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Group research project for Computer Graphics I did in 2024

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This was the research project I did for Computer Graphics Ian Parberry, "Designer Worlds: Procedural Generation of Infinite Terrain from Real-World Elevation Data" did research on taking geotiff elevatation data and making realistic terrain for gaming. I expanded on this by comparing which noise gives the most realistic terrain

This was a group project and I did all the coding and wrote the paper While my teammates did the video and presentation for the project

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Group research project for Computer Graphics I did in 2024

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