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Bachelors Thesis Implementation

This repository contains additional files for my Bachelor's Thesis on Formal Gamespaces for Artificial Intelligence in Games.

There is one folder for each AI variant, containing

  • built files for training
  • the resulting training data
  • an AI.yaml file which is the training configuration
  • the final trained neural network (.onnx)

To train the agents yourself, just follow the documentation for the Unity ML-Agents Toolkit (https://github.com/Unity-Technologies/ml-agents/blob/release_19_docs/docs/Readme.md)

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