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STARFLY 13 Identity Creation #14
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a brand-new - well, [new to shiptest](https://cohost.org/bluwu016/post/885120-a-compilation-of-my) - ruin to the Icemoon roster, focused on the service department. It's flavored around being an *incredibly* old NT Spaceworks vessel that's been carved in half and crashed - what's present only being the fore of the ship. Being mainly service-focused, it's loot is pretty dry ~~as is it's sole threat.~~ If more current-day mappers/balance-heads have any words about how to fluff out either of those pools a bit more with the screenshots below, lemme know. I'll listen well. (Notarized loot summary removed as updating it was a pain in the ass, lmao.) It strikes me as leaning on the underwhelming side from looking at the other ruins present here but we'll. See? I suppose? It's good practice for me in the whole, "making something I have memorized and that looks good normally look sicker ruined". <details><summary>Pictures (All but SDMM Outdated)</summary> <p> Ignore that there's no rust, the firelocks are open here, and some stuff's knocked around, I was testing it prior to me tacking the rust on and took pics after running around it in-person. ![image](https://github.com/shiptest-ss13/Shiptest/assets/50649185/51a3cc54-1727-4241-9592-639f892621bf) ![image](https://github.com/shiptest-ss13/Shiptest/assets/50649185/580e39fe-bbf9-481f-aff8-cc25f860638d) StrongDMM View: ![2023-11-09 15 02 20](https://github.com/shiptest-ss13/Shiptest/assets/50649185/5b94af63-d2d8-42bd-a823-0d300d66191f) </p> </details> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This isn't what I intended to do when I was like, "oh yeah, I have a goofy ahh downstream out of boredom, ya'll want some of our better ships" but w/e here it is anyways. Ya'll need ruins. I made (another) ruin. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: A new icemoon ruin has been added, should you be in need of service department goodies. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: BluBerry016 <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds a new pubby crash map along with the requisite area and ruin codes ## Why It's Good For The Game It adds another ruin... this is a good thing <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Immortalartisan add: A new sandworld ruin based on deprecated ship pubby /:cl: ![pubby in game light dark](https://github.com/shiptest-ss13/Shiptest/assets/64680018/25eb6742-a769-41de-b158-ff55661121ed) SDMM view with areas ![image_2023-11-10_094953863](https://github.com/shiptest-ss13/Shiptest/assets/64680018/e3e76193-e194-47de-9596-e665a27e0673) <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: goober3 <[email protected]> Co-authored-by: spockye <[email protected]>
We're removing more Sarathi references, paving the way for the Yeosa'Unathi, and adding more Starfly branding.
What the hell? I'm the only person who contributed to this -- I didn't change anything about the pubby ship, just looked at it briefly and then closed without saving. I'm so confused. |
Signed-off-by: lectronyx <[email protected]>
I think I've figured out what the issue was - looks like I forgot one line? GitHub's just being stupidly petty. |
still genuinely no clue why it says i added a ruin in this. it was already there. what the fuck |
Addressed #7 |
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About The Pull Request
Changes server branding and some lore content.
Why It's Good For The Game
ACLF doesn't have any ships, they're an activist group - and we want Roseus to be more prominent. We've renamed ACLF uniform to something more Roseus-branded. Elzuosa are still from Kalixcis, and now have their own unique language. Server branding is changed.
Changelog
🆑
add: New title screen and credits branding!
add: Kalixcian language for the Elzuosa!
add: Yeosa language type, which speaks Yeosa'Unathi and understands Sinta'Unathi. May be changed on Partial Understanding addition
add: Yeosa'Unathi to the regular lizard language type, so Sinta'Unathi can understand Yeosa but not speak it. May be changed on Partial Understanding addition
tweak: Turned ACLF uniform into the Roseus Galactic uniform.
imageadd: New title screen and credits banners for STARFLY 13 branding.
imagedel: Old Shiptest title screen and credits banner.
/:cl: