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Explanation
"block":
"block_id"
- block you want to your object be drawn with. You can use letters (strings) or numbers (numerical id).
"restrict":
true
/false
- restricts all drawing to your worldedit selection.
"height":
1
sets wall height.
"onGround":
true
/false
- if set true, it will draw objects on the ground, if set false it will use player height as height origin.
"offset":
sets distance in blocks from the ground.
"ignoreBuildings":
option to ignore existing buildings.
"ignoreVegetation:"
option to ignore vegetation.
"ignoredBlocks":
["explained below"]
allowedBlocks
["explained below"]
To put it together, you first take command you want to use, e.g. /cs rails
then you add supported options that are divided by commas '
.
For example:
/cs rails
{``"block":"iron_block"
,"offset":0
,"height":1
,"onGround":true
,"restrict":true``}
This example will draw rails using iron blocks, with 0 offset from ground, with a block height of 1, and restricts generation to worldedit selection.
"ignoredBlocks":
["see below"]
The blocks ignored by default are used to not draw a path on the vegetation. Use can use your own list to override this list.
[
'air',
'tallgrass',
'sapling',
'log',
'log2',
'leaves',
'leaves2',
'deadbush',
'red_flower',
'yellow_flower',
'red_mushroom',
'brown_mushroom',
'vine',
'waterlily',
'cactus',
'reeds',
'pumpkin',
'melon_block',
'snow_layer',
'double_plant'
]
The blocks allowed by default are used to not draw a path on existing buildings. Use can use your own list to override this list.
command:
"allowedBlocks":
["see below"]
[
'air',
'grass',
'dirt',
'stone',
'sand',
'grass_path',
'concrete',
'gravel',
'water',
'lava'
]
For suggestions on how to improve BTE-Tools Wiki please contact Agrro#7602 on discord, or create issue on github.