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Update upnp handling #20
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Thanks for this, all contributions always welcome as am not actively developing the emulator at the moment. I will need to check out in greater detail before merging. I had a quick 15min test earlier:
At some point soon I will create the v0.6.jar with all the recent updates. |
I'll try the Android App. I used the Philips SDK Java Desktop app to test. The console logging I put in for debugging. The dependencies were small. I hate dependencies too. The other app that I have I had redone from the original as it was dependent on spring framework, ughh. That version was a 37mb jar. I used some smaller frameworks and got it down to 3.6mb jar. It's much faster and runs on a pogoplug just fine. Glad to help. |
Also, I noticed you don't set a specific IP when starting the servers. If you are multi-homed, you may not be on the correct IP when responding with the description.xml. |
Sorry for the late response. I have just released v0.6 of the emulator. I cherry picked some of this code, in particular the refactoring of the 2 web contexts and the description.xml. Sorry I didn't take the rest as not got the chance to fully test it yet, and as I mentioned the UPnP wasn't detected by the Java SDK. |
No problem. Just wanted to contribute. Thanks Brad --------- Original Message --------- Subject: Re: [Hue-Emulator] Update upnp handling (#20) Sorry for the late response. I have just released v0.6 of the emulator. I cherry picked some of this code, in particular the refactoring of the 2 web contexts and the description.xml. Sorry I didn't take the rest as not got the chance to fully test it yet, and as I mentioned the UPnP wasn't detected by the Java SDK.Reply to this email directly or view it on GitHub. |
I have an update to do upnp handling like a hue hub. I have refactored some http server requests and how ssdp is handled in multicast.