Releases: Synthesis-Collective/SynthesisRPGLoot
The Syllabore Update
What's Changed
- Added Syllabore support for Name Generation
- Made the Names more variable and not fully stuck with what their EditorID would be.
- Renamed more parts of the Patcher to Synthesis RPG Loot from Halgaris RPG Loot.
- Reduced the amount of logging and added a toggle to disable logging for individual items for better performance:
- Runtime with logging for individual items disabled 1.8 min.
- Runtime with logging for individual items enabled 2 min.
(Times recorded using the default settings and all the Anniversary Edition DLC Content Installed on an AMD Ryzen 5 7600X CPU)
Updated by @EzioTheDeadPoet in #36
Full Changelog: 3.2.0...4.0.0
3.2.0
What's Changed
- fix unplayable items being considered. by @EzioTheDeadPoet in #32
Full Changelog: 3.1.1...3.2.0
3.1.1
VR FIX
Version 3.1.0 - 03.04.2024
- Removed only process constructable items cause it isn't creating the limit that's intended for.
- Fixes for SkyrimVR and the Plugin Header Version 1.71
What's Changed
- 3.1.0 by @EzioTheDeadPoet in #30
Full Changelog: 3.0.0...3.1.0
3.0.0
Changelog
Version 3.0.0 - 01.04.2024
- Complete rewrite of the item distribution method
- Added filters with sane default values to filter out "dummy" enchantments that are just used for VFX
- Allows for more flexibility and control than any previous version
- please check the README.md for more details
- Should be less prone to breaking even on bigger setups
- I still advise caution since the file size of the resulting ESP could turn out bigger than
theSkyrim.esm
(The default settings of this patcher with a fresh steam install results
in an ESP that is over double the size than the largest official DLC) and I can't guarantee how
or if the Engine and tools like xEdit can handle that when it gets bigger!!
- I still advise caution since the file size of the resulting ESP could turn out bigger than
- Item and Enchantment Names now list all enchantments
- added a config option to configure the separators for this
- lowered the total output size of the patch
*increased patching performance
NOTES:
- The "constructible only" idea for the setting is flawed and makes the patcher miss more valid items than invalid items it filters, so it will be removed in 3.1.0.
What's Changed
- Update to Net6, set LangVersion to default by @EzioTheDeadPoet in #28
- BIG 3.0 Overhaul by @EzioTheDeadPoet in #29
Full Changelog: 2.2.1...3.0.0
2.2.1
What's Changed
- excluded unused settings and fixed some warnings by @EzioTheDeadPoet in #24
Full Changelog: 1.4.0...2.2.1
2.2
What's Changed
- Fewer Form IDs by @Darkon47 in #19
- Allow zero enchant rarity by @EzioTheDeadPoet in #20
- update dependencies by @EzioTheDeadPoet in #23
New Contributors
Full Changelog: 1.4.0...2.2
Allow 0 Enchantment Rarities
This requires a new save when used.
It allows to configure rarities with 0 Enchantments.
Potentially to allow for rarity based modifications that don't rely on enchantments in the future and to reduce the number of enchanted variations for now.
HalgarisConsistentUniqueRPGLoot
thanks to @Darkon47 for improving a lot of the code allowing for even greater variations by cleaning up the code and filtering out duplicates.
OWL compatibility + Bug Fix
Changelog:
- very likely fixes #15 though I didn't get a useful log to be 100% sure it was the same issue.
- now compatible with Open World Loot (you still need to setup OWL correctly).
Only update your Patcher version if you plan to make a new save.