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roundstart xenomorph burst bodies ensoulification (cmss13-devs#8243)
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# About the pull request

makes roundstart xenomorph players burst out of the map's survivor
presets instead of 1 of 4 generic presets

# Explain why it's good for the game

soul

# Testing Photographs and Procedure

![burst](https://github.com/user-attachments/assets/1840aac8-8d0a-4235-9b15-b826fb071443)



# Changelog
:cl:
add: Roundstart Xenomorph players will now burst out of map-specific
bodies instead of generic ones
/:cl:
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BOBAMAx authored Jan 26, 2025
1 parent 5974b1c commit 15902e2
Showing 1 changed file with 1 addition and 6 deletions.
7 changes: 1 addition & 6 deletions code/game/jobs/job/antag/xeno/xenomorph.dm
Original file line number Diff line number Diff line change
Expand Up @@ -34,12 +34,7 @@
human_to_transform.set_stat(UNCONSCIOUS)
human_to_transform.forceMove(get_turf(pick(GLOB.xeno_spawns)))

var/list/survivor_types = list(
/datum/equipment_preset/survivor/scientist,
/datum/equipment_preset/survivor/doctor,
/datum/equipment_preset/survivor/security,
/datum/equipment_preset/survivor/engineer
)
var/list/survivor_types = SSmapping.configs[GROUND_MAP].survivor_types
arm_equipment(human_to_transform, pick(survivor_types), FALSE, FALSE)

for(var/obj/item/device/radio/radio in human_to_transform.contents_recursive())
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