 19, 2023
@lectronyx
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still genuinely no clue why it says i added a ruin in this. it was already there. what the fuck

@lectronyx lectronyx merged commit 94df5a1 into master Dec 19, 2023
8 of 11 checks passed
@lectronyx lectronyx deleted the kalixcis-removal branch December 19, 2023 01:15
@lectronyx
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Addressed #7

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4 participants