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Spawning

SteveKunG edited this page Feb 7, 2024 · 4 revisions

Spawning Mechanics

All fish spawning conditions are based on biomes, day-night cycles, surrounding blocks, terrain conditions, etc.

With a 15% chance to spawn with trophy size (configurable).

To simplify spawning, like in the Sea of Thieves. Enable the Simple Spawning Condition in the config.

Splashtails

It can be found in the ocean biomes.

  • Ruby: Common
  • Sunny: During daytime and must see the sky
  • Indigo: Common
  • Umber: 10% chance
  • Seafoam: During nighttime and must see the sky

Pondies

It can be found in the river and forest biomes.

  • Charcoal: Common
  • Orchid: Common
  • Bronze: Common
  • Bright: During daytime and must see the sky with 10% chance
  • Moonsky: During nighttime and must see the sky

Islehoppers

It can be found at around the island coast with specific biomes or around the blocks.

  • Stone: Beach Coast
  • Moss: Jungle, Swamp and Lush Caves biomes
  • Honey: Bee Nest or Beehive with honey filled within eight blocks
  • Raven: In the deep cave with 10% chance
  • Amethyst: Amethyst Blocks within 16 blocks (You might need to fill water inside amethyst geode)

Behaviors

  • Inflicting damage and poison to a mob when taking damage (Default to false, can be configured).

Ancientscales

It can be found mostly in the Lukewarm Ocean biomes or inside the structures.

  • Almond: Common
  • Sapphire: Common
  • Smoke: Common
  • Bone: Inside the Mineshaft or Stronghold if flooded with water with 10% chance
  • Starshine: During nighttime and must see the sky with Moon Phase third quarter to first quarter

Plentifins

It can be found mostly in the Warm or Lukewarm Ocean biomes or inside the structures.

  • Olive: Common
  • Amber: During dawn or dusk with no rain and must see the sky
  • Cloudy: During raining and must see the sky
  • Bonedust: Inside the Mineshaft or Stronghold if flooded with water with 10% chance
  • Watery: During nighttime and must see the sky

Wildsplash

It can be found mostly in the Warm Ocean and Lush Caves biome, or in specific biomes or around the blocks.

  • Russet: Common
  • Sandy: Beach Coast
  • Ocean: Ocean Biomes
  • Muddy: In the Swamp Biomes with 10% chance
  • Coral: In the Warm Ocean around Coral Reef within 24 blocks and during nighttime and must see the sky

Devilfish

It can be found in the deep caves.

  • Ashen: Common
  • Seashell: Common
  • Lava: Around Lava within four blocks
  • Forsaken: 10% chance
  • Firelight: During nighttime and around Lava or Magma Block within four blocks

Behaviors

  • Attack undead mobs (Can be configured).

Battlegills

It can be found in the Pillager Outpost or Ocean Monument or during raids.

  • Jade: Common
  • Sky: Must see the sky
  • Rum: Common
  • Sand: In the Warm or Lukewarm Ocean biomes with 10% chance
  • Bittersweet: During nighttime and must see the sky

Behaviors

  • Attack undead mobs or ocean hostile mobs (Can be configured).

Wreckers

It can be found only in the Ocean Shipwrecks and Ocean Ruined Portal.

  • Rose: Common
  • Sun: During daytime and must see the sky
  • Blackcloud: During thunderstorm and must see the sky
  • Snow: In the Frozen Ocean biomes with 10% chance
  • Moon: During nighttime and must see the sky with visible moon

Behaviors

  • Attack mobs/players (Can be configured).
  • Swim around a nearby Shipwreck or Ruined Portal.

Stormfish

It can be found in the Ocean biomes and during thunderstorm.

  • Ancient: Common
  • Shores: Coast
  • Wild: Sparse Jungle
  • Shadow: Skylight lower than or equals to 4 with a 10 % chance
  • Twilight: During nighttime

Behaviors

  • Chance to get lightning strikes if it is swimming nearby the ocean surface
  • Immune to the Lightning Bolt