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Import warehouse assets, start blocking out warehouse map
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Steveplays28 committed May 31, 2022
1 parent bca4b65 commit 7465f1d
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Showing 44 changed files with 4,842 additions and 1 deletion.
2 changes: 1 addition & 1 deletion main_environment.tres
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Expand Up @@ -9,7 +9,7 @@ panorama = ExtResource( 1 )
resource_local_to_scene = true
background_mode = 2
background_sky = SubResource( 1 )
background_sky_orientation = Basis( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1 )
background_sky_orientation = Basis( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1 )
ambient_light_color = Color( 1, 1, 1, 1 )
tonemap_mode = 3
ssao_enabled = true
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9 changes: 9 additions & 0 deletions prefabs/brick_wall1.tscn
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[gd_scene load_steps=3 format=2]

[ext_resource path="res://resources/models/brick_wall1/brick_wall1.glb" type="PackedScene" id=1]
[ext_resource path="res://resources/materials/brick.material" type="Material" id=2]

[node name="BrickWall1" instance=ExtResource( 1 )]

[node name="Cube" parent="." index="0"]
material/0 = ExtResource( 2 )
5 changes: 5 additions & 0 deletions prefabs/metal_plating1.tscn
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[gd_scene load_steps=2 format=2]

[ext_resource path="res://resources/models/metal_plating1/metal_plating1.glb" type="PackedScene" id=1]

[node name="MetalPlating1" instance=ExtResource( 1 )]
5 changes: 5 additions & 0 deletions prefabs/steel_beam1.tscn
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[gd_scene load_steps=2 format=2]

[ext_resource path="res://resources/models/steel_beam1/steel_beam1.glb" type="PackedScene" id=1]

[node name="SteelBeam1" instance=ExtResource( 1 )]
9 changes: 9 additions & 0 deletions prefabs/window1.tscn
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[gd_scene load_steps=3 format=2]

[ext_resource path="res://resources/models/window1/window1.glb" type="PackedScene" id=1]
[ext_resource path="res://resources/materials/glass.material" type="Material" id=2]

[node name="Window1" instance=ExtResource( 1 )]

[node name="Glass" parent="." index="1"]
material/0 = ExtResource( 2 )
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5 changes: 5 additions & 0 deletions resources/materials/purple.tres
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[gd_resource type="SpatialMaterial" format=2]

[resource]
albedo_color = Color( 0.392157, 0.392157, 1, 1 )
roughness = 0.5
Binary file added resources/materials/steel.material
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Binary file added resources/models/brick_wall1/brick_wall1.glb
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