Upstream 2025-02-08-2021Z #42
ci.yml
on: pull_request
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Build libauxmos.so
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Build librust_g.so
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Build Docker Image
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Matrix: Integration Tests
Annotations
3 errors, 21 warnings, and 10 notices
/datum/unit_test/create_and_destroy: /datum/unit_test/create_and_destroy:
code/modules/unit_tests/create_and_destroy.dm#L197
/mob/living/simple_animal/hostile/retaliate/poison/snake/bookworm hard deleted 1 times out of a total del count of 1
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Integration Tests (CREATE_AND_DESTROY_TEST)
FAIL /datum/unit_test/create_and_destroy 75s
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Integration Tests (CREATE_AND_DESTROY_TEST)
Process completed with exit code 1.
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (the wall) at Crashed Pirate Ship (13, 74, 2) in Crashed Pirate Ship. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (space) at Volcanic Planetoid (12, 76, 2) in the Volcanic Planetoid. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the wall) at Listening Post Canteen (12, 59, 2) in Listening Post Canteen. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (9, 63, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (11, 64, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (8, 66, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (11, 68, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (11, 70, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Dormitories (8, 75, 2) in Dormitories. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
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Integration Tests (RUIN_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
blood spawned in a bad turf (the wall) at Central Halls (27, 75, 2) in Central Halls. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the blood usr: .
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Integration Tests (BASIC_TESTS):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the reinforced wall) at Central Maintenance (63, 60, 3) in Central Maintenance. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the reinforced wall) at Central Maintenance (63, 60, 3) in Central Maintenance. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the wall) at Robotics (19, 107, 2) in Robotics. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the wall) at Engineering (6, 117, 2) in Engineering. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the rusted reinforced wall) at Cargo Bay (86, 106, 2) in Cargo Bay. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (the reinforced wall) at Storage Bay (87, 114, 2) in Storage Bay. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the rusted wall) at Construction Area (78, 120, 2) in Construction Area. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dried blood spawned in a bad turf (the rusted wall) at Construction Area (78, 120, 2) in Construction Area. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dried blood usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the wall) at Armory (87, 59, 4) in Armory. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dust spawned in a bad turf (the wall) at Port Maintenance (75, 53, 4) in Port Maintenance. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dust usr: .
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Integration Tests (SHIP_PLACEMENT_TEST):
code/game/objects/effects/decals/decal.dm#L13
dirt spawned in a bad turf (the wall) at Security Office (100, 36, 4) in Security Office. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. src: the dirt usr: .
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/shrink_ray in both 'icons/mob/inhands/weapons/guns_lefthand.dmi' & 'icons/mob/inhands/weapons/guns_righthand.dmi'.
item_state = "shrink_ray"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/captain in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "caplaser"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/captain/brazil in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "caplaser"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/captain/scattershot in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "caplaser"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/scatter/shotty in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "shotgun"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/mounted in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "armcannonlase"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/instakill in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "instagib"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/instakill/red in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "instagibred"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/laser/instakill/blue in both 'icons/obj/guns/manufacturer/nanotrasen_sharplite/lefthand.dmi' & 'icons/obj/guns/manufacturer/nanotrasen_sharplite/righthand.dmi'.
item_state = "instagibblue"
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: /datum/unit_test/defined_item_states:
code/modules/unit_tests/icons/inhands.dm#L83
Missing inhand sprites for /obj/item/gun/energy/lasercannon in both 'icons/mob/inhands/weapons/guns_lefthand.dmi' & 'icons/mob/inhands/weapons/guns_righthand.dmi'.
item_state = "lasercannon"
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